Search found 20 matches

by Peperocket
Wed Jul 12, 2017 1:41 pm
Forum: SNESdev
Topic: A SNES palette questions/inquiry (possibly silly questions)
Replies: 47
Views: 26292

Re: A SNES palette questions/inquiry (possibly silly questio

The common problem between the TGX16 and SNES is the lack of tools or maybe to know how to use it in my case. For example, I use GFX2SNES (based on pcx2snes) and SIXPACK for converting image. My problem is how to generate a 16 pictures colors with a 256 colors palette. I succeed to display the bg1. ...
by Peperocket
Tue Jul 11, 2017 1:54 pm
Forum: SNESdev
Topic: A SNES palette questions/inquiry (possibly silly questions)
Replies: 47
Views: 26292

Re: A SNES palette questions/inquiry (possibly silly questio

I've already programmed the tgx16 and I've had some difficulties with the graphical mode soon I tried to display a picture larger than 16 colors ...

Thank you for explanation.
by Peperocket
Tue Jul 11, 2017 8:19 am
Forum: SNESdev
Topic: A SNES palette questions/inquiry (possibly silly questions)
Replies: 47
Views: 26292

Re: A SNES palette questions/inquiry (possibly silly questio

Hello! In mode 3, I must use an unique 256 colors palette for the two backgrounds (256 and 16 colors) or can I use 2 differents palettes? Thanks! The 256 color background has to share colors with sprites and BG2. Of course not every color has to be used, but the 256 colors you can use for BG1 would...
by Peperocket
Sun Jul 09, 2017 9:16 am
Forum: SNESdev
Topic: A SNES palette questions/inquiry (possibly silly questions)
Replies: 47
Views: 26292

Re: A SNES palette questions/inquiry (possibly silly questio

Hello!

In mode 3, I must use an unique 256 colors palette for the two backgrounds (256 and 16 colors) or can I use 2 differents palettes?

Thanks!
by Peperocket
Sat Jun 10, 2017 10:53 am
Forum: SNESdev
Topic: A SNES palette questions/inquiry (possibly silly questions)
Replies: 47
Views: 26292

Re: A SNES palette questions/inquiry (possibly silly questio

creaothceann wrote:In a 256-color-mode, the tile data for every pixel is 8 bits wide and indexes across the entire palette. Therefore PPP has no effect (except in Direct Color mode).
Great!! Thank you for your answer!
by Peperocket
Sat Jun 10, 2017 3:47 am
Forum: SNESdev
Topic: A SNES palette questions/inquiry (possibly silly questions)
Replies: 47
Views: 26292

Re: A SNES palette questions/inquiry (possibly silly questio

Using mode 3 as an example: you have two backgrounds available, one which supports up to 256 colours (i.e. 256 entries in a palette), and another which supports only 16. Hello all! Could someone can explain to me how you can use 256 colors palette entries in mode 3 when the PPP tile map index is 3 ...
by Peperocket
Fri Jun 02, 2017 12:09 am
Forum: SNESdev
Topic: Super NES EMULATOR SE dev question
Replies: 32
Views: 13265

Re: Super NES EMULATOR SE dev question

If someone need something I've, please contact me.

I'm still looking for all Graphics and Sound software for Emulator SE/ IS Character or IS Sound.

For information, ISAS and ISLK works with Super FX and SPC700 code, just put the good ISSND or ISSFX pseudo instruction in it.
by Peperocket
Thu Jun 01, 2017 11:59 pm
Forum: SNESdev
Topic: Super NES EMULATOR SE dev question
Replies: 32
Views: 13265

Re: Super NES EMULATOR SE dev question

Sure, we are talking about Intelligent System assembler/linker/debugger manual not the common snes one.

It's very usefull if you want to code with it.

I send you a MP for a link.
by Peperocket
Thu Jun 01, 2017 2:09 am
Forum: SNESdev
Topic: Super NES EMULATOR SE dev question
Replies: 32
Views: 13265

Re: Super NES EMULATOR SE dev question

Hello,

Because Nintendo legal issue, I don't know if I can attached the manual here.

Is it possible?
by Peperocket
Sun Apr 30, 2017 10:54 am
Forum: SNESdev
Topic: Super NES EMULATOR SE dev question
Replies: 32
Views: 13265

Re: Super NES EMULATOR SE dev question

Hello all!

After changing header adress to $7FB0 and mode 20, rom works on my sd2snes.

I don't understand why mode 21 doesn't work however ...
by Peperocket
Sat Apr 29, 2017 3:09 pm
Forum: SNESdev
Topic: Super NES EMULATOR SE dev question
Replies: 32
Views: 13265

Re: Super NES EMULATOR SE dev question

Thank you for these clear explanation. I tried to convert once again ISX file to ROM/SFC but it always fail running on my SD2SNES.

I attached the updated code and ISX/ROM files. Could you confirm it works on your QUICKDEV?
by Peperocket
Sat Apr 29, 2017 5:40 am
Forum: SNESdev
Topic: Super NES EMULATOR SE dev question
Replies: 32
Views: 13265

Re: Super NES EMULATOR SE dev question

Hello, Thank you for your answer. Tracing the code through bsnes-plus I discovered your NMI routine is broken. The two and NMITIMEN_JOY_ENABLE lines should be and #NMITIMEN_JOY_ENABLE. The code worked on your system because memory address $000001 had bits 7, 6 or 0 set. If all those bits were clear ...
by Peperocket
Fri Apr 28, 2017 11:27 am
Forum: SNESdev
Topic: Super NES EMULATOR SE dev question
Replies: 32
Views: 13265

Re: Super NES EMULATOR SE dev question

Well seen !!! Thank you very much Nicole, It's working without problem now!

Thank you ALL for the help!

I attached the source and the binary files for those interested by.
by Peperocket
Fri Apr 28, 2017 8:42 am
Forum: SNESdev
Topic: Super NES EMULATOR SE dev question
Replies: 32
Views: 13265

Re: Super NES EMULATOR SE dev question

Hello, Thank you all for explanation. I have re-written the Joypad routine and NMI's one but at this time, the program is a little bit buggy since the left direction doesn't show anything and the right one show blue screen (it must be yellow). I don't really understand ... Could you help me please? ...
by Peperocket
Wed Apr 26, 2017 2:12 pm
Forum: SNESdev
Topic: Super NES EMULATOR SE dev question
Replies: 32
Views: 13265

Re: Super NES EMULATOR SE dev question

Hello, Thank you for your answer. I don't really understood what you mean when you're talking about "VBlank has enought time to start executing code before autoread start" because only thing I need to do in VBlank is reading joypad register and I can do only at the autoread start. Do you t...