Search found 6 matches
- Thu Jul 06, 2017 7:43 am
- Forum: SNESdev
- Topic: Introducing the VeriSNES (FPGA-based SNES)
- Replies: 307
- Views: 204056
Re: Introducing the VeriSNES (FPGA-based SNES)
Oh man if you ever do SA-1 or Super FX, hope that you can share your code so that ikari can implement those chips in the SD2SNES 
- Wed Nov 09, 2016 9:37 am
- Forum: SNESdev
- Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
- Replies: 99
- Views: 48296
Re: Finally on MSU1: Chrono Trigger with anime intro ;-)
Great stuff!
The Fall of Guardia is played after the PS1 credits. If I remember correctly, on the DS it is played right after the ending cutscene.
The Fall of Guardia is played after the PS1 credits. If I remember correctly, on the DS it is played right after the ending cutscene.
- Mon Oct 19, 2015 7:25 pm
- Forum: SNESdev
- Topic: MSU1 audio resume [higan beta]
- Replies: 10
- Views: 4086
Re: MSU1 audio resume [higan beta]
Just tested with Chrono Trigger and Super Metroid, works great ! I only had to do one change to my resume experiment in Chrono Trigger: removing the line that set the resume flag when playing the resumed track.
- Sun Oct 18, 2015 5:27 pm
- Forum: SNESdev
- Topic: MSU1 audio resume [higan beta]
- Replies: 10
- Views: 4086
Re: MSU1 audio resume [higan beta]
Hey byuu, I can't get any SFC games to work with your higan beta build. The only game that boot was Mega Man X but froze instantly. Famicom works no problems, I didn't try other consoles but obviously, I need the SFC plugin to work in order to test my CT hack with it 
- Wed Sep 30, 2015 7:53 pm
- Forum: SNESdev
- Topic: MSU1 A/V synchronization
- Replies: 50
- Views: 15718
Re: MSU1 A/V synchronization
Some users did, it works !byuu wrote:Sorry, my memory doesn't work that far back
I wonder if you could merge your work with the recent CT: MSU1 music hack
- Wed Sep 30, 2015 7:51 pm
- Forum: SNESdev
- Topic: MSU1 A/V synchronization
- Replies: 50
- Views: 15718
Re: MSU1 A/V synchronization
> I'm fine with it. Shall we go with this approach? Hmm, well I was hoping to hear from DarkShock on it, but he may be busy. I can't see any reason this approach wouldn't work, and it solves those double-seek issues, so ... let's do it. I'm going to release v095 very soon without resume support. Th...