Search found 1610 matches

by calima
Sun Feb 05, 2023 12:35 am
Forum: SNESdev
Topic: Tiled palette quantization tool
Replies: 52
Views: 4752

Re: Tiled palette quantization tool

You can probably make an offline version for yourself. Download the page and JS, edit any references to be local.
by calima
Thu Feb 02, 2023 12:33 am
Forum: NES Music
Topic: VRC6 Audio in NES Homebrew?
Replies: 3
Views: 250

Re: VRC6 Audio in NES Homebrew?

Look at the Japanese ones. NESes requiring the bottom dongle mean nobody has bothered any distribution.
by calima
Sat Jan 28, 2023 1:27 am
Forum: GBDev
Topic: Are there any games that use the MGB bootrom handoff value?
Replies: 5
Views: 303

Re: Are there any games that use the MGB bootrom handoff value?

If it's not widely known, it could be some small easter eggs that never got popularized. You'd have to disassemble the entire catalog to check.
by calima
Thu Jan 12, 2023 12:31 am
Forum: NES Hardware and Flash Equipment
Topic: Modern Mapper Replacement Chips?
Replies: 27
Views: 1166

Re: Modern Mapper Replacement Chips?

It's clear you want to play with hw, but from a sw perspective, if you want useful 8x8 attributes and other features, you're picking the wrong console. Target SNES or Genesis instead.
by calima
Mon Jan 09, 2023 11:56 am
Forum: NESemdev
Topic: Ppu and Cpu multithreding sync
Replies: 5
Views: 317

Re: Ppu and Cpu multithreding sync

The only way to get decent performance would be running one line at a time, not one tick. Find all possible sync points, such as the zero sprite hit, and if that happened, re-run that cpu line with the info on where it happened. Such an emu would be threaded and faster than a single-threaded one, bu...
by calima
Mon Jan 09, 2023 12:44 am
Forum: phpBB Issues
Topic: Weird smiley in some thread title
Replies: 9
Views: 749

Re: Weird smiley in some thread title

Phone poster using one of the plugins?
by calima
Thu Jan 05, 2023 1:25 am
Forum: NES Hardware and Flash Equipment
Topic: NES fails to play certain games. (Mega Man 1)
Replies: 5
Views: 539

Re: NES fails to play certain games. (Mega Man 1)

Are you sure that's NESRGB related? You're trying to run PAL games on a NTSC console. They often fail due to the different vblank.
by calima
Wed Jan 04, 2023 1:49 am
Forum: SNESdev
Topic: Question: Where do I start with SNES development
Replies: 24
Views: 1168

Re: Question: Where do I start with SNES development

RTFM. In this case, read fullsnes.htm and the 65816 book.
by calima
Tue Jan 03, 2023 11:27 am
Forum: Other Retro Dev
Topic: Looking for GBA Dev for Endless Runner Game (PAID)
Replies: 2
Views: 462

Re: Looking for GBA Dev for Endless Runner Game (PAID)

Please post some more info. Do you already have art, audio, level design, etc.
by calima
Fri Dec 30, 2022 12:43 am
Forum: SNESdev
Topic: Square colon notation?
Replies: 23
Views: 1038

Re: Square colon notation?

Probably from IBM, it's still used in their Power manuals, and they were pretty much the first computer maker.
by calima
Fri Dec 30, 2022 12:39 am
Forum: NESemdev
Topic: FCEUX and Mesen conflict over the .dbg extension
Replies: 14
Views: 730

Re: FCEUX and Mesen conflict over the .dbg extension

opening Mesen's debugger with a .dbg file containing a full 512 KiB program's worth of debug symbols took about 10 seconds last I checked. Mesen can reload the ROM, which saves some but not all time and incurs an increased risk of either an exception in C# code or a SIGSEGV in native code. This is ...
by calima
Wed Dec 28, 2022 1:02 am
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9610

Re: LASEReyes

That looks very Simpsons for some reason.
by calima
Tue Dec 20, 2022 10:39 am
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9610

Re: LASEReyes

The different feet are well distinguishable, but the helmets with just a few pixels' difference would not be.
by calima
Mon Dec 19, 2022 10:46 am
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9610

Re: LASEReyes

The four CPU dudes look like hard to tell apart when in action, their colors are too close. If it matters that is, the player may not care which cpu killed them ;)
by calima
Sun Dec 18, 2022 12:23 am
Forum: SNESdev
Topic: What's are the differences between the ST018(snes) and the ARM7TDMI(gba)?
Replies: 15
Views: 977

Re: What's are the differences between the ST018(snes) and the ARM7TDMI(gba)?

Nintendo has always been cheap. If an old cpu works, all the better, it costs less.