Search found 1591 matches

by calima
Wed Nov 30, 2022 1:48 am
Forum: SNESdev
Topic: Super Famicom Box (Hotel Box)
Replies: 15
Views: 26056

Re: Super Famicom Box (Hotel Box)

He hasn't been active since 2021, so probably won't see your post here.
by calima
Wed Nov 09, 2022 9:24 am
Forum: SNESdev
Topic: SRAM 622256 vs FeRAM FM18W08 do we need OR GATE?
Replies: 39
Views: 2449

Re: SRAM 622256 vs FeRAM FM18W08 do we need OR GATE?

Heat-sensitive?
by calima
Sun Nov 06, 2022 11:31 am
Forum: NESdev
Topic: Troublesome cc65 debugging
Replies: 15
Views: 771

Re: Troublesome cc65 debugging

You can't get a desktop-like debugging experience with old consoles. Nobody has done the extensive work to mate an emulator with cc65's debug data to such depths either. As to what I do, 1, 2, and 4 from your list. Printf debugging, asm debugging, and if writing something complicated, doing it on th...
by calima
Sun Nov 06, 2022 11:22 am
Forum: NESdev
Topic: How to get carts manufactured?
Replies: 15
Views: 877

Re: How to get carts manufactured?

There are a few parties who can handle manufacturing and distribution for you, such as Mega Cat. You can't really find a public price list for this, since everything varies between projects, from quantity to what's included (manuals, boxes, etc), who does the distributing, etc. You should contact ea...
by calima
Wed Oct 26, 2022 10:26 am
Forum: NES Hardware and Flash Equipment
Topic: Moero!! Pro Tennis (JALECO JF-17)
Replies: 12
Views: 903

Re: Moero!! Pro Tennis (JALECO JF-17)

Oh, Engrish. I thought it was an actual speech-to-text chip, since the Famicom did have a mic.
by calima
Tue Oct 25, 2022 11:32 pm
Forum: NES Hardware and Flash Equipment
Topic: Moero!! Pro Tennis (JALECO JF-17)
Replies: 12
Views: 903

Re: Moero!! Pro Tennis (JALECO JF-17)

Speech analysis (in that pic)? Was that actually used somewhere, and did it actually work acceptably?
by calima
Thu Oct 20, 2022 11:07 pm
Forum: Newbie Help Center
Topic: How to achieve decent 16 bit physics in CA65 ASM [solved]
Replies: 9
Views: 606

Re: How to achieve decent 16 bit physics in CA65 ASM

It's also weird that you're using big endian. Most code out there is LE, be careful you don't get confused which byte is which.
by calima
Wed Oct 19, 2022 11:30 pm
Forum: SNESdev
Topic: Making a BASIC for SNES dev
Replies: 12
Views: 1700

Re: Making a BASIC for SNES dev

Not many people use the Genesis basic, and most of the ones who did moved on to real programming after hitting too many limits. It's kinda an awkward niche, not much overlap with people who want to target consoles and those who only know basic. Something that could see more use could be something si...
by calima
Wed Oct 12, 2022 9:44 am
Forum: SNESdev
Topic: da65 65816 support
Replies: 1
Views: 501

da65 65816 support

I've added 65816 support to da65. The existing options seemed mostly closed source and for ancient platforms like Windows or even older. There was one decent-looking option on github, but that was guessing-based, I wanted a CDL-fed option. With this, the workflow is - play the game in a CDL-supporti...
by calima
Sun Oct 09, 2022 11:12 pm
Forum: NES Hardware and Flash Equipment
Topic: UNROM256
Replies: 6
Views: 722

Re: UNROM256

Atleast retrostage offers no-solder boards. Just pop in the programmer and flash.
by calima
Sat Oct 01, 2022 12:21 am
Forum: NESemdev
Topic: Converting CHR RAM to RGBA textures
Replies: 4
Views: 1189

Re: Converting CHR RAM to RGBA textures

I echo rainwarrior, write a shader to do your indexing. Also do not bother with partial updates, a 128kb texture is so small the overhead of fetching and locking over pcie will be more than just re-uploading it wholesale. The palette is so small it should be sent as uniforms instead of a texture. Sh...
by calima
Sat Sep 24, 2022 10:41 pm
Forum: NES Hardware and Flash Equipment
Topic: Mystery regarding UA6528 lot numbers
Replies: 7
Views: 797

Re: Mystery regarding UA6528 lot numbers

Could be the failing series is typical Chinese "fourth shift", where the employees used the production line for their own benefit, and used inferior parts (which then failed quickly). Of course an official screwup is also possible.
by calima
Fri Sep 23, 2022 11:15 pm
Forum: SNESdev
Topic: Help dumping a SNES indie cart
Replies: 7
Views: 916

Re: Help dumping a SNES indie cart

The rom is just a google search away? I mean, by all means fix your dumping process, but from a time perspective...
by calima
Thu Sep 22, 2022 11:18 pm
Forum: NES Hardware and Flash Equipment
Topic: INL-retro-progdumper New Software
Replies: 3
Views: 615

Re: INL-retro-progdumper New Software

Zoldark wrote: Thu Sep 22, 2022 7:05 pm I sure do wish their was a Raw Dump Method that didn't rely on supported Mappers.
That's the "desolder the flash/rom chip and read it in a chip programmer" method.