Search found 9 matches
- Mon May 16, 2016 12:20 pm
- Forum: SNESdev
- Topic: SPC Echo/FIR filter flowchart documentation (is it correct?)
- Replies: 6
- Views: 3197
Re: SPC Echo/FIR filter flowchart documentation (is it corre
According to Higan, only one echo sample is read every time, and the FIR history is stored in a separate ring buffer array from SPC memory. So that means that the FIR filter history is stored in a hardware shift register, separate from system RAM?
- Mon May 16, 2016 9:39 am
- Forum: SNESdev
- Topic: SPC Echo/FIR filter flowchart documentation (is it correct?)
- Replies: 6
- Views: 3197
Re: SPC Echo/FIR filter flowchart documentation (is it corre
Just to make sure, the FIR buffer is a separate ring buffer in memory, not the echo buffer? Is it a memory region, or stored outside the memory space?Bregalad wrote:Looks correct to me.
- Sun May 15, 2016 8:32 pm
- Forum: SNESdev
- Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
- Replies: 13
- Views: 13824
Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la
Someone's maintaining an unofficial Higan snapshot repository. You can find hiro builds source code there: https://gitlab.com/higan/higan
I think hiro may depend on nall, also in that repo.
Note that development discussion is in byuu's forum: http://board.byuu.org/phpbb3/viewforum.php?f=15
I think hiro may depend on nall, also in that repo.
Note that development discussion is in byuu's forum: http://board.byuu.org/phpbb3/viewforum.php?f=15
- Sun May 15, 2016 7:51 pm
- Forum: SNESdev
- Topic: SPC Echo/FIR filter flowchart documentation (is it correct?)
- Replies: 6
- Views: 3197
SPC Echo/FIR filter flowchart documentation (is it correct?)
After studying SNES docs, Anomie's docs, and Higan/Game-Music-Emu source code for days, I wrote up a flowchart for the structure of the SNES echo and FIR filter system. Can anyone verify that it's correct? Especially the FIR filter part? http://bin.smwcentral.net/u/22354/snes-echo2.out.png Note that...
- Fri Apr 01, 2016 1:53 am
- Forum: SNESdev
- Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
- Replies: 13
- Views: 13824
Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la
use hiro (byuu)? </sarcasm>
I've never used it before, and I'm not sure if the API is anywhere near stable at this point, but...
It's more geared towards emulators. I'm not sure if the file open is what you're looking for.
I've never used it before, and I'm not sure if the API is anywhere near stable at this point, but...
It's more geared towards emulators. I'm not sure if the file open is what you're looking for.
- Wed Mar 30, 2016 9:03 pm
- Forum: SNESdev
- Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
- Replies: 13
- Views: 13824
Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la
how is snestracker development going? does it compile and run on windows/linux?
- Tue Mar 29, 2016 10:04 pm
- Forum: SNESdev
- Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
- Replies: 13
- Views: 13824
Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la
Thanks for your rip, it's exactly what I'm looking for.
I'm contacting dgrfactory about the emulation error.
I'm contacting dgrfactory about the emulation error.
- Tue Mar 29, 2016 5:19 pm
- Forum: SNESdev
- Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
- Replies: 13
- Views: 13824
Re: Audio differences between SNESAPU and GEP? (FF6 Kefka la
Try this? https://www.dropbox.com/s/jqn525gxcgxn3 ... c.spc?dl=1
EDIT: Snes9X produces the same sound as GEP. Sadly, I still can't rip the samples for a soundfont, due to echo.
EDIT: Snes9X produces the same sound as GEP. Sadly, I still can't rip the samples for a soundfont, due to echo.
- Tue Mar 29, 2016 5:30 am
- Forum: SNESdev
- Topic: Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
- Replies: 13
- Views: 13824
Audio differences between SNESAPU and GEP? (FF6 Kefka laugh)
I'm working on converting/ripping the song "Dancing Mad" from Final Fantasy 6. The most unique element of that song is Kefka's laugh. This is created through pitch modulation. The SPC sounds very different when played back through SNESAPU (SPC player) vs. GEP (foobar2000 foo_gep). I assume...