Search found 17 matches
- Fri Dec 19, 2014 2:06 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
When I import an image into NESST Palette 0 changes to four "default" colors. I say "default" because it doesn't matter what I set them to or what image I import, they always revert back to these same four colors. I did read the readme and tried to set my desired colors to Palett...
- Thu Dec 18, 2014 9:04 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
This is working nicely for the most part, however... I'm trying to import a four color image but it is importing as a three color image instead. The third color in the first palette is of NESST is not being applied to any of the pixels upon importing. I tried changing the color in MSPaint from dark ...
- Thu Dec 18, 2014 5:17 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
I am terrified of snakes so I will try rainwarrior's approach first. It'll take me a bit to "quickly" replace the attributes manually since I don't have much practice with this. Thanks for the replies!
- Thu Dec 18, 2014 1:35 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
After some BMP conversion struggles I am finally able to import a 32x30 tile BMP into NES Screen Tool, however all the tiles are being reduced to the colors of only one of the palettes. I set all four palettes to the colors I wish to use. Is there a way to import an image and maintain my color schem...
- Tue Dec 02, 2014 4:25 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
To update my progress (or lack thereof), I tried using a very small 3-color image (16 x 32 pixels). I used both Paint and Photoshop to save it as a BMP. I've tried the 16-color and 256-color BMP options. I've tried the CHR ROM and 8bppp Bitmap tabs in YY-CHR. Nothing will open, I just keep getting t...
- Mon Dec 01, 2014 2:00 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
I just saved the image as 256 colors in Paint but I still get the same error message in YY-CHR. Is there a file size limit or something that I'm not aware of. The file I'm trying to open is 32x30 tiles. I am using YY-CHR.NET and so I tried the copy/paste option but that isn't working. It just keeps ...
- Mon Dec 01, 2014 12:43 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
In YY-CHR I get "Bitmap Open Error" when I attempt to open a BMP file. That's the only message I get and all I can do is clock "OK". I've tried saving the file in Paint as 16 color and as monochrome but neither can be opened in YY-CHR. I use Windows 7. At this point, yes, I'm at ...
- Fri Nov 28, 2014 4:46 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
Hello again Tepples. Have you had a chance to look into this further? I still cannot get the PNG files converted to CHR.
Thanks
Thanks
- Sun Nov 23, 2014 1:12 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
The program is called Pyxel Edit. It can export the tile set or complete image as PNG, JPG or GIF formats.
Thanks for you help!!!
Thanks for you help!!!
- Sun Nov 23, 2014 12:56 pm
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Re: Graphics - Tools
Thanks Tepples! I looked into using YY-CHR and Shiru's NES Screen Tool but I'm having trouble converting my PNG files to the correct BMP files so that they can then be converted to CHR. When I try to import them into either program I keep getting messages saying that they are not the right kind of B...
- Sun Nov 23, 2014 10:19 am
- Forum: Newbie Help Center
- Topic: Graphics - Tools
- Replies: 21
- Views: 6906
Graphics - Tools
I see a lot of dev tools out there, especially for graphics, but are any of them capable of exporting custom graphics in a format usable in an NES cartridge? I'm not exactly sure how this would work but I can't imagine that with all the brain power in this community that no one has come up with a to...
- Thu Nov 20, 2014 12:43 pm
- Forum: Newbie Help Center
- Topic: How does the APU handle sounds effects and background music?
- Replies: 3
- Views: 1891
How does the APU handle sounds effects and background music?
*I apologize if this should have gone under NES Music sections but I didn't want to get answers that were over my head so I figured posting it under the Newbie Help Center was best. Excluding the DMC channel, if the other four channels are playing background music for my game and I have a sound effe...
- Tue Nov 11, 2014 12:27 am
- Forum: Newbie Help Center
- Topic: Tile Limits / Bank Switching
- Replies: 2
- Views: 1836
Tile Limits / Bank Switching
I am having trouble finding a concise answer on this. I understand that the NES can handle two banks of 256 tiles at one time. So my questions are: - If I'm using an MMC3 mapper to bank switch then what is the limitation on the total number of tiles that I can use? - Is it best to have all my sprite...
- Tue Nov 04, 2014 4:49 am
- Forum: Newbie Help Center
- Topic: NES Chip Programming and Circuit Board Assembly
- Replies: 0
- Views: 2260
NES Chip Programming and Circuit Board Assembly
Does anyone know of a reliable and trustworthy place to get ATMEGA168-20AUR AVR chips programmed? I'm also looking to have NES circuit boards assembled, ideally at the same place. I'd source the components from Digikey and have them shipped, along with lockout chips and NES cartridge shells, to the ...
- Tue Nov 04, 2014 12:39 am
- Forum: Newbie Help Center
- Topic: Backround Palette Restrictions (16x16 pixel area)
- Replies: 8
- Views: 3035
Re: Backround Palette Restrictions (16x16 pixel area)
Isn't the MMC5 considerably more expensive and harder to find? I'd love to throw that restriction out the window but at what cost...