Search found 181 matches
- Wed Dec 02, 2009 5:30 am
- Forum: Newbie Help Center
- Topic: Resetting stack necessary?
- Replies: 10
- Views: 4011
- Fri Mar 20, 2009 8:16 pm
- Forum: Newbie Help Center
- Topic: Rather silly RTI question
- Replies: 23
- Views: 8265
- Thu Mar 19, 2009 8:53 pm
- Forum: Newbie Help Center
- Topic: MMC3 register memory location confusion
- Replies: 3
- Views: 2296
- Sun Feb 22, 2009 8:01 pm
- Forum: NESdev
- Topic: Starting a Comprehensive Disassembly of SMB3
- Replies: 20
- Views: 9069
- Thu Jan 08, 2009 10:25 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
I don't deny that I could have done certain things better (commenting every line seems to be a common pet peeve) and explained things a bit more in-depth...but what you have to realize is that this was my first ever reverse-engineering work, and it was written back when I was still somewhat wet behi...
- Thu Jan 08, 2009 10:16 pm
- Forum: NESdev
- Topic: SMB1: Scrolling Render Math Problem
- Replies: 10
- Views: 4121
- Tue Dec 02, 2008 4:21 am
- Forum: NESdev
- Topic: IDA Pro - Plugin for use in NES/FDS/SNES rom disassembly?
- Replies: 36
- Views: 18159
- Sat Oct 18, 2008 9:41 pm
- Forum: NESdev
- Topic: emulate a powerpak
- Replies: 4
- Views: 2883
- Fri Oct 03, 2008 3:58 pm
- Forum: NESdev
- Topic: 4-way scroll without glitches nor raster effects
- Replies: 12
- Views: 10165
- Wed Sep 03, 2008 2:46 pm
- Forum: NESdev
- Topic: So many lousy NES docs and tech infos on this web site!. I'
- Replies: 16
- Views: 9420
- Tue Aug 26, 2008 5:10 pm
- Forum: NESdev
- Topic: I still cannot make SMB1 use a different attribute engine!
- Replies: 33
- Views: 16081
You know his topic collides with my question. How the fuck do I move the palette pointers? Like I want more that use the brown pallete, which is like palette $03 I think. I need some solid $03 tiles. Or better yet just tell me how to make the mushroom platforms's tops use palette 03 It sounds like ...
- Tue Jul 29, 2008 8:32 pm
- Forum: NESdev
- Topic: Mid-frame VRAM writes (not palette)
- Replies: 5
- Views: 3880
The ONLY way you could possibly modify VRAM (through registers $2006, and $2007) mid-screen is if 1. The VRAM had dual ports and one of them was hooked up to the CPU bus, which is not the case, or 2. If the PPU is not rendering at time of modify. And I'm not sure what's going on in those other games...
- Sat Jul 26, 2008 4:08 pm
- Forum: NESdev
- Topic: NES development manual?
- Replies: 65
- Views: 27137
Why does it stink? Does it stink because you can't get access to a document that few of us have access to, and you think they're withholding it out of malice, or does it stink because you're too lazy to find the information, which many of us have already made available, or even to ask questions abou...
- Thu Jul 24, 2008 2:04 pm
- Forum: NESdev
- Topic: Super Mario Bros. on the PC-Engine?
- Replies: 21
- Views: 12469
- Thu Jul 17, 2008 8:10 am
- Forum: NESdev
- Topic: NES development manual?
- Replies: 65
- Views: 27137
Well, you're mostly correct. I just happen to be a level 25 sock puppet. I bet you guys didn't know that, eh? ;-)blargg wrote:We're people with our own ideas and conclusions about things, not sock puppets or well-bribed politicians who say yes to everything. :)You guys are so weird. I'm sorry I came here.