Search found 1565 matches

by calima
Tue Aug 16, 2022 8:52 am
Forum: General Stuff
Topic: Dream: Land of Giants
Replies: 5
Views: 225

Re: Dream: Land of Giants

You can look at the GBA version. GBA is very close to SNES in graphical abilities, it's a good approximation.
by calima
Mon Aug 15, 2022 11:00 pm
Forum: General Stuff
Topic: Dream: Land of Giants
Replies: 5
Views: 225

Re: Dream: Land of Giants

IIRC Rayman was originally on SNES, and you can find pics of it (not sure if any ROM was leaked).
by calima
Mon Aug 15, 2022 8:38 am
Forum: NES Hardware and Flash Equipment
Topic: Dual D-Pad Controls (and a minor rant)
Replies: 19
Views: 1011

Re: Dual D-Pad Controls (and a minor rant)

I have a bunch of questions, but I don't even know where to start. :oops: Here's one: can the game be programmed to work with both NES and Famicom using the controller ports of the NES and the expansion port of the Famicom (with custom SNES multitaps of course)? Yes. It's just more hw to design and...
by calima
Thu Aug 11, 2022 7:55 am
Forum: Homebrew Projects
Topic: Deth Complex 2
Replies: 3
Views: 409

Re: Deth Complex 2

Image doesn't load.
by calima
Thu Aug 11, 2022 7:49 am
Forum: NES Hardware and Flash Equipment
Topic: Dual D-Pad Controls (and a minor rant)
Replies: 19
Views: 1011

Re: Dual D-Pad Controls (and a minor rant)

^ 8 players on NES, yikes. VB sales were a tiny 770k, and most are probably scrap by now, so controllers aren't going to be common either. Plus a failed console doesn't really have third parties making accessories. Four SNES controllers using a cable adapter like rainwarrior described might be easie...
by calima
Sun Aug 07, 2022 11:40 pm
Forum: SNESdev
Topic: Any of your homebrew SNES games/gameplay demos I can try?
Replies: 13
Views: 783

Re: Any of your homebrew SNES games/gameplay demos I can try?

Little Medusa from Mega Cat has a free demo.

The snescentral list seems to be missing d4s's N-Warp Daisakusen.
by calima
Sun Jul 31, 2022 10:50 pm
Forum: General Stuff
Topic: Over five million SNES Classic Minis sold . . .
Replies: 12
Views: 808

Re: Over five million SNES Classic Minis sold . . .

Some Sega person, when asked about a 32x mini, said they don't have a good emulator for that, and if they did, they'd release a Saturn mini (same cpu arch). Nintendo has commented they're not planning any more minis. DC and N64 controllers are too large, significantly higher shipping and storage cos...
by calima
Sat Jul 30, 2022 12:33 am
Forum: Newbie Help Center
Topic: Does anyone take on commissions for nes games
Replies: 2
Views: 206

Re: Does anyone take on commissions for nes games

Yes, many folks here, me included. However budget expectations are often unrealistic, especially if you compare to eastern coders on Upwork offering cheap mobile sidescrollers. NES work, both from-scratch and hacking, is highly specialized, and experienced programmers aren't cheap. For a ballpark fi...
by calima
Sun Jul 24, 2022 10:24 pm
Forum: NESdev
Topic: Add a new bank in MMC1 and use the new space
Replies: 18
Views: 3087

Re: Add a new bank in MMC1 and use the new space

@Dwedit
Sorry, don't remember which one it was.

@Timaeus
It's fine to use the SRAM area, you just need to avoid being lazy like that hack.
by calima
Sun Jul 24, 2022 10:38 am
Forum: NESdev
Topic: Add a new bank in MMC1 and use the new space
Replies: 18
Views: 3087

Re: Add a new bank in MMC1 and use the new space

Be careful though, there's been at least one hack before that just expected the SRAM contents to be pre-supplied. It didn't write them itself, and didn't work otherwise (IIRC it crashed late in the game or similar).
by calima
Sun Jul 24, 2022 10:32 am
Forum: NES Hardware and Flash Equipment
Topic: Ganbare Goemon 2 English Translation - 28 Pin Mask ROMs
Replies: 7
Views: 419

Re: Ganbare Goemon 2 English Translation - 28 Pin Mask ROMs

It sounds like it cannot access the data in the new, expanded banks. Look into the address line that goes over the original 128k.

edit: you could try this theory in an emulator too, by writing garbage over the patched rom's latter prg half.
by calima
Sat Jul 23, 2022 10:39 pm
Forum: SNESdev
Topic: Instruction cycle comparison tool
Replies: 8
Views: 646

Re: Instruction cycle comparison tool

Some JS errors in older browsers:
https://novasquirrel.github.io/SnesInst ... escycle.js 136:0 SyntaxError: Unexpected identifier 'a16'
https://novasquirrel.github.io/SnesInst ... CycleTool/ 7:10 ReferenceError: Can't find variable: initTable
by calima
Sat Jul 23, 2022 9:44 am
Forum: SNESdev
Topic: Rough figures for mono, stereo and surround sound?
Replies: 24
Views: 1386

Re: Rough figures for mono, stereo and surround sound?

No, it appears to be Dolby surround, such that four channels get encoded into the two analog outputs.

I can't think of anyone ever having a SNES connected to surround speakers, or what would be the point in 2d games. 3d totally make sense, you can hear where the stuff is happening, but 2d?
by calima
Sat Jul 23, 2022 9:35 am
Forum: NES Hardware and Flash Equipment
Topic: Trying to use a NES Zapper as Superscope
Replies: 6
Views: 472

Re: Trying to use a NES Zapper as Superscope

Isn't the mechanism all different? NES Zapper detecting white (or any bright light) and the SNES scope detecting the CRT pulse?
by calima
Wed Jul 20, 2022 11:29 pm
Forum: SNESdev
Topic: Upside down controller
Replies: 46
Views: 2353

Re: Upside down controller

Gotta max that run, and having a death count above zero would lose e-points.