Search found 160 matches

by bucky o'hare
Wed Sep 23, 2009 2:50 am
Forum: NES Music
Topic: Help with Mega Man 2 Sound Engine/Music
Replies: 4
Views: 5403

I'm always highly impressed when I see a ROM hack with changed music, even if it's kinda bad. There are a lot of NES musicians over at the forums on http://2a03.org/ , but most of them won't be able to do the hex-editor-style code and data editing. There is this guy Optomon who is quite adept with ...
by bucky o'hare
Sun Sep 13, 2009 11:30 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

I played through the game and tagged an NSFE for it some months back,
Ghoul School NSFE
I changed it to Scott Marshall when I tagged it, because as I recall that was the name used in the credits.
by bucky o'hare
Sun Aug 23, 2009 8:49 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

Ah, I forgot there was a separate list for FDS. thanks
by bucky o'hare
Thu Aug 20, 2009 9:52 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

Has Otocky (FDS) been ripped yet? I don't see it on the not ripped list. :) I believe there are speed issues with the Dark Man nsf, although this time I'm not so sure it's a PAL / NTSC error. It almost sounds like it (plays too fast), however, the pitch seems to be correct where it is. Running it at...
by bucky o'hare
Wed Aug 12, 2009 12:16 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

That's great! Thank you.
by bucky o'hare
Mon Aug 10, 2009 7:48 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

I'm sure that's what it is-- In nezplay (standalone), the information display labels it as an NTSC nsf and plays it as such. I don't see an option to change that, but it recognizes other PAL nsfs as being PAL, and plays those correctly. In notsofatso, I can enable a "Force PAL" option, but...
by bucky o'hare
Mon Aug 10, 2009 6:04 pm
Forum: NES Music
Topic: DPCM playback rate does really correlate with note freqs
Replies: 43
Views: 33029

So if I read this correctly, it seems that they did try to get every DPCM value to be as close to the corresponding pitches as possible? Pretty cool. But that kind of makes me wonder why Nintendo never bothered making use of that. There were zero first party games that used DPCM for melodic parts, c...
by bucky o'hare
Mon Aug 10, 2009 5:59 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

The nsf for Neil Baldwin's James Bond Jr plays too fast and too high pitched. I noticed this as I was getting ready to tag an NSFE for it. Can anyone fix that?
by bucky o'hare
Tue Aug 04, 2009 2:12 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

Ah, I've noticed something funny with the Mig 29 nsf. It sounds like a lot of the triangle sounds aren't as short or staccato as they're supposed to be.

part of track 5, as heard from the rom in nestopia - link
part of track 5, as heard from the nsf in notsofatso - link
by bucky o'hare
Sat Aug 01, 2009 11:45 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

Choujin Ookami Senki - Warwolf (J) - (Chou Jinrou Senki - Warwolf / Werewolf - The Last Warrior) Interesting, I've never seen that version of the name (with Ookami in it), just alternate spellings of Chou Jinrou Senki. Btw, the Japanese and US versions are different. There are two different tracks ...
by bucky o'hare
Wed Jul 29, 2009 10:32 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

Awesome, thanks! :)
by bucky o'hare
Tue Jul 28, 2009 4:41 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

Excellent. That's certainly more complete than the last nsf. I wanted to tag an NSFE / M3U for it, do you think you could help supply track names? (I didn't have the patience to learn this game to try and beat it)- I can see in the text file that you've identified the tracks, but as a coding n00b I'...
by bucky o'hare
Fri Jul 24, 2009 9:28 am
Forum: General Stuff
Topic: NES Games featuring looped samples
Replies: 6
Views: 3493

Re: NES Games featuring looped samples

I alredy posted this on another board, long ago... Is there any game that uses looped samples (except The Immortal, thanks Memblers) ? This is a good question. I've ripped samples out of a lot of games, and The Immortal is the only one I'm aware of. I think punch out / pro wrestling may have some s...
by bucky o'hare
Fri Jul 24, 2009 6:43 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

Overlord (incomplete)-- It's a very short song, but the main menu music immediately after the title screen is missing (select enemy / play saved game screen). Some rad Jeroen Tel music. :) To add to this, does anyone know what's up with track 8? Is it really supposed to never end like that? It just...
by bucky o'hare
Fri Jul 24, 2009 4:57 am
Forum: NES Music
Topic: a wiki-based nsf archive?
Replies: 26
Views: 23199

Thanks for the starting steps! One thing that I would like to make clear is a division between classic game and new nsfs. But we could do it all. :D Perhaps an an alphabetical index on the left for game nsfs with a header like "Classic Game Soundtracks", and another index below or link for...