Search found 45 matches

by Reaper_Man
Fri Nov 17, 2017 2:03 am
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 22825

Re: new bsnes-plus debugging features

psycopathicteen wrote:???

I'm just showing how fast a stock SNES can be, because you said the S-CPU is underpowered.

I mean that's fine and all, but it is, for all intents and purposes, underpowered, especially compared to the SA1.
by Reaper_Man
Thu Nov 16, 2017 8:24 pm
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 22825

Re: new bsnes-plus debugging features

https://www.youtube.com/watch?v=w6niMlZzoUY I've been working on this game for a long time. I'm just tired of having to come up with proof for everything I say. That doesn't prove much. All this proves is that you allegedly made a SNES homebrew ROM, so you know how to ASM program in 65816 for the S...
by Reaper_Man
Thu Nov 16, 2017 12:46 pm
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 22825

Re: new bsnes-plus debugging features

Does this work with SA-1 games? I want to see if I can hack KSS and SMRPG to work without a SA-1 chip. I mean, I don't work with those games, but as I do see an SA-1 tab in the debugger as well as adding breakpoints in the SA-1 bus, I'm going to take a wild guess that it likely works. EDIT: With th...
by Reaper_Man
Wed Nov 15, 2017 6:51 pm
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 22825

Re: new bsnes-plus debugging features

Does this work with SA-1 games? I want to see if I can hack KSS and SMRPG to work without a SA-1 chip. I mean, I don't work with those games, but as I do see an SA-1 tab in the debugger as well as adding breakpoints in the SA-1 bus, I'm going to take a wild guess that it likely works. EDIT: With th...
by Reaper_Man
Mon Nov 13, 2017 12:30 pm
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 22825

Re: new bsnes-plus debugging features

Got to try it, and the layout is great, I just wish there was a simple dump feature so I can save say a subroutine to a file.
by Reaper_Man
Wed Nov 01, 2017 1:55 am
Forum: SNESdev
Topic: new bsnes-plus debugging features
Replies: 39
Views: 22825

Re: new bsnes-plus debugging features

I would try it, but I got an exception error when I tried to run mingw trying to get it to compile on win10 x64. Unfortunately it doesn't really give me much else to work with, and I should go to bed. :/
by Reaper_Man
Fri Mar 02, 2012 1:02 pm
Forum: NESdev
Topic: Battletoads and graphics
Replies: 16
Views: 6576

Dwedit wrote:If you're just trying to find stuff, I can see most of the graphics in YY-CHR. Compressed graphics just look a little different and aren't whole, but since they are still byte aligned, they are partially recognizable.
okay, that info'll help, thanks.
by Reaper_Man
Sun Feb 26, 2012 2:16 pm
Forum: NESdev
Topic: Battletoads and graphics
Replies: 16
Views: 6576

So, I suppose I'm on my own at this point? :|
by Reaper_Man
Mon Feb 20, 2012 6:56 pm
Forum: NESdev
Topic: Battletoads and graphics
Replies: 16
Views: 6576

I think a lot of us are knowledgeable about how the NES works in general, but not about specific proprietary game engines. Emulator authors know how they work to the extent that they need certain hardware features correctly emulated, but CHR decompression needs only a working CPU and working $2006/...
by Reaper_Man
Mon Feb 20, 2012 1:35 am
Forum: NESdev
Topic: Battletoads and graphics
Replies: 16
Views: 6576

Have you tried other romhacking-specific boards like Acmlm's (board2/jul) or Romhacking.net? I've looked through the posts (and acmlm's archives) and have found very little. I have, however, contacted a couple of people who have done some work on battletoads to see if they have any documentation th...
by Reaper_Man
Mon Feb 20, 2012 12:51 am
Forum: NESdev
Topic: Battletoads and graphics
Replies: 16
Views: 6576

Battletoads and graphics

Hey guys, you probably remember me from such videos as "Brad Corrupts" and well, that's probably all you know me from (okay, and I'm the Admin of the ever so dying Zophar's Domain, but I try not to talk about that place much anymore) Anyway, my next project will be Battletoads, and all I h...
by Reaper_Man
Fri Feb 04, 2011 12:12 am
Forum: General Stuff
Topic: Brad Corrupts, a new rom corrupting series
Replies: 49
Views: 16829

Alright, going to post my latest two videos, so here: Brad Corrupts: Final Fantasy Brad Corrupts: Ghosts 'N Goblins Anyway, I decided to stop updating this thread. If you enjoy my vids and want to be kept up on updates, please subscribe. If you do subscribe and would like to update this thread for m...
by Reaper_Man
Wed Jan 19, 2011 6:43 am
Forum: General Stuff
Topic: Brad Corrupts, a new rom corrupting series
Replies: 49
Views: 16829

I was a bit lazy last week in regards to posting, so I have two videos to show you, DuckTales and Excitebike, so enjoy. Next up will be Final Fantasy. DuckTales: http://www.youtube.com/watch?v=RQptMfT7KgU Excitebike: http://www.youtube.com/watch?v=57XXYBz1M-M (apparently the URL bbcode is broken.......
by Reaper_Man
Tue Jan 04, 2011 9:03 pm
Forum: General Stuff
Topic: Brad Corrupts, a new rom corrupting series
Replies: 49
Views: 16829

Alright, I have Duck Hunt up now. you can watch it here.

Next up will be Duck Tales.
by Reaper_Man
Wed Dec 29, 2010 3:13 pm
Forum: General Stuff
Topic: Brad Corrupts, a new rom corrupting series
Replies: 49
Views: 16829

Alrighty, so I have Dr. Mario up now, so go ahead and check it out! :D

I'll be doing Duck Hunt next, should be fun.