Search found 355 matches

by hap
Mon Feb 12, 2007 11:15 am
Forum: NESemdev
Topic: Moero Pro Yakyuu voice
Replies: 73
Views: 99810

The only unrecorded samples left are from Moero!! Pro Tennis. Pongbashi asked me to hack the PRG-ROM to be able to record those. This small hack has only been tested on my emulator, so I won't know for sure it will work on a Famicom. Change "SN" to the sample number, and everytime a sample...
by hap
Tue Feb 06, 2007 4:08 am
Forum: phpBB Issues
Topic: howcome Q's banned?
Replies: 19
Views: 17057

It's a personal decision, we shouldn't pry into it nor hold it against him. I feel a bit bad being responsible for starting this thread, it's uncomfortable having a topic about yourself without being able to participate in the discussion. Anyway... I think I speak for most of here: Dude, you're welc...
by hap
Sat Feb 03, 2007 10:45 am
Forum: phpBB Issues
Topic: howcome Q's banned?
Replies: 19
Views: 17057

howcome Q's banned?

Seen between nickname and avatar: http://nesdev.com/bbs/viewtopic.php?t=2778
forum glitch/abused security hole? Or is this on purpose? (I doubt)
by hap
Sat Jan 20, 2007 5:59 pm
Forum: NESemdev
Topic: Alternate MMC3 emulation?
Replies: 8
Views: 3399

Monitoring all writes to the PPU Address to see if any change the IRQ counter is only useful if you're trying to pass blarrg's tests. I don't think any game actually relies on this.
Knowing that literary hundreds of games use the MMC3, you'd want emulation to be very accurate.
by hap
Sat Jan 13, 2007 10:05 am
Forum: NESemdev
Topic: Some PPU Questions
Replies: 35
Views: 12506

Btw, hap I've looked at the colour intensity charts that you provided me with and I just wanted to make sure of one thing. I've got the same values in my emulator, but I think that I've go the red and blue values the wrong way round. How accurate was you chart? Works fine here.. emphasis_factor[x][...
by hap
Thu Jan 11, 2007 3:42 am
Forum: NESemdev
Topic: Some PPU Questions
Replies: 35
Views: 12506

1: Probably a bug in your code? 2: It's a typo in Loopy's document, use || 3: ccovell and Quietust have done measurements. I use blargg's NTSC emulator, and use the measurements with hardcoded palettes, preferring Quietust's one: /* emphasis factors, %000 to %111. r,g,b */ /* measurement by Chris Co...
by hap
Sat Jan 06, 2007 8:38 am
Forum: NESemdev
Topic: FCEUXD SP v1.06--Compiling Source Code on My System
Replies: 4
Views: 2870

*MinGW user

I tried to compile FCEUXDSPABCDHEYGDBE 1.06 from the first link you posted, and it worked fine. You might need to change the makefile though (the path in makewin.bat). DirectX libraries are included in MinGW, you'll only need the headerfiles from the SDK.
by hap
Wed Jan 03, 2007 6:06 pm
Forum: NESemdev
Topic: sprites
Replies: 4
Views: 2403

Short answer: one step in one cycle.
Long answer: http://nesdevwiki.ath.cx/index.php/NES_ ... evaluation
by hap
Thu Dec 28, 2006 4:25 pm
Forum: NESemdev
Topic: Is it legal?
Replies: 20
Views: 6606

Your umbrella analogy doesn't fit in, but I agree with your first remark. Most emulators are playthings, intended to run "ROMs" downloaded from the internet.
by hap
Wed Dec 27, 2006 11:09 am
Forum: General Stuff
Topic: Konami CPUs?
Replies: 1
Views: 1949

(we're drifting off-topic)

The "KONAMI-1" CPU is actually based on Motorola's 6809.
Check the MAME source: cpu/konami and the custom chips in vidhrdw/konamiic.c
by hap
Tue Dec 26, 2006 12:52 pm
Forum: General Stuff
Topic: ccovell, about your demos
Replies: 4
Views: 3846

Even though we're not ccovell :P 1. See above + I looked at that a while ago, but forgot the details. It can be fixed by changing a CLI to SEI near the start of the program (or if you're using an emulator, by initiating $4017 with $40 instead of the confirmed $00). 2. It crashes if RAM is initialise...
by hap
Tue Dec 19, 2006 10:59 am
Forum: General Stuff
Topic: NES vs. Master System
Replies: 83
Views: 28256

(I've only played about 4 Genesis games ever, and that under emulation so I'm not an expert here, heh) Then what's with the strong opinion on it?:P Please, try out Streets of Rage 2, Sonic the Hedgehog 2, and the games ccovell mentioned using a good emulator like Kega Fusion. *edit* better yet, pla...
by hap
Mon Dec 18, 2006 1:38 pm
Forum: General Stuff
Topic: NES vs. Master System
Replies: 83
Views: 28256

It sounds alright when properly mixed with PCM and PSG. Bad examples would be early Megadrive games, or even Lagrange Point. Later Megadrive games sound better, eg. I was very impressed with Streets of Rage 2.
by hap
Sun Dec 17, 2006 9:05 am
Forum: General Stuff
Topic: NES vs. Master System
Replies: 83
Views: 28256

This discussion is biased on an NES forum, and obviously also on an SMS forum: http://www.smspower.org/forums/viewtopic.php?t=6955 As for my opinion, comparing SMS to NES is like comparing apples to oranges, they're too different (but in the same generation) to be able to factually tell which one is...
by hap
Sat Dec 16, 2006 12:34 pm
Forum: NESemdev
Topic: Some light on mapper 3 vs mapper 185
Replies: 30
Views: 14059

Oh, that was some guesswork, I doubt it's accurate:
http://www.bannister.org/forums/ubbthre ... mber=22723