Search found 1610 matches
- Sun Feb 05, 2023 12:35 am
- Forum: SNESdev
- Topic: Tiled palette quantization tool
- Replies: 52
- Views: 4752
Re: Tiled palette quantization tool
You can probably make an offline version for yourself. Download the page and JS, edit any references to be local.
- Thu Feb 02, 2023 12:33 am
- Forum: NES Music
- Topic: VRC6 Audio in NES Homebrew?
- Replies: 3
- Views: 250
Re: VRC6 Audio in NES Homebrew?
Look at the Japanese ones. NESes requiring the bottom dongle mean nobody has bothered any distribution.
- Sat Jan 28, 2023 1:27 am
- Forum: GBDev
- Topic: Are there any games that use the MGB bootrom handoff value?
- Replies: 5
- Views: 303
Re: Are there any games that use the MGB bootrom handoff value?
If it's not widely known, it could be some small easter eggs that never got popularized. You'd have to disassemble the entire catalog to check.
- Thu Jan 12, 2023 12:31 am
- Forum: NES Hardware and Flash Equipment
- Topic: Modern Mapper Replacement Chips?
- Replies: 27
- Views: 1166
Re: Modern Mapper Replacement Chips?
It's clear you want to play with hw, but from a sw perspective, if you want useful 8x8 attributes and other features, you're picking the wrong console. Target SNES or Genesis instead.
- Mon Jan 09, 2023 11:56 am
- Forum: NESemdev
- Topic: Ppu and Cpu multithreding sync
- Replies: 5
- Views: 317
Re: Ppu and Cpu multithreding sync
The only way to get decent performance would be running one line at a time, not one tick. Find all possible sync points, such as the zero sprite hit, and if that happened, re-run that cpu line with the info on where it happened. Such an emu would be threaded and faster than a single-threaded one, bu...
- Mon Jan 09, 2023 12:44 am
- Forum: phpBB Issues
- Topic: Weird smiley in some thread title
- Replies: 9
- Views: 749
Re: Weird smiley in some thread title
Phone poster using one of the plugins?
- Thu Jan 05, 2023 1:25 am
- Forum: NES Hardware and Flash Equipment
- Topic: NES fails to play certain games. (Mega Man 1)
- Replies: 5
- Views: 539
Re: NES fails to play certain games. (Mega Man 1)
Are you sure that's NESRGB related? You're trying to run PAL games on a NTSC console. They often fail due to the different vblank.
- Wed Jan 04, 2023 1:49 am
- Forum: SNESdev
- Topic: Question: Where do I start with SNES development
- Replies: 24
- Views: 1168
Re: Question: Where do I start with SNES development
RTFM. In this case, read fullsnes.htm and the 65816 book.
- Tue Jan 03, 2023 11:27 am
- Forum: Other Retro Dev
- Topic: Looking for GBA Dev for Endless Runner Game (PAID)
- Replies: 2
- Views: 462
Re: Looking for GBA Dev for Endless Runner Game (PAID)
Please post some more info. Do you already have art, audio, level design, etc.
- Fri Dec 30, 2022 12:43 am
- Forum: SNESdev
- Topic: Square colon notation?
- Replies: 23
- Views: 1038
Re: Square colon notation?
Probably from IBM, it's still used in their Power manuals, and they were pretty much the first computer maker.
- Fri Dec 30, 2022 12:39 am
- Forum: NESemdev
- Topic: FCEUX and Mesen conflict over the .dbg extension
- Replies: 14
- Views: 730
Re: FCEUX and Mesen conflict over the .dbg extension
opening Mesen's debugger with a .dbg file containing a full 512 KiB program's worth of debug symbols took about 10 seconds last I checked. Mesen can reload the ROM, which saves some but not all time and incurs an increased risk of either an exception in C# code or a SIGSEGV in native code. This is ...
- Wed Dec 28, 2022 1:02 am
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9610
Re: LASEReyes
That looks very Simpsons for some reason.
- Tue Dec 20, 2022 10:39 am
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9610
Re: LASEReyes
The different feet are well distinguishable, but the helmets with just a few pixels' difference would not be.
- Mon Dec 19, 2022 10:46 am
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9610
Re: LASEReyes
The four CPU dudes look like hard to tell apart when in action, their colors are too close. If it matters that is, the player may not care which cpu killed them 

- Sun Dec 18, 2022 12:23 am
- Forum: SNESdev
- Topic: What's are the differences between the ST018(snes) and the ARM7TDMI(gba)?
- Replies: 15
- Views: 977
Re: What's are the differences between the ST018(snes) and the ARM7TDMI(gba)?
Nintendo has always been cheap. If an old cpu works, all the better, it costs less.