Search found 7 matches

by Cypherr
Wed Jan 31, 2007 7:20 am
Forum: Newbie Help Center
Topic: Too many spirtes - overcoming sprite scanline limitations
Replies: 16
Views: 8088

Ahhh, I seem to have it working now. Thanks to everyone who offered help.

I was not writing to $2005 and that was causing the shift in the background.

I should be good to go now, at least until the next stumbling block :P
by Cypherr
Tue Jan 30, 2007 11:17 pm
Forum: Newbie Help Center
Topic: Too many spirtes - overcoming sprite scanline limitations
Replies: 16
Views: 8088

thanks again for the replies. i had previously tried to write to $2006 the position that i wanted to start updating backgrounds tiles to as i thought this should work, and according to you both it should. however, when i try to have $2006 point to a a tile other than the first one for example doing ...
by Cypherr
Tue Jan 30, 2007 10:07 pm
Forum: Newbie Help Center
Topic: Too many spirtes - overcoming sprite scanline limitations
Replies: 16
Views: 8088

Thank you for the replies. I assumed I would have to put the burger parts into the background but I just wanted to make sure. Just need a little clarification on dealing with the background. Is there a way to update only a single tile in the background, without having to reload the whole background ...
by Cypherr
Tue Jan 30, 2007 4:19 pm
Forum: Newbie Help Center
Topic: Too many spirtes - overcoming sprite scanline limitations
Replies: 16
Views: 8088

Too many spirtes - overcoming sprite scanline limitations

Hello all. Before I start, let me say that I have played around with nes development a bit, but it has been a little while since I have done anything so excuse me if my terminology is slightly off or if my questions end up having trivial answers. I am currently working on a BurgerTime-esque game, ju...
by Cypherr
Tue Jun 27, 2006 6:50 pm
Forum: Newbie Help Center
Topic: Displaying Multiple Sprites
Replies: 17
Views: 7063

thanks for both your replies. definitely makes sense to me now.

i was trying to understand the whole sprite dma all day today, but all it took was a matter of minutes from you guys. thanks
by Cypherr
Tue Jun 27, 2006 6:11 pm
Forum: Newbie Help Center
Topic: Displaying Multiple Sprites
Replies: 17
Views: 7063

thanks for the reply. i think i understand. but now i am getting three sprites displayed instead of the two i expect. this may be something i am overlooking but i don't see why there is there. the two sprites i expect to show up are at 120,120 and 8,18 as expected. however, there is another one at 0...
by Cypherr
Tue Jun 27, 2006 5:32 pm
Forum: Newbie Help Center
Topic: Displaying Multiple Sprites
Replies: 17
Views: 7063

Displaying Multiple Sprites

I am having some problems having more than one sprite display at the same time. I have no problem displaying the first one, but as soon as I attempt to display more than one, none of the sprites are displayed. .inesprg 1 .ineschr 1 .inesmir 1 .inesmap 0 .bank 1 .org $FFFA .dw 0 .dw start .dw 0 .bank...