Search found 355 matches

by hap
Tue Nov 01, 2005 5:31 am
Forum: General Stuff
Topic: lockout chip regions
Replies: 2
Views: 2900

lockout chip regions

I just got a few NES games from Ebay. Ufouria (PAL/AU), Blue Shadow (PAL/UK), Castlevania (PAL/UK). My PAL NES is from the European mainland (Netherlands to be exact). These carts are very worn out, and hard to get working. The most they'll do is show the titlescreen for half a second, with sound an...
by hap
Tue Nov 01, 2005 5:11 am
Forum: NESemdev
Topic: cpu testing
Replies: 20
Views: 11828

Kevin Horton's nestest maybe ? "This test program, when run on "automation", (i.e. set your program counter to 0c000h) will perform all tests in sequence and shove the results of the tests into locations 02h and 03h." I'm not sure if it'll do what you want, the first time I tried...
by hap
Tue Nov 01, 2005 5:07 am
Forum: NESemdev
Topic: "Bugs" due to pressing left+right
Replies: 16
Views: 14482

Re: "Bugs" due to pressing left+right

preferring the most recently pressed direction ("rollover") rather than just clearing that axis when both are pressed. Good approach, I'm just clearing both axes, and will probably change that :p .. In your implementation, what happens if the user presses left+right or up+down at the same...
by hap
Thu Oct 27, 2005 6:19 am
Forum: NESemdev
Topic: Black & white effects?
Replies: 3
Views: 3080

An interesting one that I know of is Noah's Ark (E), where the water effect is made by using a combination of colour emphasis and monochrome.
by hap
Mon Oct 24, 2005 1:44 am
Forum: NESemdev
Topic: Mappers mappers... where fore art thou mappers
Replies: 10
Views: 14794

by hap
Fri Oct 21, 2005 6:33 am
Forum: NESemdev
Topic: MMC3 IRQ Counter Test ROMs
Replies: 13
Views: 11100

Applying the same IRQ behaviour to MMC3 as the one in MMC6 makes it indeed behave the same as your description of 'Rev B'. I've tried a couple of MMC3 games with that, and they work ok (including Crystalis). Plus, My Life My Love - Boku no Yume - Watashi no Negai (J) , that used to look very messy i...
by hap
Mon Oct 17, 2005 3:00 am
Forum: NESemdev
Topic: MMC3 IRQ Counter Test ROMs
Replies: 13
Views: 11100

Thanks, the tests work fine here, except for the last 2.
What's the most commonly found MMC3 board revision ?
by hap
Sat Oct 08, 2005 8:31 am
Forum: NESemdev
Topic: Sprite 0 Hit Test ROMs
Replies: 10
Views: 18971

Mine gets error #9 for basic timing, the rest works fine.

Fx3: if I force a shorter vblank time, timing tests hang. Maybe your vblank time is too short ?
by hap
Thu Oct 06, 2005 4:48 am
Forum: NESemdev
Topic: Sprite #0
Replies: 27
Views: 20068

What do the remaining PPU cycles do then?
A lot. Did you read Brad Taylor's NTSC 2C02 technical reference ? If you didn't yet, now's the time. It explains what the PPU cycles 'do'.
by hap
Thu Sep 15, 2005 8:45 am
Forum: NESemdev
Topic: A few NES PPU test ROMs
Replies: 32
Views: 36932

vbl_clear_time.nes gives me a black screen (also with Nintendulator)

*edit* What 'few more tests' did you want to include ?
by hap
Fri Sep 09, 2005 4:39 am
Forum: NESemdev
Topic: NES Titles
Replies: 1
Views: 2737

here: http://www.gamersgraveyard.com/reposito ... games.html
but it seems to be down :( so, i've made a temporary mirror: *edit: ok, looks like the site's up again, mirror removed*
by hap
Thu Sep 08, 2005 3:02 am
Forum: NESdev
Topic: PPU scanline docs wrong?
Replies: 6
Views: 5523

If your last point is the case, does the even/odd frame rule (the frame at boot being the even frame, then odd,even,odd,even,etc) still apply when the ppu has been disabled for a few frames ? Or will the odd frame after reenabling the ppu be 1 cycle shorter, no matter how many frames the ppu has bee...
by hap
Tue Aug 16, 2005 3:04 am
Forum: NESemdev
Topic: precalculated flags N and Z?
Replies: 8
Views: 6831

I handle BIT and PLP flag changing differently. If Z and N are both set, the MSB of NZ is set, and the low byte is 0, so instead of:

is_negative = (((nz + 0x200) >> 3) | nz) & 0x80
it's: is_negative = nz & 0x8080
by hap
Mon Aug 15, 2005 4:10 am
Forum: NESemdev
Topic: precalculated flags N and Z?
Replies: 8
Views: 6831

No it shouldn't be deleted, don't be so hard on yourself :p
It looks like a fast and easy method, but I'm doing it the blargg way: http://www.slack.net/~ant/nes-emu/6502.html
by hap
Mon Aug 15, 2005 4:00 am
Forum: NESdev
Topic: Lost NESdev ROMs ?
Replies: 5
Views: 4656

1st one: this is his homepage, including his email address, so you can ask him: http://covertbitops.c64.org/