Search found 181 matches
- Mon Apr 16, 2007 7:51 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
To each his own, as I always say. This comprehensive disassembly is only for those who might be interested in how Super Mario Bros. works. It isn't going to create interest in disinterested people, and I don't expect it to. And this modularization effort beneficii has put forth is just one of many p...
- Thu Apr 12, 2007 8:50 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Mon Apr 09, 2007 6:22 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
There's not much that can be done about that. Since I have yet to see exactly how you modularized it, I will have to assume you moved the levels' enemy and area data elsewhere, which would naturally cause the addresses to change...and since the game attempts to fetch data for world 36-1 in entry to ...
- Mon Apr 09, 2007 12:40 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
It should only be spitting out the ORG and the IRQ now that I updated it yesterday. That output looks like it was from before. I compiled your C code on Turbo C just now and ran it on smbdis.asm...it gave me this output... Line #670: .org $8000 Line #16352: .dw $fff0 ;unused 16352 rainu yonda Zubari...
- Sun Apr 08, 2007 2:58 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Fri Apr 06, 2007 1:53 pm
- Forum: NESdev
- Topic: UNIF header editor?
- Replies: 6
- Views: 3691
- Wed Apr 04, 2007 3:16 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Sat Mar 31, 2007 4:45 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Fri Mar 30, 2007 9:44 am
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
Oh, goddamnit. These things are coming out of the woodwork. Yeah, I went ahead and fixed that. Then I ran a complete check on every branch and jump in the file, and could find no others. But anyway, thanks again for finding those bugs. My methodology was simple: I ran a disassembler on the program r...
- Thu Mar 29, 2007 10:56 pm
- Forum: NESdev
- Topic: How did Mario put on that red shirt?
- Replies: 28
- Views: 12265
- Thu Mar 29, 2007 10:47 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Fri Mar 16, 2007 8:50 pm
- Forum: Newbie Help Center
- Topic: Assembler & multiple ROM banks
- Replies: 14
- Views: 5742
- Tue Feb 27, 2007 8:04 pm
- Forum: NESdev
- Topic: Make absence of # an asm warning
- Replies: 10
- Views: 5516
I have enough trouble using assemblers without worrying about this crap. The standard of using # for values was established as a standard a long time ago by other 6502 programmers. What goes on in other languages is the business of the programmers of said languages. Also, I would just like to point ...
- Fri Feb 23, 2007 10:07 am
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Thu Feb 22, 2007 2:16 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658