Nice :D This is one of best SNES homebrews demos I've seen. Right up my alley. Things I most liked: -Fast and fluid character movement -Enemy AI -Transition scrolling -Overall game design/flow Things that need improvement: -A better indicator when taking damage. Maybe flash the main character red or...
Didn't Kirby 3 use dithering because the colour math is already used for semi-transparent water or something, so they needed an additional way to make the foreground semi-transparent? I don't think Kirby 3 does anything that couldn't have just been done with 50% blend colour math. At least, it defi...
Pokun wrote: ↑Sun Jun 26, 2022 7:52 am
Isn't it just a grill pattern? Every other pixel column being transparent to make it see-through without the need of any hardware effects.
It looks like it.
Look at the main character's shadow. It's also using a checkered pattern to create a transparent effect.
Can you share the files? hello, I don't see why since it's all on the network. you just download it directly from google, this is on the net since 2005 year :shock: the title of the post is the title of the project created in 2005 by this russian - only you search Thank you. Didn't know about this ...
I'm trying to program the NES Attiny13 CIC implementation by krikzz with the Mini Pro TL866. I can write the program just fine, but I'm not sure about the switches. This is a guide given by a website, but for a different programmer. example.bmp EDIT: Found a guide online https://mousebitelabs.com/20...