Search found 134 matches

by Nessie
Tue Feb 15, 2005 11:58 am
Forum: NESemdev
Topic: DMC
Replies: 5
Views: 5004

Indeed, aNESe seems to handle DMC IRQs perfectly. :) I'd like to check out your source but I couldn't find it anywhere on your site.
by Nessie
Mon Feb 14, 2005 2:31 pm
Forum: NESemdev
Topic: DMC
Replies: 5
Views: 5004

DMC

Disch mentioned Mig-29 and reminded me of the agony related to emulating that godforsaken game. :) I've been tinkering with it since the day I added the DMC but I still can't make it look like it does on a real NES. I've only got a PAL NES to test with though, I'm not sure exactly what glitches are ...
by Nessie
Thu Feb 10, 2005 1:01 am
Forum: NESemdev
Topic: What are the Unanswered Questions?
Replies: 5
Views: 6497

BT's "PPU Technical Operation" mentions something about garbage nametable fetches when the sprite patterns are being read, which implied that the HT counter was updated on cycle 256.
by Nessie
Sat Feb 05, 2005 5:45 pm
Forum: NESemdev
Topic: Single screen again
Replies: 4
Views: 5223

Yes, many mappers switch between the two, but I was referring to the UNIF mirroring flag.
I was just curious whether there was a purpose with this, but I guess somebody just made a mistake. :)
by Nessie
Sat Feb 05, 2005 2:49 am
Forum: NESemdev
Topic: Single screen again
Replies: 4
Views: 5223

Single screen again

What's the point with having different flags for single screen $2000 and single screen $2400 in UNIF? I must have missed something cause it just seems so stupid. :)
by Nessie
Tue Feb 01, 2005 2:29 pm
Forum: NESemdev
Topic: Check out my emulator
Replies: 8
Views: 7469

Your emu is working fine. :) Got one tip for you though: It sounds like you are writing to a sound block while it's playing, causing distorted sound occasionally. Before flushing sound to the output buffer, check and see if the block you're writing to is currently playing. If so, sleep for a few mil...
by Nessie
Sun Jan 30, 2005 11:18 am
Forum: NESemdev
Topic: $2002.5
Replies: 8
Views: 7491

Hyde: MMC4 is almost exactly like MMC2. Check the wiki.

I don't believe scanline-based or not should make much difference when emulating MMC2.
by Nessie
Sat Jan 22, 2005 4:41 pm
Forum: NESemdev
Topic: Problems with RBI Baseball and SMB3... MMC3 problem?
Replies: 16
Views: 14354

Judging from your pics, it still seems you're calling that hblank function during vblank. Otherwise, perhaps it's a PAL/NTSC thing?
by Nessie
Sat Jan 22, 2005 2:34 pm
Forum: NESemdev
Topic: Problems with RBI Baseball and SMB3... MMC3 problem?
Replies: 16
Views: 14354

Q's sync() way of implementing most mappers is probably best. Sometimes I wish I had done it like that. My mapper code is more like Nestopia's, which is pretty ok too.
by Nessie
Mon Jan 03, 2005 11:51 pm
Forum: NESemdev
Topic: Why do games do this
Replies: 4
Views: 6282

This sets a PPU-internal palette pointer to 0. You should do this after a partial palette update, or Bad Things will happen to your background color PPU-internal palette pointer? Hmm, are you saying that this: lda #$3f sta $2006 lda #$10 sta $2006 would result in the sprite palette being used for t...
by Nessie
Mon Jan 03, 2005 12:56 am
Forum: NESemdev
Topic: BasicNES
Replies: 3
Views: 7221

Hey, I think I remember that site design from OSWD :) "Autonomous" wasn't it?
Btw, I like how olafnes uses port 6502 for netplay ;)
Keep it up

--Martin
by Nessie
Mon Jan 03, 2005 12:52 am
Forum: NESemdev
Topic: iNES Advanced
Replies: 24
Views: 19215

> chunked format makes distribution of ROM patches harder?
You could just line up PRG0-9 + CHR0-9 and run an ordinary IPS on the resulting data.
Of course, this only works until you wanna patch anything other than the PRG/CHR data. :)
by Nessie
Sat Jan 01, 2005 2:04 pm
Forum: NESemdev
Topic: PPU/CPU Interaction question
Replies: 1
Views: 4623

I haven't got an answer, but... I've been experimenting with mid-cycle writes myself but have not been able to come to any conclusion. Right now, I let PPU reads take effect on the first of the 3 PPU cycles, and writes take effect on the last one. It seems to work fine. I don't know how this works o...
by Nessie
Sat Dec 18, 2004 1:02 pm
Forum: NESemdev
Topic: iNES Advanced
Replies: 24
Views: 19215

If all you want to do is extend iNES to recognize mappers better, you might as well just start adding the board name to the end of the ROM (after all ROM banks). Some ROMs already have trash there (some store the game name there), but if a valid board name isn't found at the end of the ROM, the emul...
by Nessie
Wed Dec 15, 2004 12:33 pm
Forum: NESemdev
Topic: iNES Advanced
Replies: 24
Views: 19215

On the subject of rom formats, I always thought it would be a nice feature to keep battery-backed RAM within the rom file itself, so you don't have to copy .sav's from one emulator's folder to another. Am I the only one who would like this? I've been thinking the exact same thing, cause that's how ...