Search found 193 matches
- Sat Nov 04, 2006 11:46 am
- Forum: Newbie Help Center
- Topic: NESASM Bugs?
- Replies: 6
- Views: 4512
Ha, that brackets/parentheses thing had me going for so long... I think it stems from the fact that NESASM originated as a 65C02 assembler, and by the time WDC had gotten around to the C02, they'd come out with their new official syntax, which used the brackets for indirect instructions. Still, pret...
- Sat Nov 04, 2006 10:19 am
- Forum: General Stuff
- Topic: Internet Explorer 7
- Replies: 26
- Views: 16555
- Fri Nov 03, 2006 4:50 pm
- Forum: General Stuff
- Topic: Comic Bakery
- Replies: 3
- Views: 3894
- Thu Nov 02, 2006 7:23 pm
- Forum: NES Hardware and Flash Equipment
- Topic: FDSLoadr Cable?
- Replies: 15
- Views: 8967
- Wed Nov 01, 2006 2:55 pm
- Forum: Newbie Help Center
- Topic: NESASM video not working
- Replies: 4
- Views: 2467
- Tue Oct 31, 2006 8:57 pm
- Forum: Newbie Help Center
- Topic: NESASM video not working
- Replies: 4
- Views: 2467
I actually went back and looked over the JUNKDEMO code once, and as I recall the problem was that it assumed background and sprites were enabled on bootup, which is not the case. A quick run-over of its PPU init section and comparison with nestech.txt's $2000 and $2001 documentation should reveal wh...
- Sat Oct 21, 2006 3:17 pm
- Forum: General Stuff
- Topic: If I were rich...
- Replies: 14
- Views: 5986
As a Joe Gamer back before I really got into homebrew, when I read about the lockout chip and my SMB3 cartridge began failing, I decided to give it a try. 45 minutes later, my razor blade and I had got the pin cut and SMB3 was working again. So no, I don't think the average person would be too leery...
- Thu Oct 19, 2006 9:47 am
- Forum: NES Hardware and Flash Equipment
- Topic: FDSLoadr Cable?
- Replies: 15
- Views: 8967
Well, the Neo Fami arrived today, and it works fine, with one quirk: the quarter-phase pulse output, for some reason, gets output as a half-phase pulse wave. I've only tested it with Final Fantasy so far; my guess (I'm not sure about this) is that perhaps pulse setting 3 (three-quarters phase, which...
- Mon Oct 16, 2006 3:01 pm
- Forum: Newbie Help Center
- Topic: All my questions are here.. ;o)
- Replies: 143
- Views: 49865
- Sun Oct 15, 2006 1:51 pm
- Forum: Newbie Help Center
- Topic: Okay, I know what NOT to do....
- Replies: 15
- Views: 6748
- Tue Oct 10, 2006 8:17 am
- Forum: NES Hardware and Flash Equipment
- Topic: CIC defeaters and Famiclones
- Replies: 19
- Views: 7757
But Nintendo locked out the Camerica carts by putting some passive elements around the CIC in later NES board revisions. That's probably my problem. My NES is one of the modified NTSC NES's officially sold here in Brazil by Playtronic. Since these started selling in 1994 (the year printed in the ex...
- Mon Oct 09, 2006 3:13 pm
- Forum: NES Hardware and Flash Equipment
- Topic: FDSLoadr Cable?
- Replies: 15
- Views: 8967
- Sun Oct 08, 2006 7:28 pm
- Forum: NES Hardware and Flash Equipment
- Topic: CIC defeaters and Famiclones
- Replies: 19
- Views: 7757
- Sat Oct 07, 2006 12:05 pm
- Forum: Newbie Help Center
- Topic: Text compression on the NES
- Replies: 34
- Views: 14306
Like I said, you really don't have to if you don't want to. I did so in my example code because it was written assuming that the text characters were located at the ASCII positions in the tile table, and therefore printed text (excepting foreign-language text which uses the accented characters,) wou...
- Sat Oct 07, 2006 8:21 am
- Forum: Newbie Help Center
- Topic: Text compression on the NES
- Replies: 34
- Views: 14306
The reason we've been going with powers-of-two (specifically, 128 normal characters and 128 DTE characters,) is because, when the value is loaded into the accumulator, its high bit gets copied to the status register's Negative flag (i.e. the high bit is treated as a sign bit,) allowing us to simply ...