I got it from the link in this tweet:
https://twitter.com/infidelity_nes/stat ... 3091700736
Search found 763 matches
- Mon Mar 20, 2023 1:11 pm
- Forum: SNESdev Homebrew Projects
- Topic: Have you seen/played the Mega Man II SNES port?
- Replies: 2
- Views: 250
- Tue Feb 07, 2023 8:17 am
- Forum: Homebrew Projects
- Topic: A Nightmare on Elm Street: Son of a Hundred Maniacs (Demake)
- Replies: 26
- Views: 1382
Re: A Nightmare on Elm Street: Son of a Hundred Maniacs (Demake)
If a game doesn't run in PocketNES for Game Boy Advance or whatever the widely available emulator for Android happens to be, then people may need to buy an expensive Steam Deck to play it on the go. Should handheld compatibility be a concern to developers? That is a really strangely specific statem...
- Mon Feb 06, 2023 8:25 am
- Forum: Homebrew Projects
- Topic: A Nightmare on Elm Street: Son of a Hundred Maniacs (Demake)
- Replies: 26
- Views: 1382
Re: A Nightmare on Elm Street: Son of a Hundred Maniacs (Demake)
(ninja'd by fiskbit. I'll leave this here though) In the end, it comes down to what the developer wants (and it appears in this case that 8bitslasher doesn't care about supporting older emulators, which is fine), so I'm not trying to tell you what to do. That said, I would agree with DRW that you'd ...
Re: NESFab
I just wanted to chime in and say that I'm very excited about this, and seeing where you go with it.
- Tue Dec 13, 2022 8:04 am
- Forum: General Stuff
- Topic: Fun with ChatGPT
- Replies: 4
- Views: 960
Re: Fun with ChatGPT
Last week as a test I had asked it how to program the flash of your GTROM board. It first gave me vague and useless instructions on how to use an external programmer to do it. So I asked it to give me NES sample code to program it. It ended up giving me code that was almost correct, other than it ha...
- Fri Nov 11, 2022 8:22 am
- Forum: Homebrew Projects
- Topic: my first game
- Replies: 3
- Views: 1527
Re: my first game
Very nice! Having your first game running is always a great feeling. Keep it up and I'd love to see where your game ends up. Now that you have the basics of NES development down, this is always my next recommendation: Physics for platformers like this can be tricky. If you haven't read it yet, I sug...
- Tue Oct 11, 2022 7:05 am
- Forum: Newbie Help Center
- Topic: Most Common Problems for Beginners
- Replies: 16
- Views: 1925
Re: Most Common Problems for Beginners
I was just pointing out that there's so much to do after that, but those topics are not brought up as frequently. Ah, I see. I thought you were saying that these areas weren't important. Yes, I agree, there are other things further "up the stack" that are important and give folks trouble....
- Mon Oct 10, 2022 7:16 am
- Forum: Newbie Help Center
- Topic: Most Common Problems for Beginners
- Replies: 16
- Views: 1925
Re: Most Common Problems for Beginners
I see lots of mentions of things like sprite usage, input handling, VRAM updates, and so on, but in my experience, the time spent on those things is a tiny insignificant fraction of a game's development period. While that's true, if you understand them poorly, and thus design them poorly, then they...
- Fri Oct 07, 2022 7:22 am
- Forum: Newbie Help Center
- Topic: Most Common Problems for Beginners
- Replies: 16
- Views: 1925
Re: Most Common Problems for Beginners
I know that the subject seems a little cliche, but I think it would be nice to discuss the most common holdups/problems that beginners in this scene have and what the more experienced users have done in order to overcome those problems. To get back to some common problems, instead of just discussin...
- Wed Sep 21, 2022 1:55 pm
- Forum: General Stuff
- Topic: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
- Replies: 49
- Views: 14166
Re: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
And if we get back now to old games like Contra then it becomes virtually impossible to pass this 'test' One of the things I loved about Contra back in the day was that you could play it two ways: you could use the code, have fun with a friend, and play through the game. Or you could play through a...
- Wed Sep 21, 2022 1:50 pm
- Forum: NESdev
- Topic: Does 30 fps look too uncanny for a retro style game?
- Replies: 19
- Views: 2232
Re: Does 30 fps look too uncanny for a retro style game?
I would think the best answer is "it depends on how things move, you'd probably just have to try it and see". My guess is that if things generally move slowly, then it would be fine. But if it's a fast-paced game where things are moving rapidly (multiple pixels every one of your double-fra...
- Mon Sep 19, 2022 8:18 am
- Forum: General Stuff
- Topic: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
- Replies: 49
- Views: 14166
Re: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
I've been typing and deleting responses to this thread for weeks now. But rainwarrior finally put into well-written words what I've been thinking but couldn't manage to coherently express. To add a little bit: For a lot of old games, the difficulty wasn't EXCESSIVE, it made the games fun. If I got a...
- Fri Aug 12, 2022 6:52 am
- Forum: NES Hardware and Flash Equipment
- Topic: Dual D-Pad Controls (and a minor rant)
- Replies: 19
- Views: 1786
Re: Dual D-Pad Controls (and a minor rant)
Can you forsake the "same principles as the 4-controller multi-tap"? Because that's a significant barrier. It both effectively prevents using SNES controllers with the multitap, and requires more complicated parts. Yeah, it's doesn't have to be the same as the four-score. But I don't care...
- Thu Aug 11, 2022 7:27 am
- Forum: NES Hardware and Flash Equipment
- Topic: Dual D-Pad Controls (and a minor rant)
- Replies: 19
- Views: 1786
Re: Dual D-Pad Controls (and a minor rant)
It's been a dream of mine to build an 8-controller multitap (using the same principles as the 4-controller multi-tap). Let's make it happen.Jedi QuestMaster wrote: ↑Wed Aug 10, 2022 10:44 pm 4x2 d-pads = 8 d-pads or 4 d-pads & 4x4 face buttons.
- Tue Jul 05, 2022 7:10 am
- Forum: NESdev
- Topic: Changing nametable layout terminology on the wiki
- Replies: 22
- Views: 2364
Re: Changing nametable layout terminology on the wiki
I agree with Dwedit and Tokumaru ... the confusion will still be out there and trying to erase the "mirroring" term will just add more historical confusion. I don't mind the terminology change, but I think you'd need to be careful to still include text that indicates that this is the oppos...