Search found 9 matches

by jimbo1qaz
Mon May 16, 2016 12:20 pm
Forum: SNESdev
Topic: SPC Echo/FIR filter flowchart documentation (is it correct?)
Replies: 6
Views: 3197

Re: SPC Echo/FIR filter flowchart documentation (is it corre

According to Higan, only one echo sample is read every time, and the FIR history is stored in a separate ring buffer array from SPC memory. So that means that the FIR filter history is stored in a hardware shift register, separate from system RAM?
by jimbo1qaz
Mon May 16, 2016 9:39 am
Forum: SNESdev
Topic: SPC Echo/FIR filter flowchart documentation (is it correct?)
Replies: 6
Views: 3197

Re: SPC Echo/FIR filter flowchart documentation (is it corre

Bregalad wrote:Looks correct to me.
Just to make sure, the FIR buffer is a separate ring buffer in memory, not the echo buffer? Is it a memory region, or stored outside the memory space?
by jimbo1qaz
Sun May 15, 2016 8:32 pm
Forum: SNESdev
Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
Replies: 13
Views: 13824

Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la

Someone's maintaining an unofficial Higan snapshot repository. You can find hiro builds source code there: https://gitlab.com/higan/higan
I think hiro may depend on nall, also in that repo.

Note that development discussion is in byuu's forum: http://board.byuu.org/phpbb3/viewforum.php?f=15
by jimbo1qaz
Sun May 15, 2016 7:51 pm
Forum: SNESdev
Topic: SPC Echo/FIR filter flowchart documentation (is it correct?)
Replies: 6
Views: 3197

SPC Echo/FIR filter flowchart documentation (is it correct?)

After studying SNES docs, Anomie's docs, and Higan/Game-Music-Emu source code for days, I wrote up a flowchart for the structure of the SNES echo and FIR filter system. Can anyone verify that it's correct? Especially the FIR filter part? http://bin.smwcentral.net/u/22354/snes-echo2.out.png Note that...
by jimbo1qaz
Fri Apr 01, 2016 1:53 am
Forum: SNESdev
Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
Replies: 13
Views: 13824

Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la

use hiro (byuu)? </sarcasm>

I've never used it before, and I'm not sure if the API is anywhere near stable at this point, but...

It's more geared towards emulators. I'm not sure if the file open is what you're looking for.
by jimbo1qaz
Wed Mar 30, 2016 9:03 pm
Forum: SNESdev
Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
Replies: 13
Views: 13824

Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la

how is snestracker development going? does it compile and run on windows/linux?
by jimbo1qaz
Tue Mar 29, 2016 10:04 pm
Forum: SNESdev
Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
Replies: 13
Views: 13824

Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la

Thanks for your rip, it's exactly what I'm looking for.

I'm contacting dgrfactory about the emulation error.
by jimbo1qaz
Tue Mar 29, 2016 5:19 pm
Forum: SNESdev
Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
Replies: 13
Views: 13824

Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la

Try this? https://www.dropbox.com/s/jqn525gxcgxn3 ... c.spc?dl=1

EDIT: Snes9X produces the same sound as GEP. Sadly, I still can't rip the samples for a soundfont, due to echo.
by jimbo1qaz
Tue Mar 29, 2016 5:30 am
Forum: SNESdev
Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
Replies: 13
Views: 13824

Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)

I'm working on converting/ripping the song "Dancing Mad" from Final Fantasy 6. The most unique element of that song is Kefka's laugh. This is created through pitch modulation. The SPC sounds very different when played back through SNESAPU (SPC player) vs. GEP (foobar2000 foo_gep). I assume...