Search found 1535 matches

by calima
Wed Jun 29, 2022 11:46 pm
Forum: NESdev
Topic: Optimizing the usage of character-related data
Replies: 2
Views: 152

Re: Optimizing the usage of character-related data

Not much can be done. I usually just do the array access, and to avoid constant loads, don't use the X/Y reg for any computation.
by calima
Mon Jun 27, 2022 7:27 am
Forum: SNESdev
Topic: Does Jurassic Park use pseudo high-res mode?
Replies: 82
Views: 2233

Re: Does Jurassic Park use pseudo high-res mode?

If you're that curious about why they used it, ask them. It's not like the production team is dead yet.
by calima
Sat Jun 25, 2022 10:50 pm
Forum: NESdev
Topic: How does Castlevania 3 render the character switch animation?
Replies: 5
Views: 823

Re: How does Castlevania 3 render the character switch animation?

There are no tricks to affect a single sprite like that. It's all faked by CHR.
by calima
Tue Jun 21, 2022 8:32 am
Forum: SNESdev
Topic: Continuous resets on Snes
Replies: 5
Views: 471

Re: Continuous resets on Snes

Some libraries offer thermal cameras for loan, and I hear you can use a digital camera with an IR filter as a cheap make-do version of one.
by calima
Mon Jun 20, 2022 7:53 am
Forum: NES Graphics
Topic: My NES graphic (Free to use in nes/famicom projects)
Replies: 16
Views: 685

Re: My NES graphic (Free to use in nes/famicom projects)

Why not upload on opengameart.org?
by calima
Sat Jun 18, 2022 11:21 pm
Forum: NES Hardware and Flash Equipment
Topic: VCD player that plays 300 nes games
Replies: 2
Views: 264

Re: VCD player that plays 300 nes games

CD quality also matters. I've found many car players just don't accept cheap CDs, but quality CDs with the exact same burner and settings work. If you're on Linux, cdrecord can print a CD's quality (what the manufacturer specified in the details area).
by calima
Fri Jun 17, 2022 11:34 pm
Forum: NES Music
Topic: "hello world" tune in FamiStudio
Replies: 2
Views: 415

Re: "hello world" tune in FamiStudio

What, no animations of models trying out power tools? :P
by calima
Fri Jun 17, 2022 11:26 pm
Forum: General Stuff
Topic: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?
Replies: 8
Views: 1464

Re: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popul

lidnariq wrote: Fri Jun 17, 2022 2:50 pm InsideGadgets.com is selling programmable GB carts. Some use GreenPaks.
Oh, a new option *checks*. Their MBC3 carts use donor chips, but others are new. The prices however are nonviable (50$ CIB for a game can't have 30$ go to the board and case; even less so for cart only).
by calima
Wed Jun 15, 2022 10:55 pm
Forum: 2022 NESdev Competition
Topic: Isostasy Demo : Sidescrolling MetroidVania
Replies: 16
Views: 1141

Re: Isostasy Demo : Sidescrolling MetroidVania

Please attach some screenies to announcements like this, grabs more attention.
by calima
Wed Jun 15, 2022 2:49 am
Forum: General Stuff
Topic: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popular?
Replies: 8
Views: 1464

Re: Made Game Boy emulator and working on GB game. Moving on to NES. Is NES harder or something? Why isn't GB more popul

Why is NES more popular for homebrew than GB? Tools: NES has far more tools. This is a positive loop with popularity. One tool in particular is important, a C compiler. NES has had a decent C compiler for years, while the GB side situation has been bad (though seems to be improving recently). Distri...
by calima
Wed Jun 15, 2022 1:11 am
Forum: SNESdev
Topic: New to Dev Wants to know what to use
Replies: 7
Views: 396

Re: New to Dev Wants to know what to use

I use a private cc65 C toolchain. ca65 works great for asm.
by calima
Mon Jun 13, 2022 11:21 pm
Forum: NES Music
Topic: Does this meet the standard of quality for NES music in 2022?
Replies: 3
Views: 344

Re: Does this meet the standard of quality for NES music in 2022?

They're quite good. The only comment I have is that most of them are very busy (meaning both very fast tempo and busy melodies). This makes them a bit unsuited for game bg music, they take too much attention, bg music is not supposed to be the #1 thing you're focusing on.
by calima
Fri Jun 10, 2022 11:09 pm
Forum: General Stuff
Topic: New Here, Trying to get my feet wet
Replies: 14
Views: 919

Re: New Here, Trying to get my feet wet

Start with the nesdoug tutorials. They are modern and target C, the old nerdy nights is both archaic and asm.

Linux art, I use mtpaint/gimp and then my conversion tools at github.com/clbr/nes.
by calima
Fri Jun 10, 2022 11:06 pm
Forum: Web Issues
Topic: nesdev.com down
Replies: 8
Views: 792

Re: nesdev.com down

.com is down again. Gonna bother to update my bookmark this time.
by calima
Sat Jun 04, 2022 9:41 am
Forum: SNESdev
Topic: stretching the Super FX
Replies: 28
Views: 1803

Re: stretching the Super FX