Search found 134 matches
DMC
Disch mentioned Mig-29 and reminded me of the agony related to emulating that godforsaken game. :) I've been tinkering with it since the day I added the DMC but I still can't make it look like it does on a real NES. I've only got a PAL NES to test with though, I'm not sure exactly what glitches are ...
- Thu Feb 10, 2005 1:01 am
- Forum: NESemdev
- Topic: What are the Unanswered Questions?
- Replies: 5
- Views: 6497
- Sat Feb 05, 2005 5:45 pm
- Forum: NESemdev
- Topic: Single screen again
- Replies: 4
- Views: 5223
- Sat Feb 05, 2005 2:49 am
- Forum: NESemdev
- Topic: Single screen again
- Replies: 4
- Views: 5223
Single screen again
What's the point with having different flags for single screen $2000 and single screen $2400 in UNIF? I must have missed something cause it just seems so stupid. 
- Tue Feb 01, 2005 2:29 pm
- Forum: NESemdev
- Topic: Check out my emulator
- Replies: 8
- Views: 7469
Your emu is working fine. :) Got one tip for you though: It sounds like you are writing to a sound block while it's playing, causing distorted sound occasionally. Before flushing sound to the output buffer, check and see if the block you're writing to is currently playing. If so, sleep for a few mil...
- Sat Jan 22, 2005 4:41 pm
- Forum: NESemdev
- Topic: Problems with RBI Baseball and SMB3... MMC3 problem?
- Replies: 16
- Views: 14354
- Sat Jan 22, 2005 2:34 pm
- Forum: NESemdev
- Topic: Problems with RBI Baseball and SMB3... MMC3 problem?
- Replies: 16
- Views: 14354
- Mon Jan 03, 2005 11:51 pm
- Forum: NESemdev
- Topic: Why do games do this
- Replies: 4
- Views: 6282
This sets a PPU-internal palette pointer to 0. You should do this after a partial palette update, or Bad Things will happen to your background color PPU-internal palette pointer? Hmm, are you saying that this: lda #$3f sta $2006 lda #$10 sta $2006 would result in the sprite palette being used for t...
- Mon Jan 03, 2005 12:52 am
- Forum: NESemdev
- Topic: iNES Advanced
- Replies: 24
- Views: 19215
- Sat Jan 01, 2005 2:04 pm
- Forum: NESemdev
- Topic: PPU/CPU Interaction question
- Replies: 1
- Views: 4623
I haven't got an answer, but... I've been experimenting with mid-cycle writes myself but have not been able to come to any conclusion. Right now, I let PPU reads take effect on the first of the 3 PPU cycles, and writes take effect on the last one. It seems to work fine. I don't know how this works o...
- Sat Dec 18, 2004 1:02 pm
- Forum: NESemdev
- Topic: iNES Advanced
- Replies: 24
- Views: 19215
If all you want to do is extend iNES to recognize mappers better, you might as well just start adding the board name to the end of the ROM (after all ROM banks). Some ROMs already have trash there (some store the game name there), but if a valid board name isn't found at the end of the ROM, the emul...
- Wed Dec 15, 2004 12:33 pm
- Forum: NESemdev
- Topic: iNES Advanced
- Replies: 24
- Views: 19215
On the subject of rom formats, I always thought it would be a nice feature to keep battery-backed RAM within the rom file itself, so you don't have to copy .sav's from one emulator's folder to another. Am I the only one who would like this? I've been thinking the exact same thing, cause that's how ...