Search found 922 matches

by mic_
Fri Jul 11, 2008 1:08 am
Forum: NES Hardware and Flash Equipment
Topic: How long has the PowerPak been temporarily unavailable?
Replies: 15
Views: 9499

You could use a PowerPak with a NES->FC converter, couldn't you? Unless there's some incompability that I'm unaware of.

Yes, neoflash is working on a programmable NES cart. I wouldn't hold my breath though, as they take forever to get anything finished (if they ever finish it).
by mic_
Fri Jun 20, 2008 6:33 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

I found the music in Metal Force pretty bland. Although I like track 6, and overall they did a good job with the drums.
by mic_
Wed Jun 18, 2008 10:54 am
Forum: General Stuff
Topic: Virtual Console
Replies: 12
Views: 6396

Huh? We're talking about emulators on Gamecube and Wii here.
by mic_
Wed Jun 18, 2008 9:57 am
Forum: General Stuff
Topic: Virtual Console
Replies: 12
Views: 6396

There was also the NES emulator on the GCN Zelda special edition disc that was hardcoded to only run mapper 1 games.
by mic_
Wed Jun 18, 2008 8:06 am
Forum: General Stuff
Topic: Virtual Console
Replies: 12
Views: 6396

Nothing special about that. Either launch a separate emulator for each system, or build all of them into a multisystem emulator with a common frontend.
by mic_
Tue Jun 17, 2008 9:58 am
Forum: NES Music
Topic: Live playback
Replies: 19
Views: 13751

I don't think there are any mapper 0 games with no CHR-ROM. Set ineschr to 1 instead.
by mic_
Tue Jun 17, 2008 9:05 am
Forum: NES Music
Topic: Live playback
Replies: 19
Views: 13751

.org gives information to the assembler about how to resolve labels, and where in the ROM to place your code/data. PRG-ROM on the NES is mapped into the CPU's memory space starting at $8000.
by mic_
Tue Jun 17, 2008 1:57 am
Forum: NES Music
Topic: Live playback
Replies: 19
Views: 13751

.inesprg 1 ;//one PRG bank .ineschr 1 ;//one CHR bank .inesmir 0 ;//mirroring type 0 .inesmap 0 ;//memory mapper 0 (none) .org $A93F ; replace dashes with load address MINUS $80 .bank 0 .incbin "guitthing2.nsf" start: How large is your NSF? You've told NESASM that you only want one PRG ba...
by mic_
Mon Jun 16, 2008 8:11 am
Forum: NES Music
Topic: Live playback
Replies: 19
Views: 13751

NESASM automatically generates the header for you.

For example, these are the directives you'd use for a 40kB NROM:

.inesprg 2
.ineschr 1
.inesmir 1
.inesmap 0
by mic_
Mon Jun 16, 2008 12:16 am
Forum: NES Music
Topic: Live playback
Replies: 19
Views: 13751

Sure, an iNES file is just the ROM binary with a header prepended. So unless your assembler can generate the header automatically you'll have to slap one on yourself.
by mic_
Mon Jun 09, 2008 12:25 pm
Forum: NES Hardware and Flash Equipment
Topic: NTSC NES games that work only in 60Hz
Replies: 8
Views: 4610

Unless there are different versions of the GG for PAL and NTSC.. But yeah, Galoob released the GG in europe as well and it worked just fine on a PAL NES. I probably still have mine in a box somewhere that I bought in 1992 or whenever it was.
by mic_
Thu Jun 05, 2008 12:37 am
Forum: NESdev
Topic: Game production team wanted
Replies: 31
Views: 11597

I think a configuration manager would be kind of overkill for a project of this size. If any merging is needed, either let each developer merge before committing any changes, or let the lead developer handle it. And of course like blargg said, agree on a common toolset before getting started. For th...
by mic_
Fri May 30, 2008 12:56 am
Forum: General Stuff
Topic: Should NesDev move from Parodius.com to RetroMachineShop.com
Replies: 29
Views: 14244

Being a native speaker of a language doesn't really say anything about how good you are at reading/writing it (as has been proven countless times on internet forums).
by mic_
Tue May 27, 2008 11:46 pm
Forum: General Stuff
Topic: Should NesDev move from Parodius.com to RetroMachineShop.com
Replies: 29
Views: 14244

Most..useless..topic..ever(*)

* On nesdev bbs.
by mic_
Thu May 22, 2008 1:14 am
Forum: General Stuff
Topic: ZSNES v1.51 defies science, and belief!
Replies: 19
Views: 8872

Also, there is 3 "main" SNES emulators, and maybe a few "sub" SNES emulators, while there is at least 10 "main" NES emulators and about fifty "sub" emulators. (by "sub" I mean unfinished, uinccurate or unpopular). Because it's easier to write a NES ...