Search found 3 matches
- Sat Mar 16, 2019 4:45 am
- Forum: SNESdev
- Topic: Making a debugging cart
- Replies: 7
- Views: 8995
Re: Making a debugging cart
(Want to point out that, before we go all choir with serene voices singing 'Dude you should not drive the address bus' like it's the stupidest thing ever, I spent like.. two weeks searching for a way to do it because I figured it would be a good way to be able to debug some shit inside the SNES. Bei...
- Fri Mar 15, 2019 7:32 am
- Forum: SNESdev
- Topic: Making a debugging cart
- Replies: 7
- Views: 8995
Re: Making a debugging cart
Hi! Yeah, that sounds like an interesting discussion! :) I am going to be using the cypress fx3, which actually includes an 200mhz arm9 core: https://www.digikey.se/en/product-highlight/c/cypress/ez-usb-fx3-usb-controller Yeah, using an FPGA is an absolute must. There is *one* native 5v fpga, from m...
- Thu Mar 07, 2019 3:15 am
- Forum: SNESdev
- Topic: Making a debugging cart
- Replies: 7
- Views: 8995
Making a debugging cart
Hi folks. I am in the process of creating a debugger cartridge for the SNES. Essentially, what it is is similar to a game genie, in that it's a cartridge that also has a slot on the top. I have already made the first prototype, a pinout cartridge with rows of pins allowing you to easily hook up a lo...