Search found 134 matches

by Nessie
Sun Aug 07, 2005 3:24 pm
Forum: General Stuff
Topic: SDL a good option?
Replies: 4
Views: 4782

Well, there is a Java sound API, but I've never used it so I can't comment on it...
by Nessie
Sun Aug 07, 2005 3:21 pm
Forum: General Stuff
Topic: NesDev in Orkut...
Replies: 8
Views: 6851

What's wrong with this forum? :?
by Nessie
Fri Aug 05, 2005 11:16 am
Forum: General Stuff
Topic: SDL a good option?
Replies: 4
Views: 4782

Unless you need platform specific code or optmization tricks such as function pointers, try Java. There are excellent IDEs for Java too, like Eclipse, NetBeans, JbuilderX etc. :)
Java is much more widespread among end users than SDL.
by Nessie
Wed Aug 03, 2005 5:44 am
Forum: NESemdev
Topic: Looking for faster DDraw routines..
Replies: 11
Views: 7005

Btw, if anyone wants older DirectX SDKs - e.g. documentation for DirectDraw or DirectInput/DirectPlay older than DirectX 8.0, you can find them here. DirectX 7 docs can be tricky to find.
by Nessie
Thu Jul 21, 2005 5:22 am
Forum: NESemdev
Topic: RSNS Savestate proposal
Replies: 10
Views: 9087

Fx3: Yeah, I also use blocks and tags. However, I think agreeing on a common format is better than having everyone implement RockNES' format. Great, Disch. :) A few suggestions: - Is it really necessary to acommodate emus that don't emulate the MMC6 properly? If anyone were to implement the RSNS, pe...
by Nessie
Tue May 10, 2005 11:34 pm
Forum: NESemdev
Topic: Mappers that Emulators forgot about
Replies: 9
Views: 7953

Death Race uses #144, it's almost identical to #11:

http://www.tripoint.org/kevtris/mappers ... /agci.html
by Nessie
Fri Apr 22, 2005 8:57 am
Forum: NESemdev
Topic: What happened to FCE Ultra?
Replies: 20
Views: 14279

Well spoken, blargg. The delete key is a programmer's best friend ;)
by Nessie
Sat Apr 16, 2005 3:07 am
Forum: NESemdev
Topic: What happened to FCE Ultra?
Replies: 20
Views: 14279

The source is available from many emu sites such as ZD.
by Nessie
Fri Mar 25, 2005 4:00 am
Forum: NESemdev
Topic: some questions
Replies: 10
Views: 6735

Is there any explanation to this behaviour?
by Nessie
Wed Mar 23, 2005 12:21 pm
Forum: Newbie Help Center
Topic: How do you identify NTSC/PAL iNES roms?
Replies: 17
Views: 13735

Aren't some Chinese games PAL too? Maybe I'm completely wrong, but I think China's got both NTSC and PAL TVs.
by Nessie
Wed Mar 16, 2005 1:29 pm
Forum: Newbie Help Center
Topic: How do you identify NTSC/PAL iNES roms?
Replies: 17
Views: 13735

Nestopia comes with an internal database which among other things can identify PAL/NTSC roms. I use it in my emu and it's got info on about 6000 roms. Nestopia is GPLed, so I guess you're free to use the database as long as your emu is GPLed too :) Just check Nestopia's source for the database struc...
by Nessie
Sun Mar 13, 2005 8:59 pm
Forum: NESemdev
Topic: Loopy_T to Loopy_V: When?
Replies: 10
Views: 7676

cc 300 works here. But it just seems so... random, doesn't it?
by Nessie
Thu Mar 10, 2005 7:59 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411214

Ski or Die, which has some great music, hasn't been ripped either. I haven't ripped any NSFs, perhaps the DMC usage in Ski or Die makes it much more difficult?
by Nessie
Mon Feb 28, 2005 10:08 am
Forum: NESemdev
Topic: Mega Man 3 Scanline
Replies: 22
Views: 12589

I was thinking just like Disch and tried a quick hack where I returned byte # [ppu cycle] when reading $2004. Didn't fix Micro Machines though. :( If I recall, Micro Machines checks for bit 7 to be set, which according to Q's post would indicate it's in HBlank. Gonna try some more hacks in my emu. :...
by Nessie
Wed Feb 16, 2005 1:15 pm
Forum: NESemdev
Topic: DMC
Replies: 5
Views: 5004

Nice, I'll have a look.
Thanks.