Search found 20 matches
- Sat Jul 01, 2006 3:19 am
- Forum: General Stuff
- Topic: Good deal on SNES or not?
- Replies: 5
- Views: 3274
Good deal on SNES or not?
Found a SNES at a local store for $40. Is this a good deal?
- Sat Jan 28, 2006 1:12 pm
- Forum: NES Hardware and Flash Equipment
- Topic: The SD card aproach
- Replies: 15
- Views: 12729
- Wed Jan 18, 2006 12:58 pm
- Forum: NESdev
- Topic: NES Tile/Map editor idea.
- Replies: 8
- Views: 10137
- Wed Nov 09, 2005 11:52 am
- Forum: NESdev
- Topic: image as background
- Replies: 19
- Views: 12357
- Fri Oct 21, 2005 3:34 am
- Forum: NESdev
- Topic: About disassembler
- Replies: 10
- Views: 14627
Here's NESrev 32k version, fully compiled, for all of ya to leech:
http://impeachgod.f2g.net/NESrev.jar
All you ned is the java runtime.
http://impeachgod.f2g.net/NESrev.jar
All you ned is the java runtime.
- Fri Oct 14, 2005 10:38 am
- Forum: Reproduction
- Topic: will this work?
- Replies: 14
- Views: 11872
- Tue Oct 11, 2005 10:40 am
- Forum: Newbie Help Center
- Topic: Sprite displayed as a dot
- Replies: 3
- Views: 3771
- Tue Oct 11, 2005 1:37 am
- Forum: Newbie Help Center
- Topic: Sprite displayed as a dot
- Replies: 3
- Views: 3771
- Mon Oct 10, 2005 1:46 am
- Forum: Newbie Help Center
- Topic: Sprite displayed as a dot
- Replies: 3
- Views: 3771
Sprite displayed as a dot
I was writing a simple test with sprites that uses NMI. Well in FCEU and Nintendulator the sprites are displayed as a single dot of color 0 at x and y position in OAM.
- Wed Sep 28, 2005 12:07 pm
- Forum: NESdev
- Topic: Running on a real NES checklist
- Replies: 4
- Views: 4309
I don't get why it wouldn't work. This is highly recommended to do this between the PPU writes and the $2005 upload in VBlank, however I couldn't say exactly why is that needed, nor why it wouldn't work. Many games writes $3f, $00, $00, $00 so I always do the same without asking questions. Chris Co...
- Wed Sep 28, 2005 11:20 am
- Forum: NESdev
- Topic: Running on a real NES checklist
- Replies: 4
- Views: 4309
Running on a real NES checklist
I've got an idea: with the NES's many quirks, why not make a list of things that one has to do to make a game run on a real NES? This will answer the questions of the many n00bs here. I'll start with what I know: - Wait two V-blanks on startup before doing anything with the gfx. - Read $2002 before ...
- Fri Aug 19, 2005 9:22 am
- Forum: Newbie Help Center
- Topic: Code shows different results in different emus
- Replies: 1
- Views: 2928
Code shows different results in different emus
Hello, with some more dumb questions. I don't know how to make this work properly; in each emu i tested it in (FCEU, Nintendulator, JNes, and no$nes) yielded diffent views of sprites 0 & 1. I guess this is some quirk of $2003 and $2004 that the more mature emus are emulating. MainLoop: lda #1 st...
- Mon Aug 15, 2005 3:51 am
- Forum: NESdev
- Topic: Random numbers
- Replies: 8
- Views: 7529
Random numbers
Is it possible to generate random numbers on the NES? I have read that the noise channel plays random frequencys (is it so? english not very good). But can you read the random values and use them in your programm?
- Thu Aug 11, 2005 10:46 am
- Forum: NESdev
- Topic: Ideas for an IDE?
- Replies: 11
- Views: 13538
- Thu Aug 11, 2005 10:43 am
- Forum: Newbie Help Center
- Topic: IDE Compatible?
- Replies: 2
- Views: 4563