https://revenant1.net/swcdx.rsn
Search found 462 matches
- Fri Aug 16, 2024 3:01 pm
- Forum: SNESdev
- Topic: SPC File Format looks like S***
- Replies: 53
- Views: 29260
- Sun Jul 30, 2023 12:19 pm
- Forum: SNESdev
- Topic: Mystery Weird Japanese SA-1 Game
- Replies: 3
- Views: 2073
Re: Mystery Weird Japanese SA-1 Game
Pachi-Slot Monogatari: PAL Kougyou Special is probably the game you're thinking of. If I remember right, the header does correctly indicate that the SA-1 is present but the game never actually does anything with it.
- Sun Apr 09, 2023 12:26 pm
- Forum: SNESdev
- Topic: Is the following ChatGPT-generated SNES code legit?
- Replies: 27
- Views: 6236
Re: Is the following ChatGPT-generated SNES code legit?
Even if it did use WAI instead of WDM there, it'd still be wrong because DMA halts the CPU until it's finished. The WAI instruction would just stall (possibly forever) until a completely unrelated interrupt happened instead.
- Tue Jul 05, 2022 11:25 am
- Forum: SNESdev
- Topic: How many fullscreen 256 colour images?
- Replies: 16
- Views: 2391
Re: How many fullscreen 256 colour images?
2.0, I believe. I guess I'll have to look into updating it if/when I ever get around to doing anything else with that code.
- Tue Jul 05, 2022 9:44 am
- Forum: SNESdev
- Topic: How many fullscreen 256 colour images?
- Replies: 16
- Views: 2391
Re: How many fullscreen 256 colour images?
I wrote an Exomizer decompressor for the SNES a few years ago: https://gist.github.com/devinacker/b3658c6c671bdf3abf58da33f15ef284 It's a bit larger than the stock 6502 version, but uses 16-bit operations where possible and also has some other options for tuning performance. Currently it depends on ...
- Sat Jun 25, 2022 5:47 pm
- Forum: Other Retro Dev
- Topic: Are there any disassemblers for weird 6502 variants?
- Replies: 6
- Views: 1378
Re: Are there any disassemblers for weird 6502 variants?
MAME's 'unidasm' tool with the "-arch r65c19" option should do what you want (at least at a glance, the instructions it supports seem to match the table in the documentation you posted).
- Sat Mar 12, 2022 11:00 pm
- Forum: SNESdev Homebrew Projects
- Topic: bouncing DVD logo demo :D
- Replies: 9
- Views: 9935
Re: bouncing DVD logo demo :D
Very nice work! This is making me want to brainstorm some more SNES sizecoding ideas, it's something I haven't really thought about in a while.
- Fri Dec 10, 2021 8:52 am
- Forum: SNESdev
- Topic: Reviving Mesen-S?
- Replies: 10
- Views: 2667
- Thu Apr 29, 2021 1:14 pm
- Forum: SNESdev
- Topic: WAI instruction
- Replies: 18
- Views: 9250
Re: WAI instruction
An ABORT always calls the interrupt handler, but does not end a WAI instruction But that is the thing, the datasheet states the ABORTB does end a WAI instruction, when I is set. So the I does modify behavior other than IRQB. The ABORT does technically end the WAI instruction, but after the ...
- Wed Apr 28, 2021 2:13 pm
- Forum: SNESdev
- Topic: WAI instruction
- Replies: 18
- Views: 9250
Re: WAI instruction
To try and put it simply: An NMI or RESET always ends a WAI instruction, and always calls the interrupt handler An IRQ always ends a WAI instruction, but only calls the interrupt handler if I=0 An ABORT always calls the interrupt handler, but does not end a WAI instruction The ABORT behavior is ...
- Mon Apr 26, 2021 1:03 pm
- Forum: SNESdev
- Topic: 65C816 native to emulation mode switch
- Replies: 2
- Views: 3745
Re: 65C816 native to emulation mode switch
D remains untouched in emulation mode, but behaves a little differently in emulation mode: indexed addresses will wrap-around within a single page if D is page-aligned (i.e. the lower byte of the register is zero), otherwise it behaves the same as in native mode. Here is the implementation in bsnes ...
- Mon Apr 12, 2021 12:10 pm
- Forum: NESdev
- Topic: NFT/Blockchain ROMS
- Replies: 27
- Views: 15071
Re: NFT/Blockchain ROMS
What actual tangible benefit is this supposed to provide to anybody in the nesdev community? You mention three things behind the idea: "digital collectibles", which people are somehow supposed to believe are "collectible" even though digital goods are all trivially duplicatable (not to mention that ...
- Tue Apr 06, 2021 1:03 pm
- Forum: SNESdev
- Topic: SNES Music Pack 1 by Resistance
- Replies: 17
- Views: 10292
Re: SNES Music Pack 1 by Resistance
I assume snesmod didn't touch any of the ones that were below 32kHz, but I'm not sure if it automatically downsamples anything above that or not.
- Mon Apr 05, 2021 8:10 pm
- Forum: SNESdev
- Topic: SNES Music Pack 1 by Resistance
- Replies: 17
- Views: 10292
Re: SNES Music Pack 1 by Resistance
It does look a bit wide now that you mention it, though; I guess I just got accustomed to my USB captures looking that way. I'll have to fiddle around with it next time I'm recording something. Anyway, not to get on too much of a tangent: Also those samples are really high quality. Are they all 22 ...
- Mon Apr 05, 2021 12:04 pm
- Forum: SNESdev
- Topic: SNES Music Pack 1 by Resistance
- Replies: 17
- Views: 10292
Re: SNES Music Pack 1 by Resistance
I'm not really sure why PAL aspect ratios are relevant, considering I recorded that video off of an NTSC console via S-Video.
(as for why the video has the aspect ratio it does: beats me. I just record what my capture device gives me.)
(as for why the video has the aspect ratio it does: beats me. I just record what my capture device gives me.)