Search found 355 matches
- Mon Feb 12, 2007 11:15 am
- Forum: NESemdev
- Topic: Moero Pro Yakyuu voice
- Replies: 73
- Views: 99810
- Tue Feb 06, 2007 4:08 am
- Forum: phpBB Issues
- Topic: howcome Q's banned?
- Replies: 19
- Views: 17057
It's a personal decision, we shouldn't pry into it nor hold it against him. I feel a bit bad being responsible for starting this thread, it's uncomfortable having a topic about yourself without being able to participate in the discussion. Anyway... I think I speak for most of here: Dude, you're welc...
- Sat Feb 03, 2007 10:45 am
- Forum: phpBB Issues
- Topic: howcome Q's banned?
- Replies: 19
- Views: 17057
howcome Q's banned?
Seen between nickname and avatar: http://nesdev.com/bbs/viewtopic.php?t=2778
forum glitch/abused security hole? Or is this on purpose? (I doubt)
forum glitch/abused security hole? Or is this on purpose? (I doubt)
- Sat Jan 20, 2007 5:59 pm
- Forum: NESemdev
- Topic: Alternate MMC3 emulation?
- Replies: 8
- Views: 3399
- Sat Jan 13, 2007 10:05 am
- Forum: NESemdev
- Topic: Some PPU Questions
- Replies: 35
- Views: 12506
Btw, hap I've looked at the colour intensity charts that you provided me with and I just wanted to make sure of one thing. I've got the same values in my emulator, but I think that I've go the red and blue values the wrong way round. How accurate was you chart? Works fine here.. emphasis_factor[x][...
- Thu Jan 11, 2007 3:42 am
- Forum: NESemdev
- Topic: Some PPU Questions
- Replies: 35
- Views: 12506
1: Probably a bug in your code? 2: It's a typo in Loopy's document, use || 3: ccovell and Quietust have done measurements. I use blargg's NTSC emulator, and use the measurements with hardcoded palettes, preferring Quietust's one: /* emphasis factors, %000 to %111. r,g,b */ /* measurement by Chris Co...
- Sat Jan 06, 2007 8:38 am
- Forum: NESemdev
- Topic: FCEUXD SP v1.06--Compiling Source Code on My System
- Replies: 4
- Views: 2870
Short answer: one step in one cycle.
Long answer: http://nesdevwiki.ath.cx/index.php/NES_ ... evaluation
Long answer: http://nesdevwiki.ath.cx/index.php/NES_ ... evaluation
- Thu Dec 28, 2006 4:25 pm
- Forum: NESemdev
- Topic: Is it legal?
- Replies: 20
- Views: 6606
- Wed Dec 27, 2006 11:09 am
- Forum: General Stuff
- Topic: Konami CPUs?
- Replies: 1
- Views: 1949
- Tue Dec 26, 2006 12:52 pm
- Forum: General Stuff
- Topic: ccovell, about your demos
- Replies: 4
- Views: 3846
Even though we're not ccovell :P 1. See above + I looked at that a while ago, but forgot the details. It can be fixed by changing a CLI to SEI near the start of the program (or if you're using an emulator, by initiating $4017 with $40 instead of the confirmed $00). 2. It crashes if RAM is initialise...
- Tue Dec 19, 2006 10:59 am
- Forum: General Stuff
- Topic: NES vs. Master System
- Replies: 83
- Views: 28256
(I've only played about 4 Genesis games ever, and that under emulation so I'm not an expert here, heh) Then what's with the strong opinion on it?:P Please, try out Streets of Rage 2, Sonic the Hedgehog 2, and the games ccovell mentioned using a good emulator like Kega Fusion. *edit* better yet, pla...
- Mon Dec 18, 2006 1:38 pm
- Forum: General Stuff
- Topic: NES vs. Master System
- Replies: 83
- Views: 28256
- Sun Dec 17, 2006 9:05 am
- Forum: General Stuff
- Topic: NES vs. Master System
- Replies: 83
- Views: 28256
This discussion is biased on an NES forum, and obviously also on an SMS forum: http://www.smspower.org/forums/viewtopic.php?t=6955 As for my opinion, comparing SMS to NES is like comparing apples to oranges, they're too different (but in the same generation) to be able to factually tell which one is...
- Sat Dec 16, 2006 12:34 pm
- Forum: NESemdev
- Topic: Some light on mapper 3 vs mapper 185
- Replies: 30
- Views: 14059
Oh, that was some guesswork, I doubt it's accurate:
http://www.bannister.org/forums/ubbthre ... mber=22723
http://www.bannister.org/forums/ubbthre ... mber=22723