Search found 8 matches

by buschi
Mon Dec 24, 2018 8:21 pm
Forum: Newbie Help Center
Topic: stopping sprite from going through background objects
Replies: 2
Views: 3911

Re: stopping sprite from going through background objects

Thanks for the tip Doug, that seems to be a useful trick. I'm not sure I really understand how exactly this would be applied though. If you can provide some additional details about how it would be used it could help me better understand. I've made some progress - I can now read the contents of the ...
by buschi
Sat Dec 22, 2018 11:25 pm
Forum: Newbie Help Center
Topic: stopping sprite from going through background objects
Replies: 2
Views: 3911

stopping sprite from going through background objects

As a learning exercise I'm trying to make a Tetris clone. I had been going through some tutorials that got me as far as drawing background, sprites, and taking controller input. I applied this info in making a background to show the play area. Due to the limitations of number of onscreen sprites, my...
by buschi
Fri Dec 21, 2018 9:52 am
Forum: Newbie Help Center
Topic: help debugging code for controller input
Replies: 16
Views: 9897

Re: help debugging code for controller input

Just wanted to post an update, I incorporated the feedback to differentiate between buttons that are pressed vs buttons that are held. I'm trying to mimic the "delayed auto shift" mechanic from Tetris, so in addition to that I also keep track of whether the D-Pad button has been held long ...
by buschi
Wed Dec 19, 2018 8:58 am
Forum: Newbie Help Center
Topic: help debugging code for controller input
Replies: 16
Views: 9897

Re: help debugging code for controller input

Thanks I'll give it a shot tonight! One question though - if the user is holding down the d-pad wouldn't lines 4 and 5 reset the counter to zero before the increment happens on lines 6 and 7 each time the subroutine is called? If so I can figure out logic to prevent that, I just want to make sure I'...
by buschi
Wed Dec 19, 2018 12:30 am
Forum: Newbie Help Center
Topic: help debugging code for controller input
Replies: 16
Views: 9897

Re: help debugging code for controller input

I made some good progress tonight. I set it up so the up button has the kind of movement I want. I'm trying to do something similar to Tetris where the piece will move one square when pressing direction key, then pause slightly, then continue a sustained movement if you keep holding the button down....
by buschi
Tue Dec 18, 2018 1:23 am
Forum: Newbie Help Center
Topic: help debugging code for controller input
Replies: 16
Views: 9897

Re: help debugging code for controller input

Thanks, changing to constants solved the problem. I had thought I was using the right addressing mode, I guess I'll need more hands on practice to really understand them though. I'll keep plugging away tomorrow :)
by buschi
Tue Dec 18, 2018 12:08 am
Forum: Newbie Help Center
Topic: help debugging code for controller input
Replies: 16
Views: 9897

Re: help debugging code for controller input

Thanks everyone for the feedback and info. I feel like I'm learning a lot but not quite there yet. I'm attempting to rework the controller logic to be consistent with the first basic example in the controller reading wiki article. The work in progress I have can be found here: https://github.com/bus...
by buschi
Sun Dec 16, 2018 11:54 pm
Forum: Newbie Help Center
Topic: help debugging code for controller input
Replies: 16
Views: 9897

help debugging code for controller input

I've finished going through some basic tutorials and am trying to move beyond them. I've been following this tutorial for reading user input: http://thevirtualmountain.com/nes/2017/04/12/reading-controller-input.html The tutorial demonstrates how to read d-pad input to move some sprites one pixel at...