Search found 28 matches
- Wed May 09, 2012 11:00 am
- Forum: Homebrew Projects
- Topic: Mind Control Trilogy (Preview) (NES Demo)
- Replies: 46
- Views: 20819
Hi. I'm the creator of this demo. Thanks for the interesting polarized conversation and analysis. The demo is exactly as intended: when my video player just wasn't ready for the Assembly party competitions, I decided to use it as is and found really interesting emergent glitches on the real hardware...
- Thu Jan 01, 2009 1:09 pm
- Forum: NESdev
- Topic: 4 Channel wavetable on the NES
- Replies: 16
- Views: 13697
It's working well. There's not much limit to how complex sequence data can be, since it can be processed like in any player, just with the inserted calls to make_sample. The NMI technique also works well, allowing time to be broken into samples, and not having to worry about how many samples some p...
- Mon Feb 11, 2008 11:35 pm
- Forum: NESdev
- Topic: Attention: wAMMA
- Replies: 9
- Views: 5379
2) you don't back up your registers on NMI Does that mean that I should do an IRQ-style backup of all 6502 registers, pushing them to stack? 3) you enable NMIs during VBlank, without first clearing the VBlank flag (this triggers an immediate NMI) This is probably just some bit toggled when it's not...
- Fri Aug 24, 2007 3:23 am
- Forum: NESdev
- Topic: Some new NES demoscene stuff
- Replies: 22
- Views: 17300
Glad you asked, No Carrier! N.O.S.F.E. is a nametable tool to end all nametable tools, specifically developed for NES development. It looks something like this: http://www.cs.uta.fi/~vp79799/demotool.jpg (older version, but it's still pretty much the same). All the nametable content in Kojiki was ge...
- Tue Aug 21, 2007 6:02 am
- Forum: NESdev
- Topic: Some new NES demoscene stuff
- Replies: 22
- Views: 17300
- Tue Aug 21, 2007 2:40 am
- Forum: NESdev
- Topic: Some new NES demoscene stuff
- Replies: 22
- Views: 17300
Some new NES demoscene stuff
Hey, back again after a long silence! I've been mostly coding Atari 2600 demos for about a year, but I'm back developing on the NES! New demoscene NES productions of interest: http://pouet.net/prod.php?which=31326 (new demo by me) http://pouet.net/prod.php?which=31539 (not by us, but VERY cool none ...
- Mon Dec 04, 2006 1:39 pm
- Forum: NESdev
- Topic: My demoscene project completed
- Replies: 22
- Views: 14338
- Sun Oct 22, 2006 12:48 am
- Forum: NESdev
- Topic: My demoscene project completed
- Replies: 22
- Views: 14338
Another quick intro, this time featuring MMC3 and sampled technospeech 
http://pouet.net/prod.php?which=26832
Also, and big scroller and some big bitmap mayhem. PAL.
http://pouet.net/prod.php?which=26832
Also, and big scroller and some big bitmap mayhem. PAL.
- Tue Sep 19, 2006 10:09 am
- Forum: Newbie Help Center
- Topic: MMC3 IRQ multiple times?
- Replies: 1
- Views: 1797
MMC3 IRQ multiple times?
Is it possible to trigger the scanline IRQ multiple times during a frame, or do I just have to use the IRQ as a starting point for timed code?
I'm still working with some scanline effects and I felt this would be the easiest way to do it.
I'm still working with some scanline effects and I felt this would be the easiest way to do it.
- Sun Sep 17, 2006 8:10 am
- Forum: NESdev
- Topic: My demoscene project completed
- Replies: 22
- Views: 14338
- Sun Sep 17, 2006 6:56 am
- Forum: NESdev
- Topic: My demoscene project completed
- Replies: 22
- Views: 14338
- Sun Sep 17, 2006 6:54 am
- Forum: NESdev
- Topic: My demoscene project completed
- Replies: 22
- Views: 14338
- Sat Sep 16, 2006 4:21 pm
- Forum: NESdev
- Topic: My demoscene project completed
- Replies: 22
- Views: 14338
My demoscene project completed
My 64k intro for the PAL NES is ready, and can be downloaded from:
http://pouet.net/prod.php?which=26485
It's nothing special, and it's a little buggy too, but at least the music is good
Uses CNROM.
http://pouet.net/prod.php?which=26485
It's nothing special, and it's a little buggy too, but at least the music is good
Uses CNROM.
- Tue Aug 29, 2006 11:55 am
- Forum: Newbie Help Center
- Topic: Sprite DMA problems
- Replies: 14
- Views: 5983
- Tue Aug 29, 2006 10:35 am
- Forum: Newbie Help Center
- Topic: Sprite DMA problems
- Replies: 14
- Views: 5983