Search found 4 matches

by Tuesday99
Thu Jul 26, 2018 8:27 pm
Forum: Newbie Help Center
Topic: iNES Header Question
Replies: 9
Views: 2954

Re: iNES Header Question

The 32K tiles was just me checking my math. Right now I'm thinking about 9000 tiles would be needed for all the animation I'm planning. I don't know if it's going to be that high yet, I'm still doing the animation so I can run all the checks for duplicate tiles yet. The backgrounds I don't think I w...
by Tuesday99
Thu Jul 26, 2018 8:06 pm
Forum: Newbie Help Center
Topic: iNES Header Question
Replies: 9
Views: 2954

Re: iNES Header Question

I'm working on a wrestling game. I just can't see how I would be able to do what I want to do move wise working with Mapper 30 loading at the screen. I think Mapper 3 is the way to go for now, but I'll probably be back on here when the errors start coming. I'm going to flowchart the programming acti...
by Tuesday99
Thu Jul 26, 2018 7:13 pm
Forum: Newbie Help Center
Topic: iNES Header Question
Replies: 9
Views: 2954

Re: iNES Header Question

Thank you for the response I appreciate it. I am primarily looking for CHR space for animations so I'm thinking this is the best option. It looks like there is quite a bit of documentation on this so I'll have to read through that and grind. If I need more PRG it's looking like Mapper 5 would be the...
by Tuesday99
Thu Jul 26, 2018 5:24 pm
Forum: Newbie Help Center
Topic: iNES Header Question
Replies: 9
Views: 2954

iNES Header Question

Hi everyone Super new to nes programming, I am one of the beta backers for NES Maker but I don't think mapper 30 will work for the type of game I'd like to make so I'm looking to program it on my own using mapper 3 hopefully. The question I have about the iNES header is, for the PRG count and CHR co...