Search found 4 matches
- Wed Sep 09, 2015 7:33 pm
- Forum: NESdev
- Topic: Does anyone have the Contiki NES Source?
- Replies: 0
- Views: 5231
Does anyone have the Contiki NES Source?
I've been digging through archives and I've found almost every port of Contiki 1.x except the NES one, and I was wondering if anyone here had it, or knew where I could get it. A binary would also be acceptable.
- Wed Sep 02, 2015 8:06 pm
- Forum: NESdev
- Topic: Porting C64 Code to the NES?
- Replies: 8
- Views: 3014
Re: Porting C64 Code to the NES?
It's doable, BUT the NES's additional constraints make it not terribly fun. Those extra constraints: * tilemaps, tile data, palette, and sprites can only be accessed (or therefore updated) during vblank, not at any time. * CPU-to-video clock rate isn't an integer, on the other hand that doesn't mat...
- Wed Sep 02, 2015 8:03 pm
- Forum: NESdev
- Topic: Porting C64 Code to the NES?
- Replies: 8
- Views: 3014
Re: Porting C64 Code to the NES?
I would prefer to just have an OS working on it.dougeff wrote:I'm confused about your project. What exactly do you want to run on the NES? A game, or something else?
- Wed Sep 02, 2015 6:25 pm
- Forum: NESdev
- Topic: Porting C64 Code to the NES?
- Replies: 8
- Views: 3014
Porting C64 Code to the NES?
Is porting code from the Commodore 64 to the NES practical? This is something I've been interested in for some time. There is the obvious need of more RAM, which I plan to address with a flash cart (Everdrive-N8). I do not need sound, or even complicated graphics for that matter, only text. I've jus...