Search found 7 matches

by scott_the_phd
Mon Mar 01, 2021 1:31 am
Forum: 2020 NESdev Competition
Topic: nesxidy
Replies: 6
Views: 5467

Re: nesxidy

calima wrote: Mon Mar 01, 2021 12:50 amThe compo requires A53 compatibility, but this requires mapper 30.
Only for Category 1, anything can be submitted for Category 2. http://forums.nesdev.com/viewtopic.php?f=36&t=21635
by scott_the_phd
Sat Feb 27, 2021 6:07 pm
Forum: 2020 NESdev Competition
Topic: Altercation
Replies: 2
Views: 5284

Altercation

Altercation is a game based on some elements of Combat and Asteroids. The player controls a tank that when hit splits into smaller tanks, all controlled by the same input. Smaller tanks of the same size can merge again. Tiny tanks are fast and harder to hit, and better for stealth maneuvers, but mor...
by scott_the_phd
Tue Apr 21, 2020 10:02 pm
Forum: 2019 NESdev Competition
Topic: Progress Thread - Blockage (formerly "Slide Game")
Replies: 12
Views: 12879

Re: Progress Thread - Blockage (formerly "Slide Game")

Thanks for all the feedback folks! Sorry for the silence, I'm terrible at keeping up with async communication. This response is long-winded and full of design questions/comments, no pressure to humor me, but I definitely welcome any additional insight. mitch3a, I'm a big fan of Chicken of the Farm b...
by scott_the_phd
Fri Feb 28, 2020 4:59 am
Forum: 2019 NESdev Competition
Topic: Progress Thread - Blockage (formerly "Slide Game")
Replies: 12
Views: 12879

Re: Progress Thread - Blockage (formerly "Slide Game")

lidnariq, I've taken your comment as proof that extremely tough levels are desirable, to the dismay of all my friends that I bothered with testing duties :D I just posted the latest build that I believe will be the final revision for entry. Still maxing out at 32 levels for the competition, but ther...
by scott_the_phd
Thu Feb 27, 2020 11:52 pm
Forum: 2019 NESdev Competition
Topic: Nalleland
Replies: 17
Views: 17576

Re: Nalleland

I really enjoyed this! Very original, fun to explore, and figuring out how to get to tough areas and fighting the boss was gratifying. I love the detail like the birds and the opportunity to be a little evil.

Excellent entry! :D
by scott_the_phd
Tue Dec 17, 2019 7:31 pm
Forum: 2019 NESdev Competition
Topic: Progress Thread - Blockage (formerly "Slide Game")
Replies: 12
Views: 12879

Re: Progress Thread - Slide Game (Working Title)

Thanks! I'm trying to balance out the difficulty in the level progression to make sure folks don't get bored quickly, but don't get completely blocked by tough ones early on. I shifted some around, and pushed that 5x5 back a bit because my coworkers were getting mad at me for it :(
by scott_the_phd
Sat Dec 14, 2019 4:19 pm
Forum: 2019 NESdev Competition
Topic: Progress Thread - Blockage (formerly "Slide Game")
Replies: 12
Views: 12879

Progress Thread - Blockage (formerly "Slide Game")

A puzzle game based on that phenomenon where you're walking down a hallway and encounter somebody else in front of you, and you both step to the same side, and keep impeding each other repeatedly. You may get frustrated at the other party, but isn't it also equally your fault? I don't yet have a tit...