Search found 664 matches
- Sun Feb 05, 2023 1:03 pm
- Forum: General Stuff
- Topic: The Sega Master System thread
- Replies: 24
- Views: 941
Re: The Sega Master System thread
The SMS port of Ghouls 'N Ghosts wasn't very good... I wish they did a better job with that. ...says you! I loved this. :mrgreen: I particularly enjoyed the upgrade system. The reason I played the SMS version was because I had only ever played the NES Ghosts 'n Goblins and felt an 8-bit home versio...
- Fri Feb 03, 2023 8:39 pm
- Forum: General Stuff
- Topic: The Sega Master System thread
- Replies: 24
- Views: 941
Re: The Sega Master System thread
Would you guys say the Game Gear library is better or worse than the Master System lineup? I ask because, growing up, my only real connection to the SMS was through Game Gear. From my experience, the games were very good: • Jurassic Park • Asterix & the Great Rescue • X-Men: Gamesmaster's Legacy...
- Thu Jan 26, 2023 11:20 am
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
I realized that I have an extra color for the bg for the cemetery. Since I need as much gradient as possible on the borders, and I need both brown and green to make trees and bushes (more on that soon) I went with something inbetween: lasereyes_field_cemetery2.png Edit: I think this is going along n...
- Thu Jan 19, 2023 9:15 pm
- Forum: General Stuff
- Topic: Desired Possible Inventions
- Replies: 13
- Views: 618
Re: Desired Possible Inventions
As a guy who hates body hair, I've always wanted an easy way to get rid of it, then a few years ago I found out about at-home laser/IPL devices. So my wish came true. Edit: Maybe this thing could kill mosquitoes? I once had an ant crawl on my arm and accidentally zapped it, but I'm not sure what kil...
- Thu Jan 12, 2023 11:51 pm
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
I'm just about done with this valley tileset. lasereyes_field_valley_mockup.png Though this cliff border uses more tiles than the wall border, it shares tiles with the inside walls. Edit: Woohoo! This tileset will work nicely as a palette swap for a haunted night valley stage: boundaryvalleynight.pn...
- Wed Jan 11, 2023 12:12 am
- Forum: NES Music
- Topic: We are looking for a musician for our finished game
- Replies: 4
- Views: 368
Re: We are looking for a musician for our finished game
I'm just chiming in to attest to za909's talent. Here are some samples of his work:
https://youtu.be/Oqd8LyIc8dA
https://youtu.be/KKSTsHi975o
I can't find any Nova the Squirrel playlists or videos without ads.
Edit: Didn't see that Nova the Squirrel link.
https://youtu.be/Oqd8LyIc8dA
https://youtu.be/KKSTsHi975o
Edit: Didn't see that Nova the Squirrel link.
- Fri Dec 30, 2022 10:12 pm
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
I didn't like the way the vertical border didn't match the horizontal border (and pretty much all the corners), so here's an update (right side):
Edit: Maybe I should get rid of the second-to-last column of brown pixels?
What do you think?Edit: Maybe I should get rid of the second-to-last column of brown pixels?
- Wed Dec 28, 2022 9:35 pm
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
- Tue Dec 27, 2022 11:09 pm
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
Okay, I'll check Mesen out.
Here's a mockup of a dug out valley border:
- Sun Dec 25, 2022 9:41 pm
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
Omg I'm so stupid. I'm so stupid! I thought about how the laser would obstruct the bots' bodies when they're looking down: bgtest_terrain.png Everyone's distinct laser color would differentiate each bot and player! On team battles, I can just make teammates share the same color laser (friendly fire...
- Wed Dec 21, 2022 10:56 pm
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
I decided to make my Flybot's saucer base spin: bot_saucer.gif So far this is the only animated idle sprite. The different feet are well distinguishable, but the helmets with just a few pixels' difference would not be. I was thinking of having both different helmets and different legs (and even have...
- Tue Dec 20, 2022 12:34 am
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
Very excellent! I'm a huge fan of the minotaur. :D Oh yeah, that's what they're called! I was searching 'demon bull' when trying to find reference images. :lol: The four CPU dudes look like hard to tell apart when in action, their colors are too close. If it matters that is, the player may not care...
- Mon Dec 19, 2022 12:59 am
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
I decided to see what characters I could make with the sprite palette I had: https://forums.nesdev.org/download/file.php?id=22679 Here's what I came up with: characters.png Some characters use two subpalettes, and some use one, but none use more than that. Best of all, I didn't even use the third su...
- Tue Dec 06, 2022 10:08 pm
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
Won't this effect ever have to overlap walls, lasers an other things also using the background? I imagine it working like Bomberman, where the explosion is raycasted and just simply stops when it encounters something it can't eliminate. Yes, I pretty much just based all my bomb ideas off Bomberman....
- Sat Dec 03, 2022 12:13 am
- Forum: NES Graphics
- Topic: LASEReyes
- Replies: 83
- Views: 9624
Re: LASEReyes
I didn't like how the bomb explosion looked, so I redid it: Old - 48 tiles: https://forums.nesdev.org/download/file.php?id=22752 New - 23 tiles (including bomb): bomb.gif This is supposed to use bg tiles, it switches from the first subpalette (gray) to the second (red), then back to the first: https...