Search found 181 matches

by doppelganger
Mon Apr 16, 2007 7:51 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

To each his own, as I always say. This comprehensive disassembly is only for those who might be interested in how Super Mario Bros. works. It isn't going to create interest in disinterested people, and I don't expect it to. And this modularization effort beneficii has put forth is just one of many p...
by doppelganger
Thu Apr 12, 2007 8:50 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

The short answer: No, we don't take requests here.
by doppelganger
Mon Apr 09, 2007 6:22 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

There's not much that can be done about that. Since I have yet to see exactly how you modularized it, I will have to assume you moved the levels' enemy and area data elsewhere, which would naturally cause the addresses to change...and since the game attempts to fetch data for world 36-1 in entry to ...
by doppelganger
Mon Apr 09, 2007 12:40 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

It should only be spitting out the ORG and the IRQ now that I updated it yesterday. That output looks like it was from before. I compiled your C code on Turbo C just now and ran it on smbdis.asm...it gave me this output... Line #670: .org $8000 Line #16352: .dw $fff0 ;unused 16352 rainu yonda Zubari...
by doppelganger
Sun Apr 08, 2007 2:58 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

re: the loop command I'm not sure, at this point, whether I commented the entry ".db $9645" as a dummy entry because it wasn't being used, or whether I did so because it didn't lead anywhere useful as far as the game was concerned...but I do see how that could cause problems in modularizat...
by doppelganger
Fri Apr 06, 2007 1:53 pm
Forum: NESdev
Topic: UNIF header editor?
Replies: 6
Views: 3691

There isn't one, at least not yet. Maybe someone out there will create one, but as good as the UNIF format is, I doubt it.
by doppelganger
Wed Apr 04, 2007 3:16 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

Perhaps I should break this thing up into smaller pieces.
by doppelganger
Sat Mar 31, 2007 4:45 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

I am curious to see how you modularized it. It was pretty chaotic to do, I bet.
by doppelganger
Fri Mar 30, 2007 9:44 am
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

Oh, goddamnit. These things are coming out of the woodwork. Yeah, I went ahead and fixed that. Then I ran a complete check on every branch and jump in the file, and could find no others. But anyway, thanks again for finding those bugs. My methodology was simple: I ran a disassembler on the program r...
by doppelganger
Thu Mar 29, 2007 10:56 pm
Forum: NESdev
Topic: How did Mario put on that red shirt?
Replies: 28
Views: 12265

It's possible he may have been born with that red shirt on. Have you ever seen him take it off?
by doppelganger
Thu Mar 29, 2007 10:47 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

Wow, awfully keen eyes you have there. I did not notice that myself. The address was correct, I just forgot to change it to a label. Anyway, correction made.
by doppelganger
Fri Mar 16, 2007 8:50 pm
Forum: Newbie Help Center
Topic: Assembler & multiple ROM banks
Replies: 14
Views: 5742

Shouldn't those vectors start at $9ffa or $fffa instead of $9ff8 or $fff8?
by doppelganger
Tue Feb 27, 2007 8:04 pm
Forum: NESdev
Topic: Make absence of # an asm warning
Replies: 10
Views: 5516

I have enough trouble using assemblers without worrying about this crap. The standard of using # for values was established as a standard a long time ago by other 6502 programmers. What goes on in other languages is the business of the programmers of said languages. Also, I would just like to point ...
by doppelganger
Fri Feb 23, 2007 10:07 am
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

Glad you guys like it :-)
by doppelganger
Thu Feb 22, 2007 2:16 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

Well, good luck with that if you decide to pluck at it some more.