Search found 626 matches

by Jedi QuestMaster
Tue Jul 05, 2022 8:20 pm
Forum: General Stuff
Topic: Utilizing Game Maker for 2D Online Multiplayer
Replies: 22
Views: 1563

Re: Utilizing Game Maker for 2D Online Multiplayer

I think having NSFs for every looping track and mp3s for short jingles is the way to go. Even if I could just play one NSF at a time, it'd save significant space having all the map screen variant themes be under half a meg. I still find it odd that there's only one chiptune player extension that pla...
by Jedi QuestMaster
Mon Jul 04, 2022 1:06 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

Long time no post! :o Anyway, I made 3 new characters! :) ray_down.png sun_down.png rion_down.png Okay, more like one new character and two palette swaps. :lol: They're not exact palette swaps, but some tiles are shared. sprite_palette_battle.png Also, I set us up some bombs: bomb0.png Unlike Bomber...
by Jedi QuestMaster
Sun Jul 03, 2022 12:13 pm
Forum: General Stuff
Topic: Utilizing Game Maker for 2D Online Multiplayer
Replies: 22
Views: 1563

Re: Looking for a 2D Game-Creating Software for Online Multiplayer

However yeah what Poken said, just convert to MP3 etc unless you are trying to do some dynamic engine control I have a couple of unique features going on: 1. The map screens will utilize the Yoshi's Island method of adding instruments (and even measures) the further the player progresses. 2. In-gam...
by Jedi QuestMaster
Sun Jun 26, 2022 8:11 pm
Forum: General Stuff
Topic: Utilizing Game Maker for 2D Online Multiplayer
Replies: 22
Views: 1563

Re: Looking for a 2D Game-Creating Software for Online Multiplayer

Okay, now I've got another problem: it seems GM Studio 2 has way too many compatibility issues with extensions created for GM Studio 1.4, in particular, the Chiptune Player: https://marketplace.yoyogames.com/assets/5319/chiptune-player I followed the documentation and inspected the demo, but no matt...
by Jedi QuestMaster
Mon May 30, 2022 11:35 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

The black text on white gives me GameBoy vibes. I wanted to do something unique with the HUD, but at the end of the day, I'm going to go with what looks natural. Also, here's one with bricks and a black bg HUD: lasereyes_field_a_exit5.png ...but now I'm just copying Bomberman II's style. Also I don'...
by Jedi QuestMaster
Sun May 29, 2022 5:10 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

Are you sure? The text uses the same colors as the bricks: red, black, white, and tan. https://i.imgur.com/E1TsKZw.png But I never showed the white, so you can't tell. lasereyes_field_a_exit.png Here's a modified Field A with an exit arrow, so even if 16 pixels are cut off from the bottom, you can s...
by Jedi QuestMaster
Sun May 29, 2022 8:44 am
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

https://forums.nesdev.org/download/file.php?id=22301 nes_crt_overscan1.jpg My TV is weird. It clips off 16 pixels from the top and atleast 8 from the bottom, as well as 8 from the right. So... Top: 2 tiles Bottom: 1 tile Left: 0 Right: 1 tile https://forums.nesdev.org/download/file.php?id=22302 nes...
by Jedi QuestMaster
Thu May 26, 2022 9:36 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

...but make sure you don't have anything important over on those edges, because they're often offscreen due to overscan. :P Ooh! :o I completely forgot about this. I was planning on some stages having wrap-around corridors, like Pac-Man. Neither Famicom Bomberman 1 nor 2 seems to follow these rules...
by Jedi QuestMaster
Wed May 25, 2022 9:30 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

By the way, newbie question here: but do I need to keep every 16x16 tile positioned on a 16x15 grid: https://i.imgur.com/gTRMcyv.png or can I center them like this: https://i.imgur.com/NeDzPRd.png That's what seems to be going on here: https://i.imgur.com/2pDkSwB.png Each edge is 8 pixels wide, whil...
by Jedi QuestMaster
Wed May 18, 2022 7:34 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

You probably don't need all 4 colors for a laser, you could easily fit two different laser colors onto the same palette. Like this? https://i.imgur.com/WUtkQMJ.png <- where 'black' is the floor color and white is the center of the laser. But wouldn't we need twice as many tiles? I decided to see ho...
by Jedi QuestMaster
Mon May 16, 2022 9:42 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

https://forums.nesdev.org/download/file.php?id=22214 Ooh! I like how yours are more square-like. So these all share the same four colors? That's cool. That frees up a slot. I'm going to work backwards, starting with the laser palettes to see if I can manage four different colored lasers all at once...
by Jedi QuestMaster
Sat May 14, 2022 11:21 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

:shock: Wow - busy week! Anyway, I've been working on making everything fit in 16x16 tiles and realized its difficult making things look tall. https://i.imgur.com/kYjm8Zt.png So I've been experimenting with psuedo perspective. I kinda like the bricks on the bottom right, but they had to be one less ...
by Jedi QuestMaster
Sun May 08, 2022 11:05 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

Here's a pseudo-isometric perspective I'm already regretting, but I feel like working something along the lines of this is the way to go. I think the side angle would be a bit too annoying. Also, the outer wall has to be adjusted.

Image
by Jedi QuestMaster
Sun May 08, 2022 9:54 am
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

calima wrote: Sat May 07, 2022 11:18 pmFor the lower pic, is that just a shrunk player? The player's height hasn't been any issue, the big one was the bg not being 16x16-aligned.
But now the laser is perfectly centered and if I make the ground tiles one color the laser can be made using bg tiles. It's just an issue with the color, right?
by Jedi QuestMaster
Sat May 07, 2022 9:36 pm
Forum: NES Graphics
Topic: LaserEyes
Replies: 47
Views: 3200

Re: LaserEyes

Oh, one more thing I noticed in the gifs: the player going under the 24px pillars. With smooth movement, and four players, and non-plain ground tiles, that's not possible on the NES either. Are you talking about this? https://i.imgur.com/wP2nZMz.gif Can't we just do this (assuming we're still using...