Search found 760 matches

by gauauu
Fri Jan 06, 2023 7:53 am
Forum: NESdev
Topic: NESFab
Replies: 9
Views: 1417

Re: NESFab

I just wanted to chime in and say that I'm very excited about this, and seeing where you go with it.
by gauauu
Tue Dec 13, 2022 8:04 am
Forum: General Stuff
Topic: Fun with ChatGPT
Replies: 4
Views: 745

Re: Fun with ChatGPT

Last week as a test I had asked it how to program the flash of your GTROM board. It first gave me vague and useless instructions on how to use an external programmer to do it. So I asked it to give me NES sample code to program it. It ended up giving me code that was almost correct, other than it ha...
by gauauu
Fri Nov 11, 2022 8:22 am
Forum: Homebrew Projects
Topic: my first game
Replies: 3
Views: 1133

Re: my first game

Very nice! Having your first game running is always a great feeling. Keep it up and I'd love to see where your game ends up. Now that you have the basics of NES development down, this is always my next recommendation: Physics for platformers like this can be tricky. If you haven't read it yet, I sug...
by gauauu
Tue Oct 11, 2022 7:05 am
Forum: Newbie Help Center
Topic: Most Common Problems for Beginners
Replies: 16
Views: 1837

Re: Most Common Problems for Beginners

I was just pointing out that there's so much to do after that, but those topics are not brought up as frequently. Ah, I see. I thought you were saying that these areas weren't important. Yes, I agree, there are other things further "up the stack" that are important and give folks trouble....
by gauauu
Mon Oct 10, 2022 7:16 am
Forum: Newbie Help Center
Topic: Most Common Problems for Beginners
Replies: 16
Views: 1837

Re: Most Common Problems for Beginners

I see lots of mentions of things like sprite usage, input handling, VRAM updates, and so on, but in my experience, the time spent on those things is a tiny insignificant fraction of a game's development period. While that's true, if you understand them poorly, and thus design them poorly, then they...
by gauauu
Fri Oct 07, 2022 7:22 am
Forum: Newbie Help Center
Topic: Most Common Problems for Beginners
Replies: 16
Views: 1837

Re: Most Common Problems for Beginners

I know that the subject seems a little cliche, but I think it would be nice to discuss the most common holdups/problems that beginners in this scene have and what the more experienced users have done in order to overcome those problems. To get back to some common problems, instead of just discussin...
by gauauu
Wed Sep 21, 2022 1:55 pm
Forum: General Stuff
Topic: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
Replies: 49
Views: 13851

Re: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?

And if we get back now to old games like Contra then it becomes virtually impossible to pass this 'test' One of the things I loved about Contra back in the day was that you could play it two ways: you could use the code, have fun with a friend, and play through the game. Or you could play through a...
by gauauu
Wed Sep 21, 2022 1:50 pm
Forum: NESdev
Topic: Does 30 fps look too uncanny for a retro style game?
Replies: 19
Views: 1937

Re: Does 30 fps look too uncanny for a retro style game?

I would think the best answer is "it depends on how things move, you'd probably just have to try it and see". My guess is that if things generally move slowly, then it would be fine. But if it's a fast-paced game where things are moving rapidly (multiple pixels every one of your double-fra...
by gauauu
Mon Sep 19, 2022 8:18 am
Forum: General Stuff
Topic: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?
Replies: 49
Views: 13851

Re: Why a lot of 8-bit (or alike) developers think we loved excessive difficulty?

I've been typing and deleting responses to this thread for weeks now. But rainwarrior finally put into well-written words what I've been thinking but couldn't manage to coherently express. To add a little bit: For a lot of old games, the difficulty wasn't EXCESSIVE, it made the games fun. If I got a...
by gauauu
Fri Aug 12, 2022 6:52 am
Forum: NES Hardware and Flash Equipment
Topic: Dual D-Pad Controls (and a minor rant)
Replies: 19
Views: 1770

Re: Dual D-Pad Controls (and a minor rant)

Can you forsake the "same principles as the 4-controller multi-tap"? Because that's a significant barrier. It both effectively prevents using SNES controllers with the multitap, and requires more complicated parts. Yeah, it's doesn't have to be the same as the four-score. But I don't care...
by gauauu
Thu Aug 11, 2022 7:27 am
Forum: NES Hardware and Flash Equipment
Topic: Dual D-Pad Controls (and a minor rant)
Replies: 19
Views: 1770

Re: Dual D-Pad Controls (and a minor rant)

Jedi QuestMaster wrote: Wed Aug 10, 2022 10:44 pm 4x2 d-pads = 8 d-pads or 4 d-pads & 4x4 face buttons.
It's been a dream of mine to build an 8-controller multitap (using the same principles as the 4-controller multi-tap). Let's make it happen.
by gauauu
Tue Jul 05, 2022 7:10 am
Forum: NESdev
Topic: Changing nametable layout terminology on the wiki
Replies: 22
Views: 2351

Re: Changing nametable layout terminology on the wiki

I agree with Dwedit and Tokumaru ... the confusion will still be out there and trying to erase the "mirroring" term will just add more historical confusion. I don't mind the terminology change, but I think you'd need to be careful to still include text that indicates that this is the oppos...
by gauauu
Tue Jun 28, 2022 7:03 am
Forum: General Stuff
Topic: Trying to devise some ways to extend my gameplay
Replies: 4
Views: 1128

Re: Trying to devise some ways to extend my gameplay

This is probably not what you're going for, but what about making it multiplayer competitive? Maybe adding the ability to block off passages or something like that, to try to trap other players near monsters while you race for treasure?
by gauauu
Mon Jun 13, 2022 11:19 am
Forum: General Stuff
Topic: New Here, Trying to get my feet wet
Replies: 14
Views: 1536

Re: New Here, Trying to get my feet wet

I checked out NESst, I'll have to take a deeper look at how to compile it on Linux. Hopefully not too hard, and if I can figure it out I'll share a Makefile or something here I don't think it will compile for Linux, short of a substantial rewrite, but I do think it should run fine in Wine? Yes, Scr...
by gauauu
Fri May 27, 2022 7:44 am
Forum: Homebrew Projects
Topic: Official NES Homebrew Seal of Quality
Replies: 47
Views: 12234

Re: Official NES Homebrew Seal of Quality

Goose2k wrote: Thu May 26, 2022 9:57 am I'm not sure what the vast majority of people care about.
There's the rub. Everyone cares about different things anyway.