Search found 13 matches

by okcomputer
Mon Aug 07, 2006 6:24 pm
Forum: Newbie Help Center
Topic: Nintendulator 0.960 debug mode, too big
Replies: 24
Views: 8820

Under "Processors" it says "AMD Athlon(tm) XP 1800+" :)
by okcomputer
Mon Aug 07, 2006 5:22 pm
Forum: Newbie Help Center
Topic: Nintendulator 0.960 debug mode, too big
Replies: 24
Views: 8820

yes there is a reason. My video card is 1 mb. :oops: :)
by okcomputer
Mon Aug 07, 2006 3:28 pm
Forum: Newbie Help Center
Topic: Nintendulator 0.960 debug mode, too big
Replies: 24
Views: 8820

Quietust, could You please add an option to make debug mode 1x again. 0.900 is the latest one that works like that and it keeps crashing on my computer. i would like to continue making my game.. but i cant without a 1x debug mode. Thank You for listening.
by okcomputer
Tue Aug 01, 2006 5:46 pm
Forum: Newbie Help Center
Topic: Nintendulator 0.960 debug mode, too big
Replies: 24
Views: 8820

My screen is 800x600. The nintendulator i used to use showed everything in debug mode just fine for me. :)
by okcomputer
Tue Aug 01, 2006 4:39 pm
Forum: Newbie Help Center
Topic: Nintendulator 0.960 debug mode, too big
Replies: 24
Views: 8820

Nintendulator 0.960 debug mode, too big

When using the debug mode on Nintendulator 0.960 it is way to large for my screen and slows gameplay. How do you get it to be small like it used to be?

thank You

matthew
by okcomputer
Tue Aug 01, 2006 4:31 pm
Forum: Newbie Help Center
Topic: Where are helper programs?
Replies: 4
Views: 3730

hi, i found a useful nes program that yall maybe don't have.

It's pal.exe Palette Editor by joker21@earthlink.net.

Palette Editor - An nes palette editor.
download
by okcomputer
Mon Jul 31, 2006 3:22 pm
Forum: Newbie Help Center
Topic: Where are helper programs?
Replies: 4
Views: 3730

Where are helper programs?

i am trying to work on my game again. i'm having trouble finding all of the programs i used. i found one of them... Tile Layer Pro - used to create sprite and background sprite tables. download What and where are the other ones? i remember one enabled you to create a pallette. i cant remember where ...
by okcomputer
Sun Jul 23, 2006 4:27 pm
Forum: Newbie Help Center
Topic: PPUADDR ($2006) 2x write
Replies: 4
Views: 3448

PPUADDR ($2006) 2x write

in the following code: ; load palette into $3f00 load_palette: lda #$3f ldx #$00 sta $2006 sta $2006 * lda palette, x sta $2007 inx cpx #$20 bne - rts when writing twice to $2006, on the first write A = #$3f. On the second write does A = #$00? I forgot how this works. Thank You matthew
by okcomputer
Fri Jun 16, 2006 12:05 pm
Forum: Newbie Help Center
Topic: How To Make A NES Rom
Replies: 11
Views: 7432

after You learn assembly, try printing out the appendicies here:

http://users.telenet.be/kim1-6502/6502/pm-apndx.html

it's a lot of paper. but, this print out has been invaluable to me.
by okcomputer
Fri Jun 16, 2006 10:15 am
Forum: Newbie Help Center
Topic: my game breaks in nintendulator 0.960
Replies: 7
Views: 3887

thank You for explaining that. :)
by okcomputer
Fri Jun 16, 2006 10:04 am
Forum: Newbie Help Center
Topic: my game breaks in nintendulator 0.960
Replies: 7
Views: 3887

thank You! that was the problem. i dont fully understand what you said about not needing to reenable interrupts. i thought vblank was an interrupt. But, i guess not. :)
by okcomputer
Fri Jun 16, 2006 9:55 am
Forum: Newbie Help Center
Topic: my game breaks in nintendulator 0.960
Replies: 7
Views: 3887

honestly, i haven't looked at the code in a long time. i don't remember what SPR-Ram is, but i do know that im using Sprite DMA. thank You for helping! :) here is my reset: reset: sei ;disable interrupts during startup cld ; Wait two VBLANK cycles (by spinlocking on $2002) * lda $2002 bpl - * lda $2...
by okcomputer
Fri Jun 16, 2006 8:56 am
Forum: Newbie Help Center
Topic: my game breaks in nintendulator 0.960
Replies: 7
Views: 3887

my game breaks in nintendulator 0.960

hello

My partial game doesnt work in nintendulator 0.960. It just shows the field and nothing moves and you cant move the ship. In 0.950 you can move the ship around, enemys fly down, etc.

What do You think is wrong?

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