Search found 4 matches
- Thu Jul 26, 2018 8:27 pm
- Forum: Newbie Help Center
- Topic: iNES Header Question
- Replies: 9
- Views: 2954
Re: iNES Header Question
The 32K tiles was just me checking my math. Right now I'm thinking about 9000 tiles would be needed for all the animation I'm planning. I don't know if it's going to be that high yet, I'm still doing the animation so I can run all the checks for duplicate tiles yet. The backgrounds I don't think I w...
- Thu Jul 26, 2018 8:06 pm
- Forum: Newbie Help Center
- Topic: iNES Header Question
- Replies: 9
- Views: 2954
Re: iNES Header Question
I'm working on a wrestling game. I just can't see how I would be able to do what I want to do move wise working with Mapper 30 loading at the screen. I think Mapper 3 is the way to go for now, but I'll probably be back on here when the errors start coming. I'm going to flowchart the programming acti...
- Thu Jul 26, 2018 7:13 pm
- Forum: Newbie Help Center
- Topic: iNES Header Question
- Replies: 9
- Views: 2954
Re: iNES Header Question
Thank you for the response I appreciate it. I am primarily looking for CHR space for animations so I'm thinking this is the best option. It looks like there is quite a bit of documentation on this so I'll have to read through that and grind. If I need more PRG it's looking like Mapper 5 would be the...
- Thu Jul 26, 2018 5:24 pm
- Forum: Newbie Help Center
- Topic: iNES Header Question
- Replies: 9
- Views: 2954
iNES Header Question
Hi everyone Super new to nes programming, I am one of the beta backers for NES Maker but I don't think mapper 30 will work for the type of game I'd like to make so I'm looking to program it on my own using mapper 3 hopefully. The question I have about the iNES header is, for the PRG count and CHR co...