Search found 181 matches
- Sat Sep 22, 2007 11:27 am
- Forum: NESdev
- Topic: I thought i knew how to add and subtract....
- Replies: 12
- Views: 4753
- Sat Sep 22, 2007 11:13 am
- Forum: NESdev
- Topic: I thought i knew how to add and subtract....
- Replies: 12
- Views: 4753
- Tue Sep 11, 2007 8:44 pm
- Forum: NESdev
- Topic: Tutorials for [Bob Rost's] NBASIC?
- Replies: 16
- Views: 10015
Well part of the game mechanics run mostly on chance, so that pretty much irons out all the weird event crap like thieves, diseases and other crap. The remainder of it that requires strategy doesn't require very much, apparently. I didn't find it that to get to Oregon as a farmer with all five party...
- Tue Sep 11, 2007 8:37 pm
- Forum: Membler Industries
- Topic: Can I commission a game?
- Replies: 8
- Views: 24388
- Mon Aug 27, 2007 7:27 pm
- Forum: NESdev
- Topic: Tutorials for [Bob Rost's] NBASIC?
- Replies: 16
- Views: 10015
- Mon Aug 27, 2007 7:20 pm
- Forum: NESdev
- Topic: Mandelbrot / Fractals in 6502?
- Replies: 11
- Views: 6562
The Mandelbrot and Julia sets use the same formula, but they use C differently. The Mandelbrot set use the current complex number (where the pixel coordinates are) for the value of C on every iteration, thus it changes on every pixel. Julia sets use one fixed complex number for the value of C on eve...
- Sat Aug 25, 2007 5:44 pm
- Forum: NESdev
- Topic: Mandelbrot / Fractals in 6502?
- Replies: 11
- Views: 6562
- Fri Aug 17, 2007 1:06 pm
- Forum: NESdev
- Topic: The impact of palette color 0x0D
- Replies: 8
- Views: 4096
- Sat Aug 11, 2007 7:05 pm
- Forum: NESdev
- Topic: Tutorials for [Bob Rost's] NBASIC?
- Replies: 16
- Views: 10015
- Tue Jul 31, 2007 8:38 pm
- Forum: NESdev
- Topic: New Commercial NES Games?!
- Replies: 22
- Views: 9268
- Tue Jul 24, 2007 10:19 am
- Forum: Newbie Help Center
- Topic: interrupt vectors
- Replies: 12
- Views: 4618
- Sat Jul 14, 2007 2:00 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
You want to have the time count down as soon as the player leaves the flag to make it appear as though the player is walking to the next level? And you want to eliminate the brick that keeps the player from walking endlessly? But how would you explain the discontinuity between levels (an endless pla...
- Sun Jul 01, 2007 1:37 am
- Forum: NESdev
- Topic: NES cartridge custom box
- Replies: 5
- Views: 3090
- Sat Jun 30, 2007 8:33 pm
- Forum: NESdev
- Topic: Possibility: Disasseblies of both SMB2 and Doki Doki Panic
- Replies: 10
- Views: 5786
Re: Possibility: Disasseblies of both SMB2 and Doki Doki Pan
Okay...several points I want to make here. 1. Saying something isn't a request doesn't necessarily make it not a request. 2. Point number one being the case, WE DO NOT TAKE REQUESTS. 3. If someone reverse-engineered Doki Doki Panic or SMB2, why would they need to do the other one also? 4. Do we real...
- Fri Jun 29, 2007 1:21 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
Also would it be possible to add that triangle wave skidding sound to the original SMB? Anything is possible if you have room for it, if you catch my drift. Seriously though, if you consider adding the triangle wave skidding sound to SMB, I would suggest adding it to the third sfx engine (the one t...