Search found 4 matches
- Sun Dec 03, 2017 9:31 pm
- Forum: SNESdev
- Topic: How to debug custom sd2snes fw? (Possible n00b question)
- Replies: 9
- Views: 6244
Re: How to debug custom sd2snes fw? (Possible n00b question)
So, I haven't got a chance to find a UART cable yet (I'm worried about getting a fake one and then it getting bricked by FTDI) but I did notice the MCU firmware actually does use the LEDs as a 3-bit error output when FPGA errors occur. Specifically, it's the LED_PANIC_FPGA_DEAD pattern, which fires ...
- Sat Nov 25, 2017 2:24 pm
- Forum: SNESdev
- Topic: How to debug custom sd2snes fw? (Possible n00b question)
- Replies: 9
- Views: 6244
Re: How to debug custom sd2snes fw? (Possible n00b question)
Thanks a ton redguy, I'll try those UART pins next time I get a chance with a soldering iron. Wonder why the USB port is even there...
- Thu Nov 23, 2017 6:22 pm
- Forum: SNESdev
- Topic: How to debug custom sd2snes fw? (Possible n00b question)
- Replies: 9
- Views: 6244
Re: How to debug custom sd2snes fw? (Possible n00b question)
Well, that'll help out a bunch once I get the MCU to actually load the new FPGA config...
- Thu Nov 23, 2017 3:23 pm
- Forum: SNESdev
- Topic: How to debug custom sd2snes fw? (Possible n00b question)
- Replies: 9
- Views: 6244
How to debug custom sd2snes fw? (Possible n00b question)
Some context first: I am busy attempting to add SPC7110 support to the sd2snes firmware. I have gotten to the point where I have everything but the Epson RTC implemented. I also had to alter the MCU firmware to load the SPC7110 FPGA bitstream file, which I placed on the SD card alongside my custom f...