Search found 4 matches

by Sharpy
Tue Oct 04, 2016 12:05 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 196741

Re: bsnes-plus and xkas-plus (new debugger and assembler)

I managed to compile 64-bit builds including an accuracy build with the xBRZ filter, again from CarterLi's source. As before recommend using OpenGL for frame rate issues on other APIs. There are a couple of bugs in in snesfilter.dll but they're minor on the compatibility profile. https://github.com...
by Sharpy
Thu Jul 28, 2016 3:46 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 196741

Re: bsnes-plus and xkas-plus (new debugger and assembler)

I managed to compile 64-bit builds including an accuracy build with the xBRZ filter, again from CarterLi's source. As before recommend using OpenGL for frame rate issues on other APIs. There are a couple of bugs in in snesfilter.dll but they're minor on the compatibility profile. https://github.com/...
by Sharpy
Sun Jul 24, 2016 7:14 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 196741

Re: bsnes-plus and xkas-plus (new debugger and assembler)

I managed to compile a Windows 32-bit binary of bsnes-plus with the 6xBRZ filter from CarterLi's source code. It's highly recommended to use OpenGL rather than Direct3D for the xBRZ filter because of frame rate issues. Credit to the respective authors. http://www99.zippyshare.com/v/5Hl3rF00/file.html
by Sharpy
Wed Jul 20, 2016 7:39 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 196741

Re: bsnes-plus and xkas-plus (new debugger and assembler)

I'm trying to compile bsnes-plus from CarterLi's source code which includes the nice 6xBRZ filter but, I'm having trouble getting it to build in Qt5 with the newer Qtcore in MSYS2 on my Windows x64 PC. I'm new to this side of things.