Search found 922 matches

by mic_
Mon Jun 25, 2007 5:07 am
Forum: NES Hardware and Flash Equipment
Topic: New Powerpak mappers
Replies: 134
Views: 54802

Here's mapper 23 (VRC2B/4)
Gradius 2 uses mapper 25, right? Or does it work with 23?
by mic_
Mon Jun 25, 2007 5:05 am
Forum: NES Hardware and Flash Equipment
Topic: PowerPak Problem Games Thread
Replies: 127
Views: 41145

Micro Machines from GoodNES 3.10 had flickering during the race on my PAL NES, as well as messed up graphics at the player selection menu iirc.
Fire Hawk also had some flickering in-game. Linus Spacehead was ok I think.
by mic_
Wed Jun 20, 2007 12:35 pm
Forum: NES Hardware and Flash Equipment
Topic: PowerPak now available
Replies: 94
Views: 27966

If you haven't noticed it in any game yet, you probably have got a "good console". This is the way SMB3 (PAL) looks with my machine for example: http://www.anes.se/powerpak.mpg I don't get those lines in SMB3 (I have a NES-PAL-001 model), but I get a similar effect in Mike Tyson's Punch-O...
by mic_
Wed Jun 20, 2007 12:17 am
Forum: NES Hardware and Flash Equipment
Topic: PowerPak on PAL NES problem
Replies: 13
Views: 4544

Some more games I've noticed problems with (from GoodNES 3.10 on my PAL NES): * Cobra Triangle (E) Corrupted graphics * Duck Tales (E) After "Loading game..." has disappeared, the screen just goes black and nothing happens. * Ninja Gaiden (U) [!] Corrupted graphics, never gets past the tit...
by mic_
Tue Jun 19, 2007 12:56 pm
Forum: NES Hardware and Flash Equipment
Topic: PowerPak now available
Replies: 94
Views: 27966

Some MMC3 titles that I noted problems with: * Contra Force (U) [!] Corrupted graphics. Hangs after a while on the first level. * McDonaldLand (E) [!] Corrupted graphics. * Super C (U) [!] The first time it hanged at the title screen. The second time it stopped scrolling properly a bit into the firs...
by mic_
Tue Jun 19, 2007 10:11 am
Forum: NES Hardware and Flash Equipment
Topic: PowerPak now available
Replies: 94
Views: 27966

Got mine in the mail today (@ Sweden). I'm currently waiting for my GoodNES 3.10 download to finish so the only ROMs I've tried running so far are my own demos which are all NROM.. works great on my PAL NES. I'll try something like W&W or SMB3 later.
by mic_
Mon Jun 18, 2007 1:12 pm
Forum: NESdev
Topic: Ninja Gaiden Gamegenie codes
Replies: 19
Views: 14544

How can you attack an ennemy wich isn't in the screen yet before you jump on a platform, and that appears just when you're about to land on the said platform just to push you down to your doom ? You just cannot kill them nor avoid them, even if you know they're gonna to be there. Where in the game ...
by mic_
Mon Jun 18, 2007 12:19 pm
Forum: NESdev
Topic: Ninja Gaiden Gamegenie codes
Replies: 19
Views: 14544

This is why you need to memorize the stages, so that you can time all your jumps and attacks to avoid getting hit by those f-ing birds (why do all the birds hate him so bad anyway?) Stages 6-1 and 6-2 are especially fun.
by mic_
Sun Jun 17, 2007 9:59 pm
Forum: NESdev
Topic: Ninja Gaiden Gamegenie codes
Replies: 19
Views: 14544

Nah, Ninja Gaiden 1 was pretty easy once you had memorized all the stages :wink: I used to do speedruns for it when I was in 6th grade or something like that (not knowing then that 10+ years later I'd have to see my times being smahed by some guy playing with an emulator :) ) Imo the second game was...
by mic_
Thu Jun 14, 2007 6:11 am
Forum: NES Hardware and Flash Equipment
Topic: Introducing NES PowerPak
Replies: 347
Views: 100922

Actually it said "Your purchase will be shipped by PayPal Shipping with U.S. Postal Service®", not that it _had_ been shipped.. But it was sent out by service@intl.paypal.com
by mic_
Thu Jun 14, 2007 2:53 am
Forum: NES Hardware and Flash Equipment
Topic: Introducing NES PowerPak
Replies: 347
Views: 100922

I got emails both about the payment and when the package had been shipped, but I used paypal so maybe it just works in that case.
by mic_
Thu Jun 14, 2007 1:12 am
Forum: NESdev
Topic: Gameboy and NES related: GB2NES ROM Conversion?
Replies: 15
Views: 9652

The sound hardware is not all that different (from a programmer's perspective anyway). But the CPU and PPU (having what basically is a second BG layer for example) are quite different, and iirc the gameboy also has a timer and a scanline counter etc. Perhaps it would be an interesting project to try...
by mic_
Sun Jun 03, 2007 9:53 pm
Forum: NES Hardware and Flash Equipment
Topic: Introducing NES PowerPak
Replies: 347
Views: 100922

No, pretty much everyone has debit cards around here (Sweden). It's basically a matter of going in to your bank and saying "I want one" (as long as you're over 18 ), and they'll send it to you in a couple of days.
by mic_
Wed May 30, 2007 1:19 am
Forum: NESdev
Topic: Success compressing tiles?
Replies: 37
Views: 18429

Just out of curiosity I tried applying a delta-codec to the smb_orig pattern data and got a file that was 11956 bytes (that is, about 18% of the original file. or 73% if compared to a plain 2-bit represenation). It'd be interesting to try to implement the decoder in 6502 assembly sometime, since it'...
by mic_
Sat Apr 28, 2007 3:28 am
Forum: NESdev
Topic: Sonic 2 NES hoax [?]
Replies: 106
Views: 35037

If that troll ported Sonic 2 from the Genesis to the NES the way he says he did it, then I'm the original designer of the C programming language (which would have been quite a feat, seeing as how I wasn't even born at the time).