Search found 181 matches

by doppelganger
Wed Feb 21, 2007 4:44 am
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

No. Although it is true I did compare notes between both my disassembly and that one (mostly in regards to the level data format), my disassembly was built completely from scratch using a disassembly run on the program rom with tracer.exe written by koitsu, with no distinction between data and code....
by doppelganger
Tue Feb 20, 2007 8:26 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

comprehensive SMB1 disassembly

Some of you out there in the #nesdev channel may already know about this, but under the sage advice of Memblers, I have decided to post it here. (The old link at the geocities page no longer works for obvious reasons.) http://www.romhacking.net/docs/344/ As-is, it will work with x816 without any mod...
by doppelganger
Thu Feb 01, 2007 6:16 pm
Forum: Newbie Help Center
Topic: Newbie needing help
Replies: 2
Views: 1940

Not to mention that there are other easier and more cost-effective ways to homebrew or dump NES stuff.
by doppelganger
Mon Oct 30, 2006 12:56 pm
Forum: Newbie Help Center
Topic: Reading $2007
Replies: 16
Views: 7305

Hmm...that would explain why, not only does super mario bros render the title screen perfectly, but does so every single time the title screen routine gets run regardless of whether it's come from powerdown or not.

Thank goodness this thread was here when I needed it! ;-)
by doppelganger
Sun Aug 28, 2005 3:20 pm
Forum: Newbie Help Center
Topic: Hello Word
Replies: 13
Views: 8624

I had made a hello world NES demo a few years back...
by doppelganger
Thu Jul 14, 2005 8:45 pm
Forum: Newbie Help Center
Topic: Reading $2007
Replies: 16
Views: 7305

Since the first read since power-up is the one that's garbage, wouldn't it just be easier to read $2007 in the startup routine, then proceed with reading $2007 like normal?
by doppelganger
Sun Jul 10, 2005 9:13 am
Forum: General Stuff
Topic: New 1up forum
Replies: 14
Views: 9403

I just went to Nintendo's website. Apparently, what they oppose about emulators is the fact that they are used to play commercial roms, not so much the fact that they emulate the hardware of the old systems. They are quite specific, referring to "emulators used to play illegally copied Nintendo...
by doppelganger
Wed Jul 06, 2005 9:52 am
Forum: General Stuff
Topic: New 1up forum
Replies: 14
Views: 9403

Nintendo wouldn't really be able to make a case on piracy, since this website and messageboard are for NES development, and not for distributing commercial NES roms (no, a few demos/games written by some people and released to the public domain do not count).
by doppelganger
Fri Jun 17, 2005 8:39 pm
Forum: NESdev
Topic: Ideas for an IDE?
Replies: 11
Views: 13538

I wonder about the feasibility of a dev system on the NES itself...it would be a pretty ambitious experiment, to say the least, coding for the NES on the NES itself. Heheheh. :-) If nothing else it would certainly speed up testing time by quite a bit, though you'd have to figure out some sort of con...
by doppelganger
Fri Jun 17, 2005 8:09 pm
Forum: NESdev
Topic: How do you do timing with the NES?
Replies: 15
Views: 11031

Oh crap, I should have read through before hitting "submit". Thank you for spotting that error. I didn't realize I'd make such a blunder about $2005/$2006. Well, anyway, I'm sure if you use the VBLANK flag of $2002 to control execution, it *would* be a bad idea. I myself have only put LDA ...
by doppelganger
Tue Jun 07, 2005 12:29 pm
Forum: NESdev
Topic: How do you do timing with the NES?
Replies: 15
Views: 11031

Whoa. I've heard that reading $2002 resets the VBlank flag, and I've even heard that reading it resets the flipflop that decides which byte of $2005/2006 gets read to/written from, but I've never heard anything about it ending a frame prematurely. WTF?
by doppelganger
Thu May 19, 2005 3:35 pm
Forum: General Stuff
Topic: Hello, I'm new to the forums, but old @ the site.
Replies: 3
Views: 5395

Yeah, there used to be a mailing list, too. :P
by doppelganger
Sun May 01, 2005 12:10 am
Forum: General Stuff
Topic: (thread goes bye-bye) What's your problem?
Replies: 8
Views: 7345

<blank stare>
by doppelganger
Sat Apr 09, 2005 1:22 am
Forum: NESdev
Topic: Sleep Mode /Power Saving Mode for NES
Replies: 14
Views: 10524

Because the admin and mods will it so!
by doppelganger
Sat Apr 09, 2005 1:08 am
Forum: NESdev
Topic: Small Error in 6502.txt
Replies: 7
Views: 10428

Most of that document was copied straight from the oldskool c64 programmer's reference manual...actually it *is* listed correctly in the opcode table and in the ADC opcode list of the actual manual...problem is, whoever copied out of the book most likely made typing errors. I don't exactly see where...