Search found 20 matches
- Thu Oct 18, 2018 3:58 pm
- Forum: Newbie Help Center
- Topic: How to Lookup Tile Data Integer (for Mesen HD Pack Building)
- Replies: 7
- Views: 4939
Re: How to Lookup Tile Data Integer (for Mesen HD Pack Build
That makes sense - Thanks. I did come across what appears to be a little quirk. When using 0.9.7 to build a pack, right clicking generates a hex value (as expected). However, when adding a condition to a pack generated by version 0.9.7, the only situation in which a condition seemed to behave proper...
- Tue Oct 16, 2018 6:23 am
- Forum: Newbie Help Center
- Topic: How to Lookup Tile Data Integer (for Mesen HD Pack Building)
- Replies: 7
- Views: 4939
Re: How to Lookup Tile Data Integer (for Mesen HD Pack Build
Sorry, but I may have spoken too soon. This method did work to generate data that mostly matched what is located in the aforementioned example. I thought this would result in smooth sailing. However, I unfortunately ran into another issue. As you noted, this method generated a hex value (rather than...
- Sat Oct 13, 2018 8:07 pm
- Forum: Newbie Help Center
- Topic: How to Lookup Tile Data Integer (for Mesen HD Pack Building)
- Replies: 7
- Views: 4939
Re: How to Lookup Tile Data Integer (for Mesen HD Pack Build
Worked like a charm - A lot simpler than I thought it might be. Thank you!
- Fri Oct 12, 2018 8:45 am
- Forum: Newbie Help Center
- Topic: How to Lookup Tile Data Integer (for Mesen HD Pack Building)
- Replies: 7
- Views: 4939
How to Lookup Tile Data Integer (for Mesen HD Pack Building)
How would one go about looking up the tile data integer value for a certain graphic? I am familiarizing myself with the conditions function of the HD Pack Builder in Mesen and the following variables are needed: -x and y screen position (I figured out that this can be determined using the event view...
- Fri Sep 22, 2017 5:25 pm
- Forum: Newbie Help Center
- Topic: Mapper Issue for Spiritual Warfare by Wisdom Tree
- Replies: 6
- Views: 2563
Re: Mapper Issue for Spiritual Warfare by Wisdom Tree
I'm not sure if this provides any more clues, but I did learn how to use the command line version of the anago software and this time it resulted in an error message. It says "cpu_romsize does not exist." It lists that for the colour dreams script from github as well as the version I tried...
- Thu Sep 21, 2017 5:34 pm
- Forum: Newbie Help Center
- Topic: Mapper Issue for Spiritual Warfare by Wisdom Tree
- Replies: 6
- Views: 2563
Re: Mapper Issue for Spiritual Warfare by Wisdom Tree
In this case, the PRG value according to the bootgod database is identical to the CHR value (both 128KB). As a result, the base size of both would be "size_base = 0x20000" correct? That is the cpu_rom base size from Thunder and Lightning - and that game had PRG value of 128KB. If so, I tri...
- Thu Sep 21, 2017 12:26 pm
- Forum: Newbie Help Center
- Topic: Mapper Issue for Spiritual Warfare by Wisdom Tree
- Replies: 6
- Views: 2563
Re: Mapper Issue for Spiritual Warfare by Wisdom Tree
Ah, so it sounds like the script is telling the Kazzo hardware a range of values to try (but that doesn't seem to be working in these cases for some reason). If indicating a range is not working in this case, is there a way to find exactly what values should work based on the cart or bootgod databas...
- Thu Sep 21, 2017 11:48 am
- Forum: Newbie Help Center
- Topic: Mapper Issue for Spiritual Warfare by Wisdom Tree
- Replies: 6
- Views: 2563
Mapper Issue for Spiritual Warfare by Wisdom Tree
I'm trying to use a Colour Dreams mapper located on GitHub to dump Spiritual Warfare by Wisdom Tree and the end result seems to consistently be 40KB. I'm using the Kazzo by Infinite Lives. I believe the correct size should be around 257KB. I ran into a very similar issue with Romstar Thunder and Lig...
- Wed Sep 13, 2017 5:53 pm
- Forum: Newbie Help Center
- Topic: Mapper for Romstar Thunder and Lightning
- Replies: 18
- Views: 5776
Re: Mapper for Romstar Thunder and Lightning
HOLY COW!!!!! IT WORKED!!!!!!!!!!! Thank you a thousand times over! In case anyone ever needs to dump this game, the script that finally worked is below. I'm not sure if there are certain variations required for GNROM Mapper 66 dumps. But, I can say that at the very least- this one works for Romstar...
- Tue Sep 12, 2017 5:12 pm
- Forum: Newbie Help Center
- Topic: Mapper for Romstar Thunder and Lightning
- Replies: 18
- Views: 5776
Re: Mapper for Romstar Thunder and Lightning
Bummer- the older GNROM script still resulted in a bad dump of 49KB for Romstar Thunder and Lightning (instead of around 161KB). I was hoping I was on to something and I'm really not sure what may be the problem. I suppose it's back to square one. Is it possible to troubleshoot what may be the issue...
- Tue Sep 12, 2017 8:18 am
- Forum: Newbie Help Center
- Topic: Mapper for Romstar Thunder and Lightning
- Replies: 18
- Views: 5776
Re: Mapper for Romstar Thunder and Lightning
Perfect- thanks! Seems obvious now. I'll try this script later tonight.
- Tue Sep 12, 2017 8:07 am
- Forum: Newbie Help Center
- Topic: Mapper for Romstar Thunder and Lightning
- Replies: 18
- Views: 5776
Re: Mapper for Romstar Thunder and Lightning
Thanks- that may explain the script issues that Romstar Thunder and Lightning is having. Do you (or does anyone else) know how to access the GNROM mapper on GitHub before the change occurred in 2016 to accommodate an MHROM game? I'm still learning how to navigate through GitHub. I'm hoping the older...
- Tue Sep 12, 2017 6:34 am
- Forum: Newbie Help Center
- Topic: Mapper for Romstar Thunder and Lightning
- Replies: 18
- Views: 5776
Re: Mapper for Romstar Thunder and Lightning
Okay, I hope I'm on the right track - I did some digging through some old posts and discovered that the GNROM script posted on GitHub was changed so that it could work with Super Mario Bros. / Duck Hunt in 2016. However, Super Mario Bros. / Duck Hunt uses MHROM according to http://bootgod.dyndns.org...
- Sun Sep 10, 2017 11:59 am
- Forum: Newbie Help Center
- Topic: Mapper for Romstar Thunder and Lightning
- Replies: 18
- Views: 5776
Re: Mapper for Romstar Thunder and Lightning
hex screenshot attached.
- Sun Sep 10, 2017 11:59 am
- Forum: Newbie Help Center
- Topic: Mapper for Romstar Thunder and Lightning
- Replies: 18
- Views: 5776
Re: Mapper for Romstar Thunder and Lightning
Thanks for the feedback. I feel a little apprehensive about distributing the dump, but I did do a screen grab of what it looks like when using an emulator and what the top lines look like in a hex editor. I couldn’t do a screen grab of all the hex data for obvious reasons. If I know where to look fo...