Search found 3022 matches

by dougeff
Mon Sep 05, 2022 9:44 am
Forum: SNESdev
Topic: Re: Games without a SuperFX that feature rotation or scaling
Replies: 9
Views: 680

Re: Games without a SuperFX that feature rotation or scaling

Bad example, but Race Drivin'

does all the 3d stuff but without a SuperFX chip. at a very choppy and slow frame rate.
by dougeff
Sun Aug 21, 2022 1:52 pm
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 1969

Re: SNES' lower horizontal view . . .

I think I had a CRT monitor in the 90s that could adjust (stretch) the horizontal and/or vertical output.
by dougeff
Sat Aug 20, 2022 1:48 pm
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 1969

Re: SNES' lower horizontal view . . .

I measured (on my real SNES on a CRT) a pixel ratio of

1.18 : 1

which is pretty close to 8/7

1.14 : 1

but not nearly as bad as 4/3

1.33 : 1

So, make your graphics 85% width to correct.
by dougeff
Sat Aug 20, 2022 1:11 pm
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 1969

Re: SNES' lower horizontal view . . .

the correct way to create SNES graphics is to draw them with the stretch to 4:3 display ratio in mind, so I presumed that meant basically pre-squishing them in the first place ... drawn correctly at 8:7 display ratio I don't know which is correct 4:3 or 8:7. I think it depends on what kind of TV yo...
by dougeff
Sat Aug 20, 2022 12:10 pm
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 1969

Re: SNES' lower horizontal view . . .

I guess I didn't know what you were talk about then. I'm from a nesdev world where everything is made of tiles (8x8) and metatiles (16x16). And levels are then drawn using those blocks. You are from the modern world where levels are drawn by artists with little regard to the actual hardware tiles th...
by dougeff
Sat Aug 20, 2022 11:26 am
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 1969

Re: SNES' lower horizontal view . . .

So, I'm curious, what are all the game types that would generally work with the pre-squishing approach, and what are all the game types that generally wouldn't then? I don't know, man. It was your idea. Personally I wouldn't do it for any game. That seems to be the opinion of actual game developers...
by dougeff
Sat Aug 20, 2022 11:09 am
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 1969

Re: SNES' lower horizontal view . . .

Oh, some more ideas. You could squeeze the graphics vertically, by changing the vertical scroll multiple times per frame. Like, every 12 pixels you skip 4 pixels. And, I saw a demo do something like this, so this is a possibility... You alternate horizontally between BG tiles and sprites every 12 pi...
by dougeff
Sat Aug 20, 2022 10:55 am
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 1969

Re: SNES' lower horizontal view . . .

320 horizontal resolution, then you'd just have to redraw it with probably 15x16 blocks in the 256 resolution 16 x 256 / 320 = 12.8 13 pixels wide would be more accurate. 12 pixels wide would be easier to design for. And, no. This wouldn't work for platformers. Everything is tile aligned. Like to t...
by dougeff
Wed Aug 17, 2022 7:58 am
Forum: General Stuff
Topic: That Euro/UK aesthetic
Replies: 53
Views: 2742

Re: That Euro/UK aesthetic

Ocean Software is UK. They made Clayfighter, Dennis the Menace, Addams Family Pugsley's Scavenger Hunt, Jurassic Park, Mr. Nutz, Super James Pond, Flintstones, Worms (and some other games)
by dougeff
Wed Aug 17, 2022 7:40 am
Forum: General Stuff
Topic: That Euro/UK aesthetic
Replies: 53
Views: 2742

Re: That Euro/UK aesthetic

Or the Virgin Interactive games... Cool Spot, Disney's Aladdin, Earthworm Jim, Earthworm Jim 2 UK, or possibly US (? not sure) they had a US dev team also. But I listed the David Perry games, and he's Irish edit... "In 1991, he moved to the United States to work for the American division of Vir...
by dougeff
Wed Aug 17, 2022 7:31 am
Forum: General Stuff
Topic: That Euro/UK aesthetic
Replies: 53
Views: 2742

Re: That Euro/UK aesthetic

Bubsy was developed by an American team (Accolade , in San Jose, California)

If we're including UK, how about Plok?
by dougeff
Sat Aug 13, 2022 12:16 pm
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 2520

Re: Question about black bars, again. . . .

I don't know what you're asking. Every game has different needs and different troubles. There isn't a one-size-fits-all answer to these sorts of questions. There's always a trade off, more of one thing means less of another thing. Some of the things you notice in an emulator, and say "this look...
by dougeff
Thu Aug 11, 2022 8:51 am
Forum: Homebrew Projects
Topic: Deth Complex 2
Replies: 5
Views: 926

Re: Deth Complex 2

calima wrote: Thu Aug 11, 2022 7:55 am Image doesn't load.
That seems to be a continual problem on the forum. However, if you right click it and choose open in a new tab, it loads.
by dougeff
Sun Aug 07, 2022 12:54 pm
Forum: SNESdev
Topic: Any of your homebrew SNES games/gameplay demos I can try?
Replies: 13
Views: 1112

Re: Any of your homebrew SNES games/gameplay demos I can try?

https://snescentral.com/homebrew.php

Does anyone have links to the old demo scene ROMs?

by Anthrox and some other guys
by dougeff
Wed Aug 03, 2022 4:10 pm
Forum: SNESdev
Topic: Two simultaneous mode 7 textures?
Replies: 39
Views: 1634

Re: Two simultaneous mode 7 textures?

He actually put the hack build tools and source code on github. weird. This is actually a complete source code for building Star Fox, which is amazing. https://github.com/Sunlitspace542/ultrastarfox How? No emulator would allow I don't know enough about emulating SuperFX to know if the FastROM mod i...