Search found 5 matches

by highrise
Wed Oct 03, 2018 3:14 am
Forum: NESdev
Topic: Arcade Game Designer
Replies: 8
Views: 5583

Re: Arcade Game Designer

no problem. If you feel like having a look at the 6502 engine let me know, maybe you can give us a few pointers.
by highrise
Mon Oct 01, 2018 1:54 am
Forum: NESdev
Topic: Arcade Game Designer
Replies: 8
Views: 5583

Re: Arcade Game Designer

if anyone is interested, please drop me a pm, thanks.
by highrise
Fri Sep 28, 2018 9:20 am
Forum: NESdev
Topic: Arcade Game Designer
Replies: 8
Views: 5583

Re: Arcade Game Designer

Also to answer a few more questions: Yes, the tools are written in C++ but we're not looking for someone to build the tools, we need someone with 6502 experience to build an NES engine. Here is how the whole process currently works, with full games on several systems: Games are converted into a spec...
by highrise
Fri Sep 28, 2018 9:03 am
Forum: NESdev
Topic: Arcade Game Designer
Replies: 8
Views: 5583

Re: Arcade Game Designer

the system uses its own, very simple syntax which similar to basic. This is then compiled into assembly language and then assemble. as an example, to move a sprite to the right when the player hits the correct button: IF KEY 0 IF CANRGT SPRGT ANIM ENDIF ENDIF of if the play hits a tile which is dead...
by highrise
Thu Sep 27, 2018 5:20 pm
Forum: NESdev
Topic: Arcade Game Designer
Replies: 8
Views: 5583

Arcade Game Designer

Hello everyone My name is Allan. I'm actually a z80 game coder, and I helped work on updating an engine for a game designer which uses a simple syntax to then assemble games into machine language. Originally it was exclusive to the ZX Spectrum (classic British computer), developed over many years by...