Alright. I got it.
Thanks guys!
Search found 3 matches
- Sat Apr 09, 2016 8:19 pm
- Forum: Newbie Help Center
- Topic: Parallax Scrolling Issue
- Replies: 7
- Views: 3373
- Sat Apr 09, 2016 7:11 pm
- Forum: Newbie Help Center
- Topic: Parallax Scrolling Issue
- Replies: 7
- Views: 3373
Re: Parallax Scrolling Issue
To save space, would using CHR-RAM to do something like that be more viable?
I know it'd take up time for game logic, but it'd most likely save a lot more space in the cartridge (right?).
I know it'd take up time for game logic, but it'd most likely save a lot more space in the cartridge (right?).
- Sat Apr 09, 2016 5:59 pm
- Forum: Newbie Help Center
- Topic: Parallax Scrolling Issue
- Replies: 7
- Views: 3373
Parallax Scrolling Issue
I'm pretty new to NES development, so I'm not sure it this is possible, but I figure I'll take a shot and ask anyway... Basically, I would like my game to use parallax scrolling in the background. Doing some research, I found out about the MMC3's scanline counter and how to use it to create a neat s...