Search found 662 matches

by Jedi QuestMaster
Thu Jan 26, 2023 11:20 am
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

I realized that I have an extra color for the bg for the cemetery. Since I need as much gradient as possible on the borders, and I need both brown and green to make trees and bushes (more on that soon) I went with something inbetween: lasereyes_field_cemetery2.png Edit: I think this is going along n...
by Jedi QuestMaster
Thu Jan 19, 2023 9:15 pm
Forum: General Stuff
Topic: Desired Possible Inventions
Replies: 13
Views: 540

Re: Desired Possible Inventions

As a guy who hates body hair, I've always wanted an easy way to get rid of it, then a few years ago I found out about at-home laser/IPL devices. So my wish came true. Edit: Maybe this thing could kill mosquitoes? I once had an ant crawl on my arm and accidentally zapped it, but I'm not sure what kil...
by Jedi QuestMaster
Thu Jan 12, 2023 11:51 pm
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

I'm just about done with this valley tileset. lasereyes_field_valley_mockup.png Though this cliff border uses more tiles than the wall border, it shares tiles with the inside walls. Edit: Woohoo! This tileset will work nicely as a palette swap for a haunted night valley stage: boundaryvalleynight.pn...
by Jedi QuestMaster
Wed Jan 11, 2023 12:12 am
Forum: NES Music
Topic: We are looking for a musician for our finished game
Replies: 4
Views: 348

Re: We are looking for a musician for our finished game

I'm just chiming in to attest to za909's talent. Here are some samples of his work:

https://youtu.be/Oqd8LyIc8dA
https://youtu.be/KKSTsHi975o

I can't find any Nova the Squirrel playlists or videos without ads.

Edit: Didn't see that Nova the Squirrel link.
by Jedi QuestMaster
Fri Dec 30, 2022 10:12 pm
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

I didn't like the way the vertical border didn't match the horizontal border (and pretty much all the corners), so here's an update (right side):
valley_border.png
valley_border.png (2.02 KiB) Viewed 408 times
What do you think?

Edit: Maybe I should get rid of the second-to-last column of brown pixels?
valley_border_vert.png
valley_border_vert.png (389 Bytes) Viewed 399 times
by Jedi QuestMaster
Wed Dec 28, 2022 9:35 pm
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

calima wrote: Wed Dec 28, 2022 1:02 am That looks very Simpsons for some reason.
lasereyes_field_valley2.png
lasereyes_field_valley2.png (921 Bytes) Viewed 481 times
:lol:
by Jedi QuestMaster
Tue Dec 27, 2022 11:09 pm
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

Pokun wrote: Mon Dec 26, 2022 11:06 amMost emulators comes with many different palettes based on the results of real TV-sets. Mesen comes with quite a few, and you can download more. Of course you may also want to test on real hardware.
Okay, I'll check Mesen out.

Here's a mockup of a dug out valley border:
lasereyes_field_valley.png
lasereyes_field_valley.png (8.9 KiB) Viewed 558 times
by Jedi QuestMaster
Sun Dec 25, 2022 9:41 pm
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

Omg I'm so stupid. I'm so stupid! I thought about how the laser would obstruct the bots' bodies when they're looking down: bgtest_terrain.png Everyone's distinct laser color would differentiate each bot and player! On team battles, I can just make teammates share the same color laser (friendly fire...
by Jedi QuestMaster
Wed Dec 21, 2022 10:56 pm
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

I decided to make my Flybot's saucer base spin: bot_saucer.gif So far this is the only animated idle sprite. The different feet are well distinguishable, but the helmets with just a few pixels' difference would not be. I was thinking of having both different helmets and different legs (and even have...
by Jedi QuestMaster
Tue Dec 20, 2022 12:34 am
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

Very excellent! I'm a huge fan of the minotaur. :D Oh yeah, that's what they're called! I was searching 'demon bull' when trying to find reference images. :lol: The four CPU dudes look like hard to tell apart when in action, their colors are too close. If it matters that is, the player may not care...
by Jedi QuestMaster
Mon Dec 19, 2022 12:59 am
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

I decided to see what characters I could make with the sprite palette I had: https://forums.nesdev.org/download/file.php?id=22679 Here's what I came up with: characters.png Some characters use two subpalettes, and some use one, but none use more than that. Best of all, I didn't even use the third su...
by Jedi QuestMaster
Tue Dec 06, 2022 10:08 pm
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

Won't this effect ever have to overlap walls, lasers an other things also using the background? I imagine it working like Bomberman, where the explosion is raycasted and just simply stops when it encounters something it can't eliminate. Yes, I pretty much just based all my bomb ideas off Bomberman....
by Jedi QuestMaster
Sat Dec 03, 2022 12:13 am
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

I didn't like how the bomb explosion looked, so I redid it: Old - 48 tiles: https://forums.nesdev.org/download/file.php?id=22752 New - 23 tiles (including bomb): bomb.gif This is supposed to use bg tiles, it switches from the first subpalette (gray) to the second (red), then back to the first: https...
by Jedi QuestMaster
Thu Nov 24, 2022 10:54 pm
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

Next step is to reintroduce the laser for my new setup: Using background tiles for the laser poses a small issue when the laser collides with blocks: lasereyes_laser0.png The laser can't overlap, so it has to just stop where it meets a wall. So what I've decided to do was add an animated 'spark' or ...
by Jedi QuestMaster
Thu Nov 03, 2022 11:24 pm
Forum: NES Graphics
Topic: LASEReyes
Replies: 83
Views: 9514

Re: LASEReyes

Not a big update, but I finally implemented the current player sprites and blocks into GMStudio (everything before was either GM5.0 or mockups). https://i.imgur.com/Vghvol0.png Here's a little interactive test demo I set up: https://drive.google.com/file/d/1OIf66R-9_vPaXLXmWfDl7cnyiQ_z2diM/view?usp=...