Search found 2 matches
- Wed Aug 28, 2013 3:08 pm
- Forum: GBDev
- Topic: In Game Text Editing
- Replies: 3
- Views: 3339
Re: In Game Text Editing
General procedure: Use a write type access breakpoint for a position or range in VRAM. This could be in tile or map memory depending on the routine. I set breakpoints for Vram values 9000-9230 (bottom right tile memory), as seen here: http://i.imgur.com/UueXTIb.png However, breakpoints here don't h...
- Wed Aug 28, 2013 1:15 pm
- Forum: GBDev
- Topic: In Game Text Editing
- Replies: 3
- Views: 3339
In Game Text Editing
Hi. For about a month now, I've been messing around with a GBC program in the BGB debugger. I've been trying to locate what portion of the ROM calls the game's font tileset so I can figure how how and where the game stores text info. A few areas of the ROM seem to write to the buffer and then to the...