Search found 4 matches

by Naxshe
Fri Nov 11, 2016 4:56 pm
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 8410

Re: MSU-1 support in Snes9x

I'm hearing from other people that the .pcm files for MMX are way too loud, which is probably a holdover from the SD2SNES volume issues on older firmwares, which would be right in line with koitsu's diagnosis of clipping. Try my aLttP DX patch with the audio pack from the README and see if you stil...
by Naxshe
Fri Nov 11, 2016 12:22 pm
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 8410

Re: MSU-1 support in Snes9x

Change from XAudio2 to Snes9x DirectSound. "Crackling" is usually caused by either audio buffers being underrun/overrun, A/V sync problems, (in many emulators) "complications stemming from use of Vsync", or sometimes time-sharing issues relating to multi-core systems. Audio crac...
by Naxshe
Fri Nov 11, 2016 11:00 am
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 8410

Re: MSU-1 support in Snes9x

they were at default. ive messed with them quite a bit trying to fix it. not able too. doubt its the settings themselves

Image
by Naxshe
Thu Nov 10, 2016 4:40 pm
Forum: SNESdev
Topic: MSU-1 support in Snes9x
Replies: 20
Views: 8410

Re: MSU-1 support in Snes9x

im getting alot of crackling in games like mega man x and super mario world here's an example
http://puu.sh/se3In/d48b47012f.mp4