Search found 565 matches

by pubby
Fri Nov 04, 2022 1:55 am
Forum: NES Graphics
Topic: LASEReyes
Replies: 63
Views: 7113

Re: LASEReyes

I didn't pay much attention to the graphics when I first saw this thread, but in your demo they look nice. The perspective effect is cool, and the animations are smooth, so good job!
by pubby
Thu Nov 03, 2022 12:00 am
Forum: NESdev
Topic: NESFab
Replies: 4
Views: 915

Re: NESFab

I'm really interested in seeing where this goes! I especially like that there's built-in fixed point and bank support, and that it's a specialized 6502 language without just being a thin wrapper around assembly. I feel like that approach is actually the best way to make something friendly and easy ...
by pubby
Sun Oct 23, 2022 5:16 pm
Forum: NESdev
Topic: NESFab
Replies: 4
Views: 915

Re: NESFab

I'll use this thread for tracking progress. I've been adding loop optimizations to the compiler. It now does inlining and some rewrites and strength reductions. For example, if you write code like this: for x = 0; x < 30; x += 1 array[x] = (U(1) << x) It spits out this assembly: LDY #1 STY temp LDX ...
by pubby
Fri Sep 30, 2022 6:31 pm
Forum: NESdev
Topic: NESFab
Replies: 4
Views: 915

NESFab

https://i.imgur.com/KDW9MSW.png I've been working on a new programming language and compiler for making NES games in, and although I'm not ready to release it yet, it's getting far enough along that I want to start talking about it. Basically, NESFab is an alternative to assembly or C. Features: Ea...
by pubby
Thu Mar 10, 2022 10:03 pm
Forum: Homebrew Projects
Topic: Drow Tactics, an SRPG
Replies: 10
Views: 1323

Re: Drow Tactics, an SRPG

I played it a bit and it seemed really well implemented. ​Reminds me of the game Shining Force! Nice to see this genre on the system. :beer: I reckon the only thing I miss about this one is that it doesn't have any towns or overworld to explore; the whole game is combat. But that's a big feature to ...
by pubby
Fri Feb 25, 2022 1:27 am
Forum: Homebrew Projects
Topic: SynthNes - An NES Synthesizer
Replies: 3
Views: 878

Re: SynthNes - An NES Synthesizer

I've only watched the video, but that's really neat! I like how the little characters dance and sing with the music. Reminds me of some of rainwarrior's stuff.

Are you going to use it for a live show?
by pubby
Fri Feb 25, 2022 1:19 am
Forum: Homebrew Projects
Topic: House of Truth ROM and minimapper
Replies: 29
Views: 3220

Re: House of Truth ROM and minimapper

But I think if asterisks are being laid down in such a gatekeeping fashion, they should also put around The Legend of Zelda, Metroid, Super Mario Bros. 3, and basically every other good game in the NES game library as well. I figured you were the one putting the asterisks down, as the article is ab...
by pubby
Tue Feb 22, 2022 6:06 pm
Forum: NESdev
Topic: create-nes-game - ca65/cc65 config generation & more
Replies: 13
Views: 2406

Re: Idea: create-nes-game - ca65/cc65 config generation & more

Hey, this is pretty neat!

My one suggestion is to change the text color on the available mappers view. Black / blue on dark green / dark grey is hard to read.
by pubby
Thu Feb 10, 2022 12:25 pm
Forum: Homebrew Projects
Topic: House of Truth ROM and minimapper
Replies: 29
Views: 3220

Re: House of Truth ROM and minimapper

You can read more on the philosophy of this game project here: https://somethingnerdy.com/unlocking-the-nes-for-former-dawn/ I'm confused by this. Most homebrew fans don't care about the underlying chip hardware, nor do they care about what arbitrary restrictions you've set. What are you gaining by...
by pubby
Fri Jan 28, 2022 8:33 pm
Forum: NES Graphics
Topic: NESDev Weekly Graphics Challenges
Replies: 4
Views: 1474

Re: NESDev Weekly Graphics Challenges

Those 2-frame animations are great! Very classic look.
by pubby
Sun Jan 23, 2022 8:20 am
Forum: General Stuff
Topic: What are some of the best, simplest web hosts these days?
Replies: 8
Views: 1386

Re: What are some of the best, simplest web hosts these days?

I'll second GitHub pages for static content. It's free!
by pubby
Fri Dec 10, 2021 1:33 am
Forum: NES Graphics
Topic: Regarding the 3-D graphics in some Rare games
Replies: 4
Views: 1237

Re: Regarding the 3-D graphics in some Rare games

They're curious how the sprites were made. It looks like a 3d modeler was used to create them as they are very precise regarding rotation.

I suppose they could have photographed toys at several angles, and used that as a reference instead.
by pubby
Fri Dec 11, 2020 5:56 pm
Forum: NES Graphics
Topic: Ways of implementing sprite animations
Replies: 45
Views: 49844

Re: Ways of implementing sprite animations

Hi excuse the query, but is it possible to make sprite data imported from JSON, ASM and/or C files? In this way one could convert the data of any game to a format that the application can read :wink: It's common to represent sprites in JSON or C structs. You have to write your own script to convert...
by pubby
Mon Sep 07, 2020 5:45 pm
Forum: General Stuff
Topic: Math vs Language in programming
Replies: 19
Views: 22428

Re: Math vs Language in programming

My spammer senses are still tingling.
by pubby
Thu Aug 20, 2020 1:45 pm
Forum: General Stuff
Topic: Strategies for implementing macro functionality in assemblers
Replies: 18
Views: 13920

Re: Strategies for implementing macro functionality in assemblers

Everything depends on the semantics and evaluation strategy of your macro system. Typically though you would identify all the macro arguments before you expand anything. Everything that isn't a macro argument would just be strings to the original code. For example: .define FOO(X, Y) 3 * X + Y would ...