Search found 20 matches

by family_programmer
Sat Jul 01, 2006 3:19 am
Forum: General Stuff
Topic: Good deal on SNES or not?
Replies: 5
Views: 3274

Good deal on SNES or not?

Found a SNES at a local store for $40. Is this a good deal?
by family_programmer
Sat Jan 28, 2006 1:12 pm
Forum: NES Hardware and Flash Equipment
Topic: The SD card aproach
Replies: 15
Views: 12729

I've been browsing the last few days, and I've looked at SmartMedia cards. They are 5V compatible, have a very simple interface (possibility of real-time access), and very cheap. Ideas?
by family_programmer
Wed Jan 18, 2006 12:58 pm
Forum: NESdev
Topic: NES Tile/Map editor idea.
Replies: 8
Views: 10137

I thought of modifying the code to support NES. That was scary! He uses awfully messy code + old version of delphi. (I don't know pascal too well so I may be wrong).
by family_programmer
Wed Nov 09, 2005 11:52 am
Forum: NESdev
Topic: image as background
Replies: 19
Views: 12357

The problem is that it there are only 256 unique tiles, which is like 1/4 of your background. You're gonna have to use a highly empty/repetetive image.
by family_programmer
Fri Oct 21, 2005 3:34 am
Forum: NESdev
Topic: About disassembler
Replies: 10
Views: 14627

Here's NESrev 32k version, fully compiled, for all of ya to leech:

http://impeachgod.f2g.net/NESrev.jar

All you ned is the java runtime.
by family_programmer
Fri Oct 14, 2005 10:38 am
Forum: Reproduction
Topic: will this work?
Replies: 14
Views: 11872

I don't think 27c512's will fit without some rewiring. Why can't you just use a 27(c)64 for VROM and a 27(c)256 for PRGROM? No rewiring needed, just solder two sockets, insert eproms and cart ready for use.
by family_programmer
Tue Oct 11, 2005 10:40 am
Forum: Newbie Help Center
Topic: Sprite displayed as a dot
Replies: 3
Views: 3771

That can't be, cuz I used only one pattern table.
by family_programmer
Tue Oct 11, 2005 1:37 am
Forum: Newbie Help Center
Topic: Sprite displayed as a dot
Replies: 3
Views: 3771

Sorry, that was color 1, not 0.
by family_programmer
Mon Oct 10, 2005 1:46 am
Forum: Newbie Help Center
Topic: Sprite displayed as a dot
Replies: 3
Views: 3771

Sprite displayed as a dot

I was writing a simple test with sprites that uses NMI. Well in FCEU and Nintendulator the sprites are displayed as a single dot of color 0 at x and y position in OAM.
by family_programmer
Wed Sep 28, 2005 12:07 pm
Forum: NESdev
Topic: Running on a real NES checklist
Replies: 4
Views: 4309

I don't get why it wouldn't work. This is highly recommended to do this between the PPU writes and the $2005 upload in VBlank, however I couldn't say exactly why is that needed, nor why it wouldn't work. Many games writes $3f, $00, $00, $00 so I always do the same without asking questions. Chris Co...
by family_programmer
Wed Sep 28, 2005 11:20 am
Forum: NESdev
Topic: Running on a real NES checklist
Replies: 4
Views: 4309

Running on a real NES checklist

I've got an idea: with the NES's many quirks, why not make a list of things that one has to do to make a game run on a real NES? This will answer the questions of the many n00bs here. I'll start with what I know: - Wait two V-blanks on startup before doing anything with the gfx. - Read $2002 before ...
by family_programmer
Fri Aug 19, 2005 9:22 am
Forum: Newbie Help Center
Topic: Code shows different results in different emus
Replies: 1
Views: 2928

Code shows different results in different emus

Hello, with some more dumb questions. I don't know how to make this work properly; in each emu i tested it in (FCEU, Nintendulator, JNes, and no$nes) yielded diffent views of sprites 0 & 1. I guess this is some quirk of $2003 and $2004 that the more mature emus are emulating. MainLoop: lda #1 st...
by family_programmer
Mon Aug 15, 2005 3:51 am
Forum: NESdev
Topic: Random numbers
Replies: 8
Views: 7529

Random numbers

Is it possible to generate random numbers on the NES? I have read that the noise channel plays random frequencys (is it so? english not very good). But can you read the random values and use them in your programm?
by family_programmer
Thu Aug 11, 2005 10:46 am
Forum: NESdev
Topic: Ideas for an IDE?
Replies: 11
Views: 13538

Well, CGBide (with modified syntax.txt) has all i need.
by family_programmer
Thu Aug 11, 2005 10:43 am
Forum: Newbie Help Center
Topic: IDE Compatible?
Replies: 2
Views: 4563

I use CGBide (site's down, but some french gbdev site has a local copy) with a modified syntax.txt file.