Search found 69 matches
- Mon Jul 02, 2007 4:08 pm
- Forum: NESemdev
- Topic: Different Mappers Needed?
- Replies: 19
- Views: 8087
Tengen's MIMIC-1 is the same as Namco 109, isn't it? (Except that the former has an added lockout-defeat circuit built in.) Kevin Horton's mapper page seems to indicate this (see, for instance, the DRROM description page , which treats the two as synonomous). That would seem to indicate that a lot o...
- Sun Jul 01, 2007 11:28 pm
- Forum: NES Hardware and Flash Equipment
- Topic: SNES 40 pin SOIC mask rom pinout, anyone?
- Replies: 17
- Views: 10751
Re: SNES 40 pin SOIC mask rom pinout, anyone?
I'd like to use a Doom cart to make a Star Fox 2 beta, to play on the real deal, but I can't seem to figure out the pinout. Its a 40 pin SOIC mask rom, and it doesn't seem to be standard (unless I screwed up the wiring). I know its not NES hardware, but I couldn't find any SNES hardware forums out ...
- Sun Jul 01, 2007 5:57 pm
- Forum: NESemdev
- Topic: The "which games use... ?" thread
- Replies: 3
- Views: 2168
Yes, Kid Niki uses the feature of MMC1 that allows a switched bank at $C000 and a fixed bank at $8000. This is because it was converted from a Japanese version (Kaiketsu Yanchamaru) that had a custom board with this same memory layout. Pirates! uses MMC1's feature that allows all 32K to switch at on...
- Sun Jul 01, 2007 12:00 pm
- Forum: NESemdev
- Topic: Different Mappers Needed?
- Replies: 19
- Views: 8087
It wouldn't make sense to assign a new mapper for Low G Man. That should really be handled by header bits. Since a WRAM value of $00 defaults to one WRAM bank for backward compatibility, I'm going to recommend to Marat that a value of $FF (-1) be interpreted as zero and that this be published in the...
- Tue Jun 26, 2007 10:28 pm
- Forum: NESemdev
- Topic: One Final Step?
- Replies: 3
- Views: 1968
- Tue Jun 26, 2007 10:27 pm
- Forum: NESemdev
- Topic: One Final Step?
- Replies: 3
- Views: 1968
- Tue Jun 26, 2007 4:38 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Discussion of accurate FDS archiving
- Replies: 8
- Views: 3657
- Tue Jun 26, 2007 12:10 pm
- Forum: NESdev
- Topic: Ninja Gaiden Gamegenie codes
- Replies: 19
- Views: 14545
- Tue Jun 26, 2007 11:17 am
- Forum: NES Hardware and Flash Equipment
- Topic: Discussion of accurate FDS archiving
- Replies: 8
- Views: 3657
Didn't the same thing happen with regards to ripping game CDROM images? You have to do a bit-for-bit cloning of a CD, in order to get around certain forms of copy-protection, which purposely circumvent the CDROM standard. It is no surprise that a 1980s technology like FDS games would break the disk...
- Tue Jun 26, 2007 11:08 am
- Forum: NES Hardware and Flash Equipment
- Topic: Scanline counting
- Replies: 11
- Views: 4636
Re: Scanline counting
What's the best way to get a 113 + 2/3 cycle counter or divider using only Phi2? A 113 cycle counter and a 114 cycle counter which is used every third terminal count? Other way around. According to Disch's VRC IRQ page on the nesdevwiki, the Konami VRC mappers that support IRQ (VRC4, VRC6, and VRC7...
- Sun Jun 24, 2007 9:20 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Discussion of accurate FDS archiving
- Replies: 8
- Views: 3657
Discussion of accurate FDS archiving
As has been discussed previously, the current Famicom Disk System file format (*.FDS) is flawed in several ways. It does not archive the GAP periods, block start marks, or CRCs. While it is a marginally acceptable format for interoperability with emulators, it falls far short as a format for archiva...
- Tue Jun 19, 2007 7:08 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Troubleshooting CopyNES non-connectivity
- Replies: 5
- Views: 2442
- Tue Jun 19, 2007 6:01 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Troubleshooting CopyNES non-connectivity
- Replies: 5
- Views: 2442
I had some trouble with it before it was packed away, but I wrote that off to problems with the DOS client. No, I haven't used it on this computer before. I opened the case and checked the ribbon cable going from the board to the DB-25 connector; it seemed solid. Getting to the board itself would re...
- Mon Jun 18, 2007 11:29 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Troubleshooting CopyNES non-connectivity
- Replies: 5
- Views: 2442
Troubleshooting CopyNES non-connectivity
I took my CopyNES out of storage to try to see if I could dump some Famicom and NES cartridges with it. Unfortunately, when I use the Test function in Bootgod's software, it can't establish communication. I did have the CopyNES turned on during the test, and I am using the original DB-25 cable provi...
- Tue Jun 12, 2007 8:30 pm
- Forum: NESemdev
- Topic: 6502 emulation optimization
- Replies: 5
- Views: 3133
6502 emulation optimization
I have a working 2A03 emulator, but would like to optimize it as much as possible. Blargg's website has some good information, but there are a couple of points that are still unclear. *The same addressing modes are re-used numerous times. For instance, LDA ($nn),Y will use the same effective address...