Thanks for the link. Too bad regarding Bard's Tale II though. I wish I could read and understand japaneseMemblers wrote:Nope, not that I can find. For any other translations, you should look here: http://www.romhacking.net/Cybergoth wrote:Does anyone know wether The Bard's Tale 2 was ever translated by someone?
Search found 29 matches
- Sun Oct 01, 2006 4:01 am
- Forum: NESdev
- Topic: Madara and Esper Dream 2; question about internal headers
- Replies: 17
- Views: 10685
- Sat Sep 30, 2006 6:30 am
- Forum: NESdev
- Topic: Madara and Esper Dream 2; question about internal headers
- Replies: 17
- Views: 10685
- Tue Sep 26, 2006 6:30 am
- Forum: NESdev
- Topic: Several Binary-to-Decimal Libraries
- Replies: 7
- Views: 4727
- Tue Sep 26, 2006 1:41 am
- Forum: NESdev
- Topic: use the background or sprites?
- Replies: 12
- Views: 6958
Re: use the background or sprites?
how does Harry get across the pit alive? Maybe it's one of the screens where the swamp will just disappear if you wait a while? :lol: But yes, I'd also think sprites would be better suited :) BTW: A friend of mine once reverse-engineered Pitfall, if you haven't seen it yet: http://www.bjars.com/sou...
- Thu Sep 21, 2006 2:30 pm
- Forum: Newbie Help Center
- Topic: Please help me figure out this WEIRD bug
- Replies: 7
- Views: 3649
If this is to be complied with DASM, put
before the data block.
Code: Select all
ALIGN 256
- Wed Sep 20, 2006 8:06 pm
- Forum: Reproduction
- Topic: Rom Hack Reproduction
- Replies: 14
- Views: 8664
nesreproductions.com ? Is this the only source for NES homebrew productions? Yeah, what the heck? You guys didn't answer my question whether I should have someone reproduce it for me or if this kind of stuff can be learned pretty easily. Uhm... but I don't know the answer. I registered here a week ...
- Wed Sep 20, 2006 3:40 am
- Forum: NESdev
- Topic: Several Binary-to-Decimal Libraries
- Replies: 7
- Views: 4727
- Wed Sep 20, 2006 12:29 am
- Forum: NES Hardware and Flash Equipment
- Topic: Reverse Engineering the CIC
- Replies: 598
- Views: 321908
For anyone that has a game (or demo, music disk, etc.) that doesn't do mid-frame CHR bankswitching (or can otherwise tolerate being converted to CHR-RAM, basically), and is smaller than 256kB, then it's available right now. :) Now that's incredibly good news! I'm currently toying with a hopefully (...
- Mon Sep 18, 2006 3:15 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Reverse Engineering the CIC
- Replies: 598
- Views: 321908
- Mon Sep 18, 2006 1:38 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Reverse Engineering the CIC
- Replies: 598
- Views: 321908
It is somewhat uncommon. People who import carts will do it, but I think a lot of the more non-technically oriented people don't want to open up their NES and cut stuff in there. There's like a bazillion screws in there (standard phillips thankfully), and armor plating (makes the NES much lighter w...
- Mon Sep 18, 2006 6:54 am
- Forum: NES Hardware and Flash Equipment
- Topic: Reverse Engineering the CIC
- Replies: 598
- Views: 321908
Is it complicated a mod to generally disable that kind of reset within the NES itself? Nope, you just open up the NES and break off the 4th pin of the lockout chip. Then supposedly solder it to GND, but I think most people don't do that step and it seems to be just fine (must be TTL, so that's prob...
- Mon Sep 18, 2006 1:06 am
- Forum: NES Hardware and Flash Equipment
- Topic: Reverse Engineering the CIC
- Replies: 598
- Views: 321908
Is it complicated a mod to generally disable that kind of reset within the NES itself?blargg wrote:My understanding is that the two CIC chips run identical programs and continually communicate some portion of their state between each other. If these communications differ, the NES goes into reset mode.
- Mon Sep 18, 2006 1:01 am
- Forum: Reproduction
- Topic: Rom Hack Reproduction
- Replies: 14
- Views: 8664
Is this the only source for NES homebrew productions?tepples wrote:nesreproductions.com?
- Thu Sep 14, 2006 10:21 am
- Forum: Newbie Help Center
- Topic: New to NES Game Development
- Replies: 22
- Views: 10381