Search found 355 matches
- Tue Nov 01, 2005 5:31 am
- Forum: General Stuff
- Topic: lockout chip regions
- Replies: 2
- Views: 2900
lockout chip regions
I just got a few NES games from Ebay. Ufouria (PAL/AU), Blue Shadow (PAL/UK), Castlevania (PAL/UK). My PAL NES is from the European mainland (Netherlands to be exact). These carts are very worn out, and hard to get working. The most they'll do is show the titlescreen for half a second, with sound an...
- Tue Nov 01, 2005 5:11 am
- Forum: NESemdev
- Topic: cpu testing
- Replies: 20
- Views: 11828
- Tue Nov 01, 2005 5:07 am
- Forum: NESemdev
- Topic: "Bugs" due to pressing left+right
- Replies: 16
- Views: 14482
Re: "Bugs" due to pressing left+right
preferring the most recently pressed direction ("rollover") rather than just clearing that axis when both are pressed. Good approach, I'm just clearing both axes, and will probably change that :p .. In your implementation, what happens if the user presses left+right or up+down at the same...
- Thu Oct 27, 2005 6:19 am
- Forum: NESemdev
- Topic: Black & white effects?
- Replies: 3
- Views: 3080
- Mon Oct 24, 2005 1:44 am
- Forum: NESemdev
- Topic: Mappers mappers... where fore art thou mappers
- Replies: 10
- Views: 14794
Martin Korth's http://nocash.emubase.de/everynes.htm
- Fri Oct 21, 2005 6:33 am
- Forum: NESemdev
- Topic: MMC3 IRQ Counter Test ROMs
- Replies: 13
- Views: 11100
Applying the same IRQ behaviour to MMC3 as the one in MMC6 makes it indeed behave the same as your description of 'Rev B'. I've tried a couple of MMC3 games with that, and they work ok (including Crystalis). Plus, My Life My Love - Boku no Yume - Watashi no Negai (J) , that used to look very messy i...
- Mon Oct 17, 2005 3:00 am
- Forum: NESemdev
- Topic: MMC3 IRQ Counter Test ROMs
- Replies: 13
- Views: 11100
- Sat Oct 08, 2005 8:31 am
- Forum: NESemdev
- Topic: Sprite 0 Hit Test ROMs
- Replies: 10
- Views: 18971
- Thu Sep 15, 2005 8:45 am
- Forum: NESemdev
- Topic: A few NES PPU test ROMs
- Replies: 32
- Views: 36932
- Fri Sep 09, 2005 4:39 am
- Forum: NESemdev
- Topic: NES Titles
- Replies: 1
- Views: 2737
here: http://www.gamersgraveyard.com/reposito ... games.html
but it seems to be down
so, i've made a temporary mirror: *edit: ok, looks like the site's up again, mirror removed*
but it seems to be down
- Thu Sep 08, 2005 3:02 am
- Forum: NESdev
- Topic: PPU scanline docs wrong?
- Replies: 6
- Views: 5523
If your last point is the case, does the even/odd frame rule (the frame at boot being the even frame, then odd,even,odd,even,etc) still apply when the ppu has been disabled for a few frames ? Or will the odd frame after reenabling the ppu be 1 cycle shorter, no matter how many frames the ppu has bee...
- Tue Aug 16, 2005 3:04 am
- Forum: NESemdev
- Topic: precalculated flags N and Z?
- Replies: 8
- Views: 6831
- Mon Aug 15, 2005 4:10 am
- Forum: NESemdev
- Topic: precalculated flags N and Z?
- Replies: 8
- Views: 6831
No it shouldn't be deleted, don't be so hard on yourself :p
It looks like a fast and easy method, but I'm doing it the blargg way: http://www.slack.net/~ant/nes-emu/6502.html
It looks like a fast and easy method, but I'm doing it the blargg way: http://www.slack.net/~ant/nes-emu/6502.html
- Mon Aug 15, 2005 4:00 am
- Forum: NESdev
- Topic: Lost NESdev ROMs ?
- Replies: 5
- Views: 4656
1st one: this is his homepage, including his email address, so you can ask him: http://covertbitops.c64.org/