Search found 1 match
- Thu Nov 01, 2018 7:37 pm
- Forum: NESdev
- Topic: Super Mario Brothers Sprite 0
- Replies: 3
- Views: 7002
Super Mario Brothers Sprite 0
I'm trying to better understand how the sprite 0 hits are handled in SMB (And, really, all early NES titles that use it for mid screen splits). Mostly out of curiosity and hacking in general. I poked around the SMB disassembly: https://gist.github.com/1wErt3r/4048722 (I should also point out that I ...