Search found 122 matches
- Wed Jun 13, 2007 2:02 pm
- Forum: NESdev
- Topic: Phantom System (NES clone)
- Replies: 3
- Views: 3018
- Sat Jun 09, 2007 9:30 pm
- Forum: Newbie Help Center
- Topic: The Tic-Tac-Toe debugging thread
- Replies: 4
- Views: 2311
I now have a new problem. For some reason, my joypad-reading routine always shows that A is pressed (#%10000000). Why? Newest build available here.
- Sat Jun 09, 2007 9:05 pm
- Forum: NESdev
- Topic: Phantom System (NES clone)
- Replies: 3
- Views: 3018
- Sun May 27, 2007 8:38 pm
- Forum: Newbie Help Center
- Topic: The Tic-Tac-Toe debugging thread
- Replies: 4
- Views: 2311
- Sat May 26, 2007 9:41 pm
- Forum: Newbie Help Center
- Topic: The Tic-Tac-Toe debugging thread
- Replies: 4
- Views: 2311
The Tic-Tac-Toe debugging thread
I'm starting new project (Tic-Tac-Toe) and it gives me a flash of grey for one frame and then nothing when I load it into an emulator (Nestopia even says "CPU jam!"). Why won't it load? Download the file here.
- Thu May 24, 2007 3:40 pm
- Forum: NESdev
- Topic: Success compressing tiles?
- Replies: 37
- Views: 18429
I think Moon Crystal updates CHR-RAM to show animation, considering how smoothly the characters move. I'll have to check. EDIT: Strangely enough, it doesn't use CHR-RAM, but it does dynamically update the characters (sort of). I've noticed that there is a 32-tile area in the pattern table that chang...
- Mon Apr 16, 2007 4:51 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Fri Mar 30, 2007 6:34 pm
- Forum: NESemdev
- Topic: Composite artifact rendering
- Replies: 10
- Views: 3974
Actually, I like it, to some extent. It really does look authentic. But, you know, I prefer RGB for every console from the SMS onwards. I would say ESPECIALLY the SMS, since there's rainbowing and chroma artifacts everywhere. Actually, I'd like to see it in more emulators, especially ones of YUV-onl...
- Fri Mar 30, 2007 6:09 pm
- Forum: NES Hardware and Flash Equipment
- Topic: What is VROM?
- Replies: 7
- Views: 3539
- Sun Mar 25, 2007 2:11 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Improving the NES front-loader connector
- Replies: 15
- Views: 5492
- Sun Mar 25, 2007 2:06 pm
- Forum: NES Hardware and Flash Equipment
- Topic: What is VROM?
- Replies: 7
- Views: 3539
- Wed Mar 07, 2007 10:10 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Improving the NES front-loader connector
- Replies: 15
- Views: 5492
- Sun Mar 04, 2007 7:52 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Improving the NES front-loader connector
- Replies: 15
- Views: 5492
Improving the NES front-loader connector
So I went to play my NES recently, and as always, that 72-pin connector was making my game playing SO MUCH FUN. Push the cartridge in, press down really hard and turn it on, and... blinking light. Let's try this again, push it in, turn it on, and... grey screen of nothing. Okay, again, push it in, t...
- Sat Feb 03, 2007 9:26 pm
- Forum: Newbie Help Center
- Topic: Vector demo problems
- Replies: 10
- Views: 4360
- Wed Jan 31, 2007 6:18 pm
- Forum: NESemdev
- Topic: Composite artifact rendering
- Replies: 10
- Views: 3974